List of usage examples for android.view VelocityTracker obtain
static public VelocityTracker obtain()
From source file:com.android.kit.swipeback.ViewDragHelper.java
/** * Process a touch event received by the parent view. This method will * dispatch callback events as needed before returning. The parent view's * onTouchEvent implementation should call this. * * @param ev The touch event received by the parent view *//*from www. j a v a2s . c om*/ public void processTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); final int actionIndex = MotionEventCompat.getActionIndex(ev); if (action == MotionEvent.ACTION_DOWN) { // Reset things for a new event stream, just in case we didn't get // the whole previous stream. cancel(); } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); final int pointerId = MotionEventCompat.getPointerId(ev, 0); saveInitialMotion(x, y, pointerId); final View toCapture = findTopChildUnder((int) x, (int) y); // Catch a settling view if possible. tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgeTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } break; } case MotionEventCompat.ACTION_POINTER_DOWN: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); final float x = MotionEventCompat.getX(ev, actionIndex); final float y = MotionEventCompat.getY(ev, actionIndex); saveInitialMotion(x, y, pointerId); break; } case MotionEvent.ACTION_MOVE: { if (mDragState == STATE_JUDGING) { final int i = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); final float dx = x - mInitialMotionX[mActivePointerId]; final float dy = y - mInitialMotionY[mActivePointerId]; reportNewEdgeDrags(dx, dy, mActivePointerId); if (mDragState == STATE_DRAGGING) { // Callback might have started an edge drag. break; } final View toCapture = findTopChildUnder((int) x, (int) y); int slop = checkTouchSlop(toCapture, dx, dy); if (slop == -1) cancel(); else if (slop > 0 && tryCaptureViewForDrag(toCapture, mActivePointerId)) { break; } saveLastMotion(ev); } if (mDragState == STATE_DRAGGING) { final int index = MotionEventCompat.findPointerIndex(ev, mActivePointerId); //???????? if (index == -1) break; final float x = MotionEventCompat.getX(ev, index); final float y = MotionEventCompat.getY(ev, index); final int idx = (int) (x - mLastMotionX[mActivePointerId]); final int idy = (int) (y - mLastMotionY[mActivePointerId]); dragTo(mCapturedView.getLeft() + idx, mCapturedView.getTop() + idy, idx, idy); saveLastMotion(ev); } break; } case MotionEventCompat.ACTION_POINTER_UP: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); clearMotionHistory(pointerId); break; } case MotionEvent.ACTION_UP: { if (mDragState == STATE_DRAGGING) { releaseViewForPointerUp(); } cancel(); break; } case MotionEvent.ACTION_CANCEL: { if (mDragState == STATE_DRAGGING) { dispatchViewReleased(0, 0); } cancel(); break; } } }
From source file:bw.com.yunifangstore.view.LazyViewPager.java
@Override public boolean onTouchEvent(MotionEvent ev) { if (mFakeDragging) { // A fake drag is in progress already, ignore this real one // but still eat the touch events. // (It is likely that the user is multi-touching the screen.) return true; }//w ww .java 2 s . c om if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) { // Don't handle edge touches immediately -- they may actually belong to one of our // descendants. return false; } if (mAdapter == null || mAdapter.getCount() == 0) { // Nothing to present or scroll; nothing to touch. return false; } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); final int action = ev.getAction(); boolean needsInvalidate = false; switch (action & MotionEventCompat.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { /* * If being flinged and user touches, stop the fling. isFinished * will be false if being flinged. */ completeScroll(); // Remember where the motion event started mLastMotionX = mInitialMotionX = ev.getX(); mActivePointerId = MotionEventCompat.getPointerId(ev, 0); break; } case MotionEvent.ACTION_MOVE: if (!mIsBeingDragged) { final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex); final float xDiff = Math.abs(x - mLastMotionX); final float y = MotionEventCompat.getY(ev, pointerIndex); final float yDiff = Math.abs(y - mLastMotionY); if (DEBUG) Log.v(TAG, "Moved x to " + x + "," + y + " diff=" + xDiff + "," + yDiff); if (xDiff > mTouchSlop && xDiff > yDiff) { if (DEBUG) Log.v(TAG, "Starting drag!"); mIsBeingDragged = true; mLastMotionX = x; setScrollState(SCROLL_STATE_DRAGGING); setScrollingCacheEnabled(true); } } if (mIsBeingDragged) { // Scroll to follow the motion event final int activePointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, activePointerIndex); final float deltaX = mLastMotionX - x; mLastMotionX = x; float oldScrollX = getScrollX(); float scrollX = oldScrollX + deltaX; final int width = getWidth(); final int widthWithMargin = width + mPageMargin; final int lastItemIndex = mAdapter.getCount() - 1; final float leftBound = Math.max(0, (mCurItem - 1) * widthWithMargin); final float rightBound = Math.min(mCurItem + 1, lastItemIndex) * widthWithMargin; if (scrollX < leftBound) { if (leftBound == 0) { float over = -scrollX; needsInvalidate = mLeftEdge.onPull(over / width); } scrollX = leftBound; } else if (scrollX > rightBound) { if (rightBound == lastItemIndex * widthWithMargin) { float over = scrollX - rightBound; needsInvalidate = mRightEdge.onPull(over / width); } scrollX = rightBound; } // Don't lose the rounded component mLastMotionX += scrollX - (int) scrollX; scrollTo((int) scrollX, getScrollY()); if (mOnPageChangeListener != null) { final int position = (int) scrollX / widthWithMargin; final int positionOffsetPixels = (int) scrollX % widthWithMargin; final float positionOffset = (float) positionOffsetPixels / widthWithMargin; mOnPageChangeListener.onPageScrolled(position, positionOffset, positionOffsetPixels); } } break; case MotionEvent.ACTION_UP: if (mIsBeingDragged) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) VelocityTrackerCompat.getXVelocity(velocityTracker, mActivePointerId); mPopulatePending = true; final int widthWithMargin = getWidth() + mPageMargin; final int scrollX = getScrollX(); final int currentPage = scrollX / widthWithMargin; int nextPage = initialVelocity > 0 ? currentPage : currentPage + 1; setCurrentItemInternal(nextPage, true, true, initialVelocity); mActivePointerId = INVALID_POINTER; endDrag(); needsInvalidate = mLeftEdge.onRelease() | mRightEdge.onRelease(); } break; case MotionEvent.ACTION_CANCEL: if (mIsBeingDragged) { setCurrentItemInternal(mCurItem, true, true); mActivePointerId = INVALID_POINTER; endDrag(); needsInvalidate = mLeftEdge.onRelease() | mRightEdge.onRelease(); } break; case MotionEventCompat.ACTION_POINTER_DOWN: { final int index = MotionEventCompat.getActionIndex(ev); final float x = MotionEventCompat.getX(ev, index); mLastMotionX = x; mActivePointerId = MotionEventCompat.getPointerId(ev, index); break; } case MotionEventCompat.ACTION_POINTER_UP: onSecondaryPointerUp(ev); mLastMotionX = MotionEventCompat.getX(ev, MotionEventCompat.findPointerIndex(ev, mActivePointerId)); break; } if (needsInvalidate) { invalidate(); } return false; }
From source file:com.example.administrator.mouseapp.M5ViewDragHelper.java
/** * Process a touch event received by the parent view. This method will dispatch callback events * as needed before returning. The parent view's onTouchEvent implementation should call this. * * @param ev The touch event received by the parent view *///w w w . j av a2s. c om public void processTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); final int actionIndex = MotionEventCompat.getActionIndex(ev); if (action == MotionEvent.ACTION_DOWN) { // Reset things for a new event stream, just in case we didn't get // the whole previous stream. cancel(); } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); final int pointerId = MotionEventCompat.getPointerId(ev, 0); final View toCapture = findTopChildUnder((int) x, (int) y); saveInitialMotion(x, y, pointerId); // Since the parent is already directly processing this touch event, // there is no reason to delay for a slop before dragging. // Start immediately if possible. tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } break; } case MotionEventCompat.ACTION_POINTER_DOWN: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); final float x = MotionEventCompat.getX(ev, actionIndex); final float y = MotionEventCompat.getY(ev, actionIndex); saveInitialMotion(x, y, pointerId); // A ViewDragHelper can only manipulate one view at a time. if (mDragState == STATE_IDLE) { // If we're idle we can do anything! Treat it like a normal down event. final View toCapture = findTopChildUnder((int) x, (int) y); tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } } else if (isCapturedViewUnder((int) x, (int) y)) { // We're still tracking a captured view. If the same view is under this // point, we'll swap to controlling it with this pointer instead. // (This will still work if we're "catching" a settling view.) tryCaptureViewForDrag(mCapturedView, pointerId); } break; } case MotionEvent.ACTION_MOVE: { if (mDragState == STATE_DRAGGING) { final int index = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, index); final float y = MotionEventCompat.getY(ev, index); float deltaX = x - mLastMotionX[mActivePointerId]; final int idx = (int) (deltaX < 0 ? deltaX * mResistance[2] : deltaX * mResistance[3]); float deltaY = y - mLastMotionY[mActivePointerId]; final int idy = (int) (deltaY < 0 ? deltaY * mResistance[0] : deltaY * mResistance[1]); dragTo(mCapturedView.getLeft() + idx, mCapturedView.getTop() + idy, idx, idy); saveLastMotion(ev); } else { // Check to see if any pointer is now over a draggable view. final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int pointerId = MotionEventCompat.getPointerId(ev, i); final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); final float dx = x - mInitialMotionX[pointerId]; final float dy = y - mInitialMotionY[pointerId]; reportNewEdgeDrags(dx, dy, pointerId); if (mDragState == STATE_DRAGGING) { // Callback might have started an edge drag. break; } final View toCapture = findTopChildUnder((int) x, (int) y); if (checkTouchSlop(toCapture, dx, dy) && tryCaptureViewForDrag(toCapture, pointerId)) { break; } } saveLastMotion(ev); } break; } case MotionEventCompat.ACTION_POINTER_UP: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); if (mDragState == STATE_DRAGGING && pointerId == mActivePointerId) { // Try to find another pointer that's still holding on to the captured view. int newActivePointer = INVALID_POINTER; final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int id = MotionEventCompat.getPointerId(ev, i); if (id == mActivePointerId) { // This one's going away, skip. continue; } final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); if (findTopChildUnder((int) x, (int) y) == mCapturedView && tryCaptureViewForDrag(mCapturedView, id)) { newActivePointer = mActivePointerId; break; } } if (newActivePointer == INVALID_POINTER) { // We didn't find another pointer still touching the view, release it. releaseViewForPointerUp(); } } clearMotionHistory(pointerId); break; } case MotionEvent.ACTION_UP: { if (mDragState == STATE_DRAGGING) { releaseViewForPointerUp(); } cancel(); break; } case MotionEvent.ACTION_CANCEL: { if (mDragState == STATE_DRAGGING) { dispatchViewReleased(0, 0); } cancel(); break; } } }
From source file:cn.edu.bjtu.svnteen.nourriture.uilib.ViewDragHelper.java
/** * Process a touch event received by the parent view. This method will * dispatch callback events as needed before returning. The parent view's * onTouchEvent implementation should call this. * /* www .j ava2 s.c om*/ * @param ev The touch event received by the parent view */ public void processTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); final int actionIndex = MotionEventCompat.getActionIndex(ev); if (action == MotionEvent.ACTION_DOWN) { // Reset things for a new event stream, just in case we didn't get // the whole previous stream. cancel(); } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); final int pointerId = MotionEventCompat.getPointerId(ev, 0); final View toCapture = findTopChildUnder((int) x, (int) y); saveInitialMotion(x, y, pointerId); // Since the parent is already directly processing this touch // event, // there is no reason to delay for a slop before dragging. // Start immediately if possible. tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } break; } case MotionEventCompat.ACTION_POINTER_DOWN: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); final float x = MotionEventCompat.getX(ev, actionIndex); final float y = MotionEventCompat.getY(ev, actionIndex); saveInitialMotion(x, y, pointerId); // A ViewDragHelper can only manipulate one view at a time. if (mDragState == STATE_IDLE) { // If we're idle we can do anything! Treat it like a normal // down event. final View toCapture = findTopChildUnder((int) x, (int) y); tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } } else if (isCapturedViewUnder((int) x, (int) y)) { // We're still tracking a captured view. If the same view is // under this // point, we'll swap to controlling it with this pointer // instead. // (This will still work if we're "catching" a settling // view.) tryCaptureViewForDrag(mCapturedView, pointerId); } break; } case MotionEvent.ACTION_MOVE: { if (mDragState == STATE_DRAGGING) { final int index = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, index); final int idx = (int) (x - mLastMotionX[mActivePointerId]); final int idy = 0; dragTo(mCapturedView.getLeft() + idx, mCapturedView.getTop() + idy, idx, idy); saveLastMotion(ev); } else { // Check to see if any pointer is now over a draggable view. final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int pointerId = MotionEventCompat.getPointerId(ev, i); final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); final float dx = x - mInitialMotionX[pointerId]; //final float dy = y - mInitialMotionY[pointerId]; final int dy = 0; // ???bug???? // ?????? by huqian reportNewEdgeDrags(dx, dy, pointerId); if (mDragState == STATE_DRAGGING) { // Callback might have started an edge drag. break; } final View toCapture = findTopChildUnder((int) x, (int) y); if (checkTouchSlop(toCapture, dx, dy) && tryCaptureViewForDrag(toCapture, pointerId)) { break; } } saveLastMotion(ev); } break; } case MotionEventCompat.ACTION_POINTER_UP: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); if (mDragState == STATE_DRAGGING && pointerId == mActivePointerId) { // Try to find another pointer that's still holding on to // the captured view. int newActivePointer = INVALID_POINTER; final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int id = MotionEventCompat.getPointerId(ev, i); if (id == mActivePointerId) { // This one's going away, skip. continue; } final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); if (findTopChildUnder((int) x, (int) y) == mCapturedView && tryCaptureViewForDrag(mCapturedView, id)) { newActivePointer = mActivePointerId; break; } } if (newActivePointer == INVALID_POINTER) { // We didn't find another pointer still touching the // view, release it. releaseViewForPointerUp(ev); } } clearMotionHistory(pointerId); break; } case MotionEvent.ACTION_UP: { if (mDragState == STATE_DRAGGING) { releaseViewForPointerUp(ev); } cancel(); break; } case MotionEvent.ACTION_CANCEL: { if (mDragState == STATE_DRAGGING) { dispatchViewReleased(0, 0); } cancel(); break; } } }
From source file:com.vincestyling.traversaless.ViewPager.java
@Override public boolean onTouchEvent(MotionEvent ev) { if (mFakeDragging) { // A fake drag is in progress already, ignore this real one // but still eat the touch events. // (It is likely that the user is multi-touching the screen.) return true; }/*w ww. j ava 2s . c o m*/ if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) { // Don't handle edge touches immediately -- they may actually belong to one of our // descendants. return false; } if (mAdapter == null || mAdapter.getCount() == 0) { // Nothing to present or scroll; nothing to touch. return false; } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); final int action = ev.getAction(); boolean needsInvalidate = false; switch (action & MotionEventCompat.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { /* * If being flinged and user touches, stop the fling. isFinished * will be false if being flinged. */ completeScroll(); // Remember where the motion event started mLastMotionX = mInitialMotionX = ev.getX(); mActivePointerId = MotionEventCompat.getPointerId(ev, 0); break; } case MotionEvent.ACTION_MOVE: if (!mIsBeingDragged) { final int pointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, pointerIndex); final float xDiff = Math.abs(x - mLastMotionX); final float y = MotionEventCompat.getY(ev, pointerIndex); final float yDiff = Math.abs(y - mLastMotionY); if (DEBUG) Log.v(TAG, "Moved x to " + x + "," + y + " diff=" + xDiff + "," + yDiff); if (xDiff > mTouchSlop && xDiff > yDiff) { if (DEBUG) Log.v(TAG, "Starting drag!"); mIsBeingDragged = true; mLastMotionX = x; setScrollState(SCROLL_STATE_DRAGGING); setScrollingCacheEnabled(true); } } if (mIsBeingDragged) { // Scroll to follow the motion event final int activePointerIndex = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, activePointerIndex); final float deltaX = mLastMotionX - x; mLastMotionX = x; float oldScrollX = getScrollX(); float scrollX = oldScrollX + deltaX; final int width = getWidth(); final int widthWithMargin = width + mPageMargin; final int lastItemIndex = mAdapter.getCount() - 1; final float leftBound = Math.max(0, (mCurItem - 1) * widthWithMargin); final float rightBound = Math.min(mCurItem + 1, lastItemIndex) * widthWithMargin; if (scrollX < leftBound) { if (leftBound == 0) { float over = -scrollX; needsInvalidate = mLeftEdge.onPull(over / width); } scrollX = leftBound; } else if (scrollX > rightBound) { if (rightBound == lastItemIndex * widthWithMargin) { float over = scrollX - rightBound; needsInvalidate = mRightEdge.onPull(over / width); } scrollX = rightBound; } // Don't lose the rounded component mLastMotionX += scrollX - (int) scrollX; scrollTo((int) scrollX, getScrollY()); if (mOnPageChangeListener != null) { final int position = (int) scrollX / widthWithMargin; final int positionOffsetPixels = (int) scrollX % widthWithMargin; final float positionOffset = (float) positionOffsetPixels / widthWithMargin; mOnPageChangeListener.onPageScrolled(position, positionOffset, positionOffsetPixels); } } break; case MotionEvent.ACTION_UP: if (mIsBeingDragged) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) VelocityTrackerCompat.getXVelocity(velocityTracker, mActivePointerId); mPopulatePending = true; final int widthWithMargin = getWidth() + mPageMargin; final int scrollX = getScrollX(); final int currentPage = scrollX / widthWithMargin; int nextPage = initialVelocity > 0 ? currentPage : currentPage + 1; setCurrentItemInternal(nextPage, true, true, initialVelocity); mActivePointerId = INVALID_POINTER; endDrag(); needsInvalidate = mLeftEdge.onRelease() | mRightEdge.onRelease(); } break; case MotionEvent.ACTION_CANCEL: if (mIsBeingDragged) { setCurrentItemInternal(mCurItem, true, true); mActivePointerId = INVALID_POINTER; endDrag(); needsInvalidate = mLeftEdge.onRelease() | mRightEdge.onRelease(); } break; case MotionEventCompat.ACTION_POINTER_DOWN: { final int index = MotionEventCompat.getActionIndex(ev); mLastMotionX = MotionEventCompat.getX(ev, index); mActivePointerId = MotionEventCompat.getPointerId(ev, index); break; } case MotionEventCompat.ACTION_POINTER_UP: onSecondaryPointerUp(ev); mLastMotionX = MotionEventCompat.getX(ev, MotionEventCompat.findPointerIndex(ev, mActivePointerId)); break; } if (needsInvalidate) { invalidate(); } return true; }
From source file:com.sun.swipebacklayout.lib.ViewDragHelper.java
/** * Process a touch event received by the parent view. This method will * dispatch callback events as needed before returning. The parent view's * onTouchEvent implementation should call this. * /*from ww w.j a va 2 s . com*/ * @param ev The touch event received by the parent view */ public void processTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); final int actionIndex = MotionEventCompat.getActionIndex(ev); if (action == MotionEvent.ACTION_DOWN) { // Reset things for a new event stream, just in case we didn't get // the whole previous stream. cancel(); } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); final int pointerId = MotionEventCompat.getPointerId(ev, 0); final View toCapture = findTopChildUnder((int) x, (int) y); saveInitialMotion(x, y, pointerId); // Since the parent is already directly processing this touch // event, // there is no reason to delay for a slop before dragging. // Start immediately if possible. tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } break; } case MotionEventCompat.ACTION_POINTER_DOWN: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); final float x = MotionEventCompat.getX(ev, actionIndex); final float y = MotionEventCompat.getY(ev, actionIndex); saveInitialMotion(x, y, pointerId); // A ViewDragHelper can only manipulate one view at a time. if (mDragState == STATE_IDLE) { // If we're idle we can do anything! Treat it like a normal // down event. final View toCapture = findTopChildUnder((int) x, (int) y); tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } } else if (isCapturedViewUnder((int) x, (int) y)) { // We're still tracking a captured view. If the same view is // under this // point, we'll swap to controlling it with this pointer // instead. // (This will still work if we're "catching" a settling // view.) tryCaptureViewForDrag(mCapturedView, pointerId); } break; } case MotionEvent.ACTION_MOVE: { if (mDragState == STATE_DRAGGING) { final int index = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, index); final float y = MotionEventCompat.getY(ev, index); final int idx = (int) (x - mLastMotionX[mActivePointerId]); final int idy = (int) (y - mLastMotionY[mActivePointerId]); dragTo(mCapturedView.getLeft() + idx, mCapturedView.getTop() + idy, idx, idy); saveLastMotion(ev); } else { // Check to see if any pointer is now over a draggable view. final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int pointerId = MotionEventCompat.getPointerId(ev, i); final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); final float dx = x - mInitialMotionX[pointerId]; final float dy = y - mInitialMotionY[pointerId]; reportNewEdgeDrags(dx, dy, pointerId); if (mDragState == STATE_DRAGGING) { // Callback might have started an edge drag. break; } final View toCapture = findTopChildUnder((int) x, (int) y); if (checkTouchSlop(toCapture, dx, dy) && tryCaptureViewForDrag(toCapture, pointerId)) { break; } } saveLastMotion(ev); } break; } case MotionEventCompat.ACTION_POINTER_UP: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); if (mDragState == STATE_DRAGGING && pointerId == mActivePointerId) { // Try to find another pointer that's still holding on to // the captured view. int newActivePointer = INVALID_POINTER; final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int id = MotionEventCompat.getPointerId(ev, i); if (id == mActivePointerId) { // This one's going away, skip. continue; } final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); if (findTopChildUnder((int) x, (int) y) == mCapturedView && tryCaptureViewForDrag(mCapturedView, id)) { newActivePointer = mActivePointerId; break; } } if (newActivePointer == INVALID_POINTER) { // We didn't find another pointer still touching the // view, release it. releaseViewForPointerUp(); } } clearMotionHistory(pointerId); break; } case MotionEvent.ACTION_UP: { if (mDragState == STATE_DRAGGING) { releaseViewForPointerUp(); } cancel(); break; } case MotionEvent.ACTION_CANCEL: { if (mDragState == STATE_DRAGGING) { dispatchViewReleased(0, 0); } cancel(); break; } } }
