Example usage for java.awt Window addWindowFocusListener

List of usage examples for java.awt Window addWindowFocusListener

Introduction

In this page you can find the example usage for java.awt Window addWindowFocusListener.

Prototype

public synchronized void addWindowFocusListener(WindowFocusListener l) 

Source Link

Document

Adds the specified window focus listener to receive window events from this window.

Usage

From source file:corelyzer.ui.CorelyzerApp.java

/**
 * Called by the DisplayConfiguration dialog class to begin the creation of
 * the OpenGL windows given previously set parameters of rows and columns of
 * monitors, and the properties of each monitor
 *//*from   w  ww.j  a  va  2  s  .  com*/
public void createGLWindows() {
    int nrows = preferences.numberOfRows;
    int ncols = preferences.numberOfColumns;
    int tileWidth = preferences.screenWidth;
    int tileHeight = preferences.screenHeight;

    float borderLeft = preferences.borderLeft;
    float borderRight = preferences.borderRight;
    float borderDown = preferences.borderDown;
    float borderUp = preferences.borderUp;

    float screenDpiX = preferences.dpix;
    float screenDpiY = preferences.dpiy;

    int row_offset, column_offset;

    try {
        row_offset = Integer.parseInt(preferences.getProperty("display.row_offset"));
        column_offset = Integer.parseInt(preferences.getProperty("display.column_offset"));
    } catch (NumberFormatException e) {
        row_offset = 0;
        column_offset = 0;
    }

    // brg 1/17/2012: In Windows Vista and 7, Z-order issues with tool windows and the main canvas
    // are abundant and beyond my abilities to fix. We discovered a workaround - reduce the
    // canvas size by a single row/column of pixels, and everything will work properly. Enforce
    // this programatically until we find a fix.
    final String osName = System.getProperty("os.name").toLowerCase();
    final boolean isWindowsCompositingOS = (osName.equals("windows 7") || osName.equals("windows vista"));
    if (isWindowsCompositingOS)
        tileHeight--; // remove one row

    SceneGraph.setCanvasRowcAndColumn(nrows, ncols);

    sharedContext = null;
    int r, c, canvasNum = 0;
    for (r = 0; r < nrows; r++) {
        for (c = 0; c < ncols; c++) {
            // Allow alpha GL context
            GLProfile profile = GLProfile.getDefault();
            GLCapabilities cap = new GLCapabilities(profile);//GLProfile.getDefault() );
            cap.setAlphaBits(8);
            // System.out.println("---> GL " + cap.toString());

            /*
             * if(MAC_OS_X) { win = new JFrame(); ((JFrame)
             * win).setUndecorated(true); } else { win = new JWindow(); }
             */

            Window win = new JFrame();
            ((JFrame) win).setUndecorated(true);

            win.setLocation(c * tileWidth + column_offset, r * tileHeight + row_offset);

            // brg 3/16/2012: Once we have a shared context, it must be passed in the constructor.
            // The setContext() method doesn't work. (JOGL bug?)
            GLCanvas cvs = null;
            if (sharedContext != null)
                cvs = new GLCanvas(cap, null, sharedContext, null);
            else
                cvs = new GLCanvas(cap);

            win.add(cvs);
            win.addWindowFocusListener(new WindowFocusListener() {
                public void windowGainedFocus(final WindowEvent event) {
                    // do nothing
                }

                public void windowLostFocus(final WindowEvent event) {
                    String isCanvasAlwaysBelow = preferences.getProperty("ui.canvas.alwaysBelow");

                    boolean b;
                    try {
                        b = Boolean.parseBoolean(isCanvasAlwaysBelow);
                    } catch (Exception e) {
                        b = true;
                    }

                    if (b) {
                        GLWindowsToBack();
                    }
                }
            });

            canvasNum++;

            windowVec.add(win);

            final float px = tileWidth * c + (borderLeft + borderRight) * screenDpiX * c;
            final float py = tileHeight * r + (borderUp + borderDown) * screenDpiY * r;
            final int id = SceneGraph.genCanvas(px, py, tileWidth, tileHeight, screenDpiX, screenDpiY);

            CorelyzerGLCanvas cglc = new CorelyzerGLCanvas(cvs, tileWidth, tileHeight, px, py, id);
            canvasVec.add(cglc);

            // if it's the bottom most screen or the first column,
            // then mark to draw depth scale
            if (c == 0) {
                SceneGraph.setCanvasFirstColumn(cglc.getCanvasID(), true);
            }

            if (r == nrows - 1) {
                SceneGraph.setCanvasBottomRow(cglc.getCanvasID(), true);
            }

            win.pack();
            win.setVisible(true);

            // brg 3/16/2012: In JOGL2, a GLCanvas's context is only usable after the
            // canvas has been made visible. Grab the context from the first canvas
            // and share with subsequent canvases at construction-time.
            if (sharedContext == null)
                sharedContext = cvs.getContext();

            win.toBack();
        }
    }

    createTrackMenuItem.setEnabled(true);
    loadDataMenuItem.setEnabled(true);
    loadStateFileMenuItem.setEnabled(true);

    isGLInited = true;
}