Example usage for javax.media.j3d GeometryArray setNormals

List of usage examples for javax.media.j3d GeometryArray setNormals

Introduction

In this page you can find the example usage for javax.media.j3d GeometryArray setNormals.

Prototype

public void setNormals(int index, Vector3f normals[]) 

Source Link

Document

Sets the normals associated with the vertices starting at the specified index for this object.

Usage

From source file:CuboidTest.java

private GeometryArray processTriangles() {
    GeometryArray obj = null;
    int i;/*from   w  w  w .j a v  a 2 s. co m*/
    int totalVerts = 0;

    for (i = 0; i < currPrimCnt; i++) {
        totalVerts += currPrimEndVertex[i] - currPrimStartVertex[i];
    }

    if (debug >= 1)
        System.out.println("totalVerts " + totalVerts);

    if (((flags & GENERATE_NORMALS) != 0) && ((flags & GENERATE_TEXTURE_COORDS) != 0)) {
        obj = new TriangleArray(totalVerts,
                TriangleArray.COORDINATES | TriangleArray.NORMALS | TriangleArray.TEXTURE_COORDINATE_2);
    } else if (((flags & GENERATE_NORMALS) == 0) && ((flags & GENERATE_TEXTURE_COORDS) != 0)) {
        obj = new TriangleArray(totalVerts, TriangleArray.COORDINATES | TriangleArray.TEXTURE_COORDINATE_2);
    } else if (((flags & GENERATE_NORMALS) != 0) && ((flags & GENERATE_TEXTURE_COORDS) == 0)) {
        obj = new TriangleArray(totalVerts, TriangleArray.COORDINATES | TriangleArray.NORMALS);
    } else {
        obj = new TriangleArray(totalVerts, TriangleArray.COORDINATES);
    }

    Point3f[] newpts = new Point3f[totalVerts];
    Vector3f[] newnormals = new Vector3f[totalVerts];
    TexCoord2f[] newtcoords = new TexCoord2f[totalVerts];
    int currVert = 0;

    for (i = 0; i < currPrimCnt; i++) {
        for (int j = currPrimStartVertex[i]; j < currPrimEndVertex[i] - 2; j += 3) {
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j);
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j + 1);
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j + 2);
            numTris += 1;
        }
    }
    numVerts = currVert;

    obj.setCoordinates(0, newpts);
    if ((flags & GENERATE_NORMALS) != 0)
        obj.setNormals(0, newnormals);
    if ((flags & GENERATE_TEXTURE_COORDS) != 0)
        obj.setTextureCoordinates(0, 0, newtcoords);

    geometry = obj;
    return obj;
}

From source file:CuboidTest.java

private GeometryArray processQuadStrips() {
    GeometryArray obj = null;
    int i;// www  . j  a va 2  s.  c om
    int totalVerts = 0;

    for (i = 0; i < currPrimCnt; i++) {
        int numQuadStripVerts;

        numQuadStripVerts = currPrimEndVertex[i] - currPrimStartVertex[i];
        totalVerts += (numQuadStripVerts / 2 - 1) * 4;
    }

    if (debug >= 1)
        System.out.println("totalVerts " + totalVerts);

    if (((flags & GENERATE_NORMALS) != 0) && ((flags & GENERATE_TEXTURE_COORDS) != 0)) {
        obj = new QuadArray(totalVerts,
                QuadArray.COORDINATES | QuadArray.NORMALS | QuadArray.TEXTURE_COORDINATE_2);
    } else if (((flags & GENERATE_NORMALS) == 0) && ((flags & GENERATE_TEXTURE_COORDS) != 0)) {
        obj = new QuadArray(totalVerts, QuadArray.COORDINATES | QuadArray.TEXTURE_COORDINATE_2);
    } else if (((flags & GENERATE_NORMALS) != 0) && ((flags & GENERATE_TEXTURE_COORDS) == 0)) {
        obj = new QuadArray(totalVerts, QuadArray.COORDINATES | QuadArray.NORMALS);
    } else {
        obj = new QuadArray(totalVerts, QuadArray.COORDINATES);
    }

    Point3f[] newpts = new Point3f[totalVerts];
    Vector3f[] newnormals = new Vector3f[totalVerts];
    TexCoord2f[] newtcoords = new TexCoord2f[totalVerts];
    int currVert = 0;

    for (i = 0; i < currPrimCnt; i++) {
        for (int j = currPrimStartVertex[i] + 2; j < currPrimEndVertex[i]; j += 2) {
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j - 2);
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j - 1);
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j + 1);
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j);
            numTris += 2;
        }
    }
    numVerts = currVert;

    obj.setCoordinates(0, newpts);
    if ((flags & GENERATE_NORMALS) != 0)
        obj.setNormals(0, newnormals);
    if ((flags & GENERATE_TEXTURE_COORDS) != 0)
        obj.setTextureCoordinates(0, 0, newtcoords);

    geometry = obj;
    return obj;
}

From source file:CuboidTest.java

private GeometryArray processQuads() {
    GeometryArray obj = null;
    int i;/* w  w  w.  j av  a  2  s  .  com*/
    int totalVerts = 0;

    for (i = 0; i < currPrimCnt; i++) {
        totalVerts += currPrimEndVertex[i] - currPrimStartVertex[i];
    }

    if (debug >= 1)
        System.out.println("totalVerts " + totalVerts);

    if (((flags & GENERATE_NORMALS) != 0) && ((flags & GENERATE_TEXTURE_COORDS) != 0)) {
        obj = new QuadArray(totalVerts,
                QuadArray.COORDINATES | QuadArray.NORMALS | QuadArray.TEXTURE_COORDINATE_2);
    } else if (((flags & GENERATE_NORMALS) == 0) && ((flags & GENERATE_TEXTURE_COORDS) != 0)) {
        obj = new QuadArray(totalVerts, QuadArray.COORDINATES | QuadArray.TEXTURE_COORDINATE_2);
    } else if (((flags & GENERATE_NORMALS) != 0) && ((flags & GENERATE_TEXTURE_COORDS) == 0)) {
        obj = new QuadArray(totalVerts, QuadArray.COORDINATES | QuadArray.NORMALS);
    } else {
        obj = new QuadArray(totalVerts, QuadArray.COORDINATES);
    }

    Point3f[] newpts = new Point3f[totalVerts];
    Vector3f[] newnormals = new Vector3f[totalVerts];
    TexCoord2f[] newtcoords = new TexCoord2f[totalVerts];
    int currVert = 0;

    if (debug > 1)
        System.out.println("total prims " + currPrimCnt);

    for (i = 0; i < currPrimCnt; i++) {
        if (debug > 1)
            System.out.println("start " + currPrimStartVertex[i] + " end " + currPrimEndVertex[i]);
        for (int j = currPrimStartVertex[i]; j < currPrimEndVertex[i] - 3; j += 4) {
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j);
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j + 1);
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j + 2);
            outVertex(newpts, newnormals, newtcoords, currVert++, pts, normals, tcoords, j + 3);
            numTris += 2;
        }
    }
    numVerts = currVert;

    obj.setCoordinates(0, newpts);
    if ((flags & GENERATE_NORMALS) != 0)
        obj.setNormals(0, newnormals);
    if ((flags & GENERATE_TEXTURE_COORDS) != 0)
        obj.setTextureCoordinates(0, 0, newtcoords);

    geometry = obj;
    return obj;
}