From source file:com.fastbuildlibrary.widget.swipebacklayout.ViewDragHelper.java
/** * Process a touch event received by the parent view. This method will * dispatch callback events as needed before returning. The parent view's * onTouchEvent implementation should call this. * * @param ev The touch event received by the parent view */// www . j av a2 s. c o m public void processTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); final int actionIndex = MotionEventCompat.getActionIndex(ev); if (action == MotionEvent.ACTION_DOWN) { // Reset things for a new event stream, just in case we didn't execute // the whole previous stream. cancel(); } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); final int pointerId = MotionEventCompat.getPointerId(ev, 0); final View toCapture = findTopChildUnder((int) x, (int) y); saveInitialMotion(x, y, pointerId); // Since the parent is already directly processing this touch // event, // there is no reason to delay for a slop before dragging. // Start immediately if possible. tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgeTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } break; } case MotionEventCompat.ACTION_POINTER_DOWN: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); final float x = MotionEventCompat.getX(ev, actionIndex); final float y = MotionEventCompat.getY(ev, actionIndex); saveInitialMotion(x, y, pointerId); // A ViewDragHelper can only manipulate one view at a time. if (mDragState == STATE_IDLE) { // If we're idle we can do anything! Treat it like a normal // down event. final View toCapture = findTopChildUnder((int) x, (int) y); tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgeTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } } else if (isCapturedViewUnder((int) x, (int) y)) { // We're still tracking a captured view. If the same view is // under this // point, we'll swap to controlling it with this pointer // instead. // (This will still work if we're "catching" a settling // view.) tryCaptureViewForDrag(mCapturedView, pointerId); } break; } case MotionEvent.ACTION_MOVE: { if (mDragState == STATE_DRAGGING) { final int index = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, index); final float y = MotionEventCompat.getY(ev, index); final int idx = (int) (x - mLastMotionX[mActivePointerId]); final int idy = (int) (y - mLastMotionY[mActivePointerId]); dragTo(mCapturedView.getLeft() + idx, mCapturedView.getTop() + idy, idx, idy); saveLastMotion(ev); } else { // Check to see if any pointer is now over a draggable view. final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int pointerId = MotionEventCompat.getPointerId(ev, i); final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); final float dx = x - mInitialMotionX[pointerId]; final float dy = y - mInitialMotionY[pointerId]; reportNewEdgeDrags(dx, dy, pointerId); if (mDragState == STATE_DRAGGING) { // Callback might have started an edge drag. break; } final View toCapture = findTopChildUnder((int) x, (int) y); if (checkTouchSlop(toCapture, dx, dy) && tryCaptureViewForDrag(toCapture, pointerId)) { break; } } saveLastMotion(ev); } break; } case MotionEventCompat.ACTION_POINTER_UP: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); if (mDragState == STATE_DRAGGING && pointerId == mActivePointerId) { // Try to find another pointer that's still holding on to // the captured view. int newActivePointer = INVALID_POINTER; final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int id = MotionEventCompat.getPointerId(ev, i); if (id == mActivePointerId) { // This one's going away, skip. continue; } final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); if (findTopChildUnder((int) x, (int) y) == mCapturedView && tryCaptureViewForDrag(mCapturedView, id)) { newActivePointer = mActivePointerId; break; } } if (newActivePointer == INVALID_POINTER) { // We didn't find another pointer still touching the // view, release it. releaseViewForPointerUp(); } } clearMotionHistory(pointerId); break; } case MotionEvent.ACTION_UP: { if (mDragState == STATE_DRAGGING) { releaseViewForPointerUp(); } cancel(); break; } case MotionEvent.ACTION_CANCEL: { if (mDragState == STATE_DRAGGING) { dispatchViewReleased(0, 0); } cancel(); break; } } }
