Example usage for javax.media.j3d Canvas3D setStereoEnable

List of usage examples for javax.media.j3d Canvas3D setStereoEnable

Introduction

In this page you can find the example usage for javax.media.j3d Canvas3D setStereoEnable.

Prototype

public void setStereoEnable(boolean flag) 

Source Link

Document

Turns stereo on or off.

Usage

From source file:Text3DApp.java

public Text3DApp() {
    setLayout(new BorderLayout());
    Canvas3D canvas3D = new Canvas3D(null);
    canvas3D.setStereoEnable(false);
    add("Center", canvas3D);

    BranchGroup scene = createSceneGraph();

    // SimpleUniverse is a Convenience Utility class
    SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    simpleU.getViewingPlatform().setNominalViewingTransform();

    simpleU.addBranchGraph(scene);/*  ww w  .  ja  va2 s .c  o  m*/
}

From source file:Text2DApp.java

public Text2DApp() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

    Canvas3D canvas3D = new Canvas3D(config);
    canvas3D.setStereoEnable(false);
    add("Center", canvas3D);

    BranchGroup scene = createSceneGraph();

    // SimpleUniverse is a Convenience Utility class
    SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    simpleU.getViewingPlatform().setNominalViewingTransform();

    simpleU.addBranchGraph(scene);//from  w w  w.  j  av  a  2  s  . c om
}

From source file:BackgroundApp.java

public BackgroundApp() {
    setLayout(new BorderLayout());
    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

    Canvas3D canvas3D = new Canvas3D(config);
    canvas3D.setStereoEnable(false);
    add("Center", canvas3D);

    // SimpleUniverse is a Convenience Utility class
    SimpleUniverse simpleU = new SimpleUniverse(canvas3D);

    BranchGroup scene = createSceneGraph(simpleU);

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    simpleU.getViewingPlatform().setNominalViewingTransform();

    simpleU.addBranchGraph(scene);/*from   w w w.j av  a  2 s  . c  om*/
    new OtherView(simpleU.getLocale()); /* see note below */
}