Example usage for com.badlogic.gdx Application LOG_INFO

List of usage examples for com.badlogic.gdx Application LOG_INFO

Introduction

In this page you can find the example usage for com.badlogic.gdx Application LOG_INFO.

Prototype

int LOG_INFO

To view the source code for com.badlogic.gdx Application LOG_INFO.

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Usage

From source file:com.agateau.utils.log.GdxPrinter.java

License:Apache License

@Override
public void print(int level, String tag, String message) {
    tag = mPrefix + tag;/*from   w  w w.  j a  v  a2s  .co m*/
    if (level == Application.LOG_DEBUG) {
        Gdx.app.debug(tag, message);
    } else if (level == Application.LOG_INFO) {
        Gdx.app.log(tag, message);
    } else { // LOG_ERROR
        Gdx.app.error(tag, message);
    }
}

From source file:com.agateau.utils.log.NLog.java

License:Apache License

public static void i(Object obj, Object... args) {
    print(Application.LOG_INFO, obj, args);
}

From source file:nl.littlebluefrog.ld34.LD34.java

License:Apache License

@Override
public void create() {
    Gdx.app.setLogLevel(Application.LOG_INFO);

    tiledCam = new OrthographicCamera();
    int worldWidth = Gdx.graphics.getWidth();
    int worldHeight = Gdx.graphics.getHeight();
    Gdx.app.debug(TAG, "world size = " + worldWidth + "x" + worldHeight);

    hudCam = new OrthographicCamera();
    hudCam.setToOrtho(false, worldWidth, worldHeight);
    mStage = new Stage(new ExtendViewport(worldWidth, worldHeight, hudCam));

    mGameOver = new GameOver();
    mGameOver.setPosition(worldWidth / 2 - 150, worldHeight / 2 - 100);
    mGameOver.setVisible(false);/*from   www  . j a  v a 2s. co  m*/

    mBattleReport = new BattleReport();
    mBattleReport.setPosition(worldWidth / 2 - 150, worldHeight / 2 - 100);
    mBattleReport.setVisible(false);

    mRewardReport = new RewardReport();
    mRewardReport.setPosition(0, 0);
    mRewardReport.setVisible(false);

    mGamelogic = new GameLogicController(this);
    mGamelogic.newGame();

    mPlayer = new Player(mGamelogic);
    mPlayer.setPosition(tiledCam.viewportWidth / 2, tiledCam.viewportHeight / 2 - TILE_WIDTH * 2);

    mPlayerStats = new PlayerStats(mGamelogic);
    mPlayerStats.setPosition(new Vector2(0, worldHeight));

    mStepStats = new StepStats(mGamelogic);
    mStepStats.setPosition(0, worldHeight - 168);

    Button buttonLeft = mGamelogic.getLeftButton();
    buttonLeft.setPosition(mPlayer.getX() - (TILE_WIDTH * 2) - 8, mPlayer.getY() - (TILE_WIDTH * 1.5f));

    Button buttonRight = mGamelogic.getRightButton();
    buttonRight.setPosition(mPlayer.getX() + (TILE_WIDTH * 2) - 8, mPlayer.getY() - (TILE_WIDTH * 1.5f));

    mStage.addActor(mRewardReport);
    mStage.addActor(mPlayer);
    mStage.addActor(mBattleReport);
    mStage.addActor(mPlayerStats);
    mStage.addActor(mStepStats);
    mStage.addActor(buttonLeft);
    mStage.addActor(buttonRight);
    mStage.addActor(mGameOver);

    mInputHandler = new InputHandler(mGamelogic, mStage);
    mStage.act();
}