From source file:com.xander.drag.ViewDragHelper.java
/** * Process a touch event received by the parent view. This method will dispatch callback events * as needed before returning. The parent view's onTouchEvent implementation should call this. * * @param ev The touch event received by the parent view *//*from w ww. jav a 2 s. c o m*/ public void processTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); final int actionIndex = MotionEventCompat.getActionIndex(ev); if (action == MotionEvent.ACTION_DOWN) { // Reset things for a new event stream, just in case we didn't get // the whole previous stream. cancel(); } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); final int pointerId = MotionEventCompat.getPointerId(ev, 0); final View toCapture = findTopChildUnder((int) x, (int) y); saveInitialMotion(x, y, pointerId); // Since the parent is already directly processing this touch event, // there is no reason to delay for a slop before dragging. // Start immediately if possible. tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } break; } case MotionEventCompat.ACTION_POINTER_DOWN: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); final float x = MotionEventCompat.getX(ev, actionIndex); final float y = MotionEventCompat.getY(ev, actionIndex); saveInitialMotion(x, y, pointerId); // A ViewDragHelper can only manipulate one view at a time. if (mDragState == STATE_IDLE) { // If we're idle we can do anything! Treat it like a normal down event. final View toCapture = findTopChildUnder((int) x, (int) y); tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } } else if (isCapturedViewUnder((int) x, (int) y)) { // We're still tracking a captured view. If the same view is under this // point, we'll swap to controlling it with this pointer instead. // (This will still work if we're "catching" a settling view.) tryCaptureViewForDrag(mCapturedView, pointerId); } break; } case MotionEvent.ACTION_MOVE: { if (mDragState == STATE_DRAGGING) { // If pointer is invalid then skip the ACTION_MOVE. if (!isValidPointerForActionMove(mActivePointerId)) break; final int index = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, index); final float y = MotionEventCompat.getY(ev, index); final int idx = (int) (x - mLastMotionX[mActivePointerId]); final int idy = (int) (y - mLastMotionY[mActivePointerId]); dragTo(mCapturedView.getLeft() + idx, mCapturedView.getTop() + idy, idx, idy); saveLastMotion(ev); } else { // Check to see if any pointer is now over a draggable view. final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int pointerId = MotionEventCompat.getPointerId(ev, i); // If pointer is invalid then skip the ACTION_MOVE. if (!isValidPointerForActionMove(pointerId)) continue; final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); final float dx = x - mInitialMotionX[pointerId]; final float dy = y - mInitialMotionY[pointerId]; reportNewEdgeDrags(dx, dy, pointerId); if (mDragState == STATE_DRAGGING) { // Callback might have started an edge drag. break; } final View toCapture = findTopChildUnder((int) x, (int) y); if (checkTouchSlop(toCapture, dx, dy) && tryCaptureViewForDrag(toCapture, pointerId)) { break; } } saveLastMotion(ev); } break; } case MotionEventCompat.ACTION_POINTER_UP: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); if (mDragState == STATE_DRAGGING && pointerId == mActivePointerId) { // Try to find another pointer that's still holding on to the captured view. int newActivePointer = INVALID_POINTER; final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int id = MotionEventCompat.getPointerId(ev, i); if (id == mActivePointerId) { // This one's going away, skip. continue; } final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); if (findTopChildUnder((int) x, (int) y) == mCapturedView && tryCaptureViewForDrag(mCapturedView, id)) { newActivePointer = mActivePointerId; break; } } if (newActivePointer == INVALID_POINTER) { // We didn't find another pointer still touching the view, release it. releaseViewForPointerUp(); } } clearMotionHistory(pointerId); break; } case MotionEvent.ACTION_UP: { if (mDragState == STATE_DRAGGING) { releaseViewForPointerUp(); } cancel(); break; } case MotionEvent.ACTION_CANCEL: { if (mDragState == STATE_DRAGGING) { dispatchViewReleased(0, 0); } cancel(); break; } } }
From source file:co.codecrunch.musicplayerlite.slidinguppanelhelper.ViewDragHelper.java
/** * Process a touch event received by the parent view. This method will * dispatch callback events as needed before returning. The parent view's * onTouchEvent implementation should call this. * * @param ev/*from w w w.j av a 2 s . co m*/ * The touch event received by the parent view */ public void processTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); final int actionIndex = MotionEventCompat.getActionIndex(ev); if (action == MotionEvent.ACTION_DOWN) { // Reset things for a new event stream, just in case we didn't get // the whole previous stream. cancel(); } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); final int pointerId = MotionEventCompat.getPointerId(ev, 0); final View toCapture = findTopChildUnder((int) x, (int) y); saveInitialMotion(x, y, pointerId); // Since the parent is already directly processing this touch event, // there is no reason to delay for a slop before dragging. // Start immediately if possible. tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } break; } case MotionEventCompat.ACTION_POINTER_DOWN: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); final float x = MotionEventCompat.getX(ev, actionIndex); final float y = MotionEventCompat.getY(ev, actionIndex); saveInitialMotion(x, y, pointerId); // A ViewDragHelper can only manipulate one view at a time. if (mDragState == STATE_IDLE) { // If we're idle we can do anything! Treat it like a normal down // event. final View toCapture = findTopChildUnder((int) x, (int) y); tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } } else if (isCapturedViewUnder((int) x, (int) y)) { // We're still tracking a captured view. If the same view is // under this // point, we'll swap to controlling it with this pointer // instead. // (This will still work if we're "catching" a settling view.) tryCaptureViewForDrag(mCapturedView, pointerId); } break; } case MotionEvent.ACTION_MOVE: { if (mDragState == STATE_DRAGGING) { final int index = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, index); final float y = MotionEventCompat.getY(ev, index); final int idx = (int) (x - mLastMotionX[mActivePointerId]); final int idy = (int) (y - mLastMotionY[mActivePointerId]); dragTo(mCapturedView.getLeft() + idx, mCapturedView.getTop() + idy, idx, idy); saveLastMotion(ev); } else { // Check to see if any pointer is now over a draggable view. final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int pointerId = MotionEventCompat.getPointerId(ev, i); final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); final float dx = x - mInitialMotionX[pointerId]; final float dy = y - mInitialMotionY[pointerId]; reportNewEdgeDrags(dx, dy, pointerId); if (mDragState == STATE_DRAGGING) { // Callback might have started an edge drag. break; } final View toCapture = findTopChildUnder((int) x, (int) y); if (checkTouchSlop(toCapture, dx, dy) && tryCaptureViewForDrag(toCapture, pointerId)) { break; } } saveLastMotion(ev); } break; } case MotionEventCompat.ACTION_POINTER_UP: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); if (mDragState == STATE_DRAGGING && pointerId == mActivePointerId) { // Try to find another pointer that's still holding on to the // captured view. int newActivePointer = INVALID_POINTER; final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int id = MotionEventCompat.getPointerId(ev, i); if (id == mActivePointerId) { // This one's going away, skip. continue; } final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); if (findTopChildUnder((int) x, (int) y) == mCapturedView && tryCaptureViewForDrag(mCapturedView, id)) { newActivePointer = mActivePointerId; break; } } if (newActivePointer == INVALID_POINTER) { // We didn't find another pointer still touching the view, // release it. releaseViewForPointerUp(); } } clearMotionHistory(pointerId); break; } case MotionEvent.ACTION_UP: { if (mDragState == STATE_DRAGGING) { releaseViewForPointerUp(); } cancel(); break; } case MotionEvent.ACTION_CANCEL: { if (mDragState == STATE_DRAGGING) { dispatchViewReleased(0, 0); } cancel(); break; } } }
From source file:com.example.zw.demolist.widget.ViewDragHelper.java
/** * Process a touch event received by the parent view. This method will dispatch callback events * as needed before returning. The parent view's onTouchEvent implementation should call this. * * @param ev The touch event received by the parent view *//* w ww. j av a2 s . c o m*/ public void processTouchEvent(MotionEvent ev) { final int action = MotionEventCompat.getActionMasked(ev); final int actionIndex = MotionEventCompat.getActionIndex(ev); if (action == MotionEvent.ACTION_DOWN) { // Reset things for a new event stream, just in case we didn't get // the whole previous stream. cancel(); } if (mVelocityTracker == null) { mVelocityTracker = VelocityTracker.obtain(); } mVelocityTracker.addMovement(ev); switch (action) { case MotionEvent.ACTION_DOWN: { final float x = ev.getX(); final float y = ev.getY(); final int pointerId = MotionEventCompat.getPointerId(ev, 0); final View toCