Example usage for java.lang Math tan

List of usage examples for java.lang Math tan

Introduction

In this page you can find the example usage for java.lang Math tan.

Prototype

@HotSpotIntrinsicCandidate
public static double tan(double a) 

Source Link

Document

Returns the trigonometric tangent of an angle.

Usage

From source file:Main.java

/**
 * Calculate tan^2(x).//from  w  ww .  j a v a 2s . c  o  m
 * 
 * @param x
 *          x
 * @return tan^2(x)
 * @since 1.0
 */
protected static double tanSquared(double x) {
    return Math.tan(x) * Math.tan(x);
}

From source file:Main.java

public static double[] geoToMercator(double[] g) {
    double d = g[0] * Math.PI / 180, m = g[1] * Math.PI / 180, l = 6378137, k = 0.0818191908426,
            f = k * Math.sin(m);// w ww . j av a 2s.  c o m
    double h = Math.tan(Math.PI / 4 + m / 2), j = Math.pow(Math.tan(Math.PI / 4 + Math.asin(f) / 2), k),
            i = h / j;
    // return new DoublePoint(Math.round(l * d), Math.round(l *
    // Math.log(i)));
    return new double[] { l * d, l * Math.log(i) };
}

From source file:Main.java

private static void setPerspectiveM(float[] m, int offset, double fovy, double aspect, double zNear,
        double zFar) {
    Matrix.setIdentityM(m, offset);//from  w w  w  . j  av  a  2  s .  c  o  m
    double ymax = zNear * Math.tan(fovy * Math.PI / 360.0);
    double ymin = -ymax;
    double xmin = ymin * aspect;
    double xmax = ymax * aspect;
    Matrix.frustumM(m, offset, (float) xmin, (float) xmax, (float) ymin, (float) ymax, (float) zNear,
            (float) zFar);
}

From source file:Main.java

public static void setPerspectiveM(float[] m, int offset, double fovy, double aspect, double zNear,
        double zFar) {
    Matrix.setIdentityM(m, offset);/*from w w  w  .j a  v a2  s  . c om*/
    double ymax = zNear * Math.tan(fovy * Math.PI / 360.0);
    double ymin = -ymax;
    double xmin = ymin * aspect;
    double xmax = ymax * aspect;
    Matrix.frustumM(m, offset, (float) xmin, (float) xmax, (float) ymin, (float) ymax, (float) zNear,
            (float) zFar);
}

From source file:Main.java

public static long[] getTileFromGeo(double lat, double lon, int zoom) {
    double rLon, rLat, a, k, z;
    rLon = lon * Math.PI / 180;/*w  w w . ja  v a 2s .  c  om*/
    rLat = lat * Math.PI / 180;
    a = 6378137;
    k = 0.0818191908426;
    z = Math.pow(Math.tan(Math.PI / 4 + rLat / 2) / (Math.tan(Math.PI / 4 + Math.asin(k * Math.sin(rLat)) / 2)),
            k);
    return new long[] { (int) (((20037508.342789 + a * rLon) * 53.5865938 / Math.pow(2, (23 - zoom))) / 256),
            (int) (((20037508.342789 - a * Math.log(z)) * 53.5865938 / Math.pow(2, (23 - zoom)))) / 256 };
}

From source file:Main.java

public static float tan(float angle) {
    return (float) Math.tan(angle);
}

From source file:Main.java

public static double calculateDistance(double lat1, double lng1, double lat2, double lng2) {
    int MAXITERS = 20;
    // Convert lat/long to radians
    lat1 *= Math.PI / 180.0;/*from   w w w  .j  a va 2  s.c  o m*/
    lat2 *= Math.PI / 180.0;
    lng1 *= Math.PI / 180.0;
    lng2 *= Math.PI / 180.0;

    double a = 6378137.0; // WGS84 major axis
    double b = 6356752.3142; // WGS84 semi-major axis
    double f = (a - b) / a;
    double aSqMinusBSqOverBSq = (a * a - b * b) / (b * b);

    double L = lng2 - lng1;
    double A = 0.0;
    double U1 = Math.atan((1.0 - f) * Math.tan(lat1));
    double U2 = Math.atan((1.0 - f) * Math.tan(lat2));

