Example usage for java.awt.event MouseWheelListener interface-usage

List of usage examples for java.awt.event MouseWheelListener interface-usage

Introduction

In this page you can find the example usage for java.awt.event MouseWheelListener interface-usage.

Usage

From source file com.projity.pm.graphic.graph.GraphInteractor.java

/**
 *
 */
public abstract class GraphInteractor
        implements MouseListener, MouseMotionListener, MouseWheelListener, Serializable {
    private static Log log = LogFactory.getLog(GraphInteractor.class);

From source file savant.view.swing.GraphPane.java

/**
 *
 * @author mfiume
 */
public class GraphPane extends JPanel
        implements GraphPaneAdapter, MouseWheelListener, MouseListener, MouseMotionListener {

From source file base.BasePlayer.AminoTable.java

public class AminoTable extends JPanel implements MouseMotionListener, MouseListener, MouseWheelListener {

    private static final long serialVersionUID = 1L;

    BufferedImage bufImage;
    ListSorter sorter = new ListSorter();

From source file com.igormaznitsa.jhexed.swing.editor.ui.MainForm.java

public class MainForm extends javax.swing.JFrame implements MouseListener, MouseMotionListener, MouseWheelListener,
        HexMapPanelListener, InsideApplicationBus.AppBusListener, ApplicationContext {

    private static final long serialVersionUID = 3235266727080222251L;

    private static final String[] INTERNAL_PLUGINS = new String[] { "ClearValueOnLayer", "CalcNumberOverBase",

From source file corelyzer.ui.CorelyzerGLCanvas.java

/**
 * A container class that holds handles to the GLCanvas object, index to the
 * canvas id in the SceneGraph. It also handles input events from users when
 * direct interaction occurs (e.g. mouse clicks, dragging, etc.) This also
 * captures events for GLEvents (e.g. drawing).
 */

From source file net.sf.firemox.clickable.target.card.MCard.java

/**
 * This class corresponds to the graphical element of a specified card, and
 * corresponds to an actor. When loading a new card, first we take care that a
 * card with same name has not been already loaded in order to save memory, so
 * all cards having the same name share the same Image object. <br>
 * 

From source file Filter3dTest.java

/**
 * The InputManager manages input of key and mouse events. Events are mapped to
 * GameActions.
 */

class InputManager implements KeyListener, MouseListener, MouseMotionListener, MouseWheelListener {

From source file org.forester.archaeopteryx.TreePanel.java

public final class TreePanel extends JPanel implements ActionListener, MouseWheelListener, Printable {

    private static final float PI = (float) (Math.PI);
    private static final double TWO_PI = 2 * Math.PI;
    private static final float ONEHALF_PI = (float) (1.5 * Math.PI);
    private static final float HALF_PI = (float) (Math.PI / 2.0);