List of usage examples for java.nio FloatBuffer allocate
public static FloatBuffer allocate(int capacity)
From source file:org.goko.tools.viewer.jogl.utils.render.basic.PolylineRenderer.java
/** (inheritDoc) * @see org.goko.tools.viewer.jogl.utils.render.internal.AbstractVboJoglRenderer#buildGeometry() *///w w w . j av a 2s .c o m @Override protected void buildGeometry() throws GkException { if (closed) { setVerticesCount(CollectionUtils.size(points) + 1); } else { setVerticesCount(CollectionUtils.size(points)); } FloatBuffer vertices = FloatBuffer.allocate(getVerticesCount() * 4); FloatBuffer colors = FloatBuffer.allocate(getVerticesCount() * 4); if (CollectionUtils.isNotEmpty(points)) { for (Point3d p : points) { vertices.put(new float[] { (float) p.x, (float) p.y, (float) p.z, 1 }); colors.put(new float[] { color.x, color.y, color.z, color.w }); } if (closed) { Point3d p = points.get(0); vertices.put(new float[] { (float) p.x, (float) p.y, (float) p.z, 1 }); colors.put(new float[] { color.x, color.y, color.z, color.w }); } } vertices.rewind(); colors.rewind(); setVerticesBuffer(vertices); setColorsBuffer(colors); }
From source file:org.rifidi.jme.quadtree.QuadTree.java
/** * Helpermethod to create a boundingbox from a node. * @param node/*from w w w . ja v a 2 s .c o m*/ * @return */ private BoundingBox createBoundingBox(Node node) { FloatBuffer vertexBuffer = null; BoundingBox bbox = new BoundingBox(); //walk through all children for (Spatial child : node.getChildren()) { //check if it contains tri data if (child instanceof Geometry) { Geometry geom = ((Geometry) child); for (int count = 0; count < geom.getBatchCount(); count++) { if (vertexBuffer == null) { vertexBuffer = geom.getVertexBuffer(count); } else { FloatBuffer tempBuffer = FloatBuffer .allocate(vertexBuffer.capacity() + geom.getVertexBuffer(count).capacity()); tempBuffer.put(vertexBuffer); tempBuffer.put(geom.getVertexBuffer(count)); vertexBuffer = tempBuffer; } } //compute the boundingbox bbox.computeFromPoints(vertexBuffer); } } if (node.getLocalTranslation() == new Vector3f()) { bbox.setCenter(node.getLocalTranslation()); } return bbox; }
From source file:ummisco.gama.opengl.vaoGenerator.GeomMathUtils.java
static public FloatBuffer getFloatBuffer(final Matrix4f matrix) { final FloatBuffer result = FloatBuffer.allocate(16); result.put(0, matrix.m00);//ww w .ja v a 2 s . c o m result.put(1, matrix.m01); result.put(2, matrix.m02); result.put(3, matrix.m03); result.put(4, matrix.m10); result.put(5, matrix.m11); result.put(6, matrix.m12); result.put(7, matrix.m13); result.put(8, matrix.m20); result.put(9, matrix.m21); result.put(10, matrix.m22); result.put(11, matrix.m23); result.put(12, matrix.m30); result.put(13, matrix.m31); result.put(14, matrix.m32); result.put(15, matrix.m33); return result; }