    double cosU1 = Math.cos(U1);
    double cosU2 = Math.cos(U2);
    double sinU1 = Math.sin(U1);
    double sinU2 = Math.sin(U2);
    double cosU1cosU2 = cosU1 * cosU2;
    double sinU1sinU2 = sinU1 * sinU2;

    double sigma = 0.0;
    double deltaSigma = 0.0;
    double cosSqAlpha = 0.0;
    double cos2SM = 0.0;
    double cosSigma = 0.0;
    double sinSigma = 0.0;
    double cosLambda = 0.0;
    double sinLambda = 0.0;

    double lambda = L; // initial guess
    for (int iter = 0; iter < MAXITERS; iter++) {
        double lambdaOrig = lambda;
        cosLambda = Math.cos(lambda);
        sinLambda = Math.sin(lambda);
        double t1 = cosU2 * sinLambda;
        double t2 = cosU1 * sinU2 - sinU1 * cosU2 * cosLambda;
        double sinSqSigma = t1 * t1 + t2 * t2; // (14)
        sinSigma = Math.sqrt(sinSqSigma);
        cosSigma = sinU1sinU2 + cosU1cosU2 * cosLambda; // (15)
        sigma = Math.atan2(sinSigma, cosSigma); // (16)
        double sinAlpha = (sinSigma == 0) ? 0.0 : cosU1cosU2 * sinLambda / sinSigma; // (17)
        cosSqAlpha = 1.0 - sinAlpha * sinAlpha;
        cos2SM = (cosSqAlpha == 0) ? 0.0 : cosSigma - 2.0 * sinU1sinU2 / cosSqAlpha; // (18)

        double uSquared = cosSqAlpha * aSqMinusBSqOverBSq; // defn
        A = 1 + (uSquared / 16384.0) * // (3)
                (4096.0 + uSquared * (-768 + uSquared * (320.0 - 175.0 * uSquared)));
        double B = (uSquared / 1024.0) * // (4)
                (256.0 + uSquared * (-128.0 + uSquared * (74.0 - 47.0 * uSquared)));
        double C = (f / 16.0) * cosSqAlpha * (4.0 + f * (4.0 - 3.0 * cosSqAlpha)); // (10)
        double cos2SMSq = cos2SM * cos2SM;
        deltaSigma = B * sinSigma * // (6)
                (cos2SM + (B / 4.0) * (cosSigma * (-1.0 + 2.0 * cos2SMSq)
                        - (B / 6.0) * cos2SM * (-3.0 + 4.0 * sinSigma * sinSigma) * (-3.0 + 4.0 * cos2SMSq)));

        lambda = L + (1.0 - C) * f * sinAlpha
                * (sigma + C * sinSigma * (cos2SM + C * cosSigma * (-1.0 + 2.0 * cos2SM * cos2SM))); // (11)

        double delta = (lambda - lambdaOrig) / lambda;
        if (Math.abs(delta) < 1.0e-12) {
            break;
        }
    }

    float distance = (float) (b * A * (sigma - deltaSigma));
    return distance;
}

From source file:Main.java

/**
 * Returns the lat/lng as an "Offset Normalized Mercator" pixel coordinate,
 * this is a coordinate that runs from 0..1 in latitude and longitude with 0,0 being
 * top left. Normalizing means that this routine can be used at any zoom level and
 * then multiplied by a power of two to get actual pixel coordinates.
 *//*ww  w  . j ava 2 s  . com*/
public static Point2D toNormalisedPixelCoords(double lat, double lng) {
    // first convert to Mercator projection
    // first convert the lat lon to mercator coordintes.
    if (lng > 180) {
        lng -= 360;
    }

    lng /= 360;
    lng += 0.5;

    lat = 0.5 - ((Math.log(Math.tan((Math.PI / 4) + ((0.5 * Math.PI * lat) / 180))) / Math.PI) / 2.0);

    return new Point2D.Double(lng, lat);
}

From source file:Main.java

public static double cot(double t) {
    return 1 / Math.tan(t);
}

From source file:Main.java

public static double cauchy(double u, double s) {
    double res = Math.random();
    double x = Math.tan(Math.PI * (res - 0.5));
    return u + s * x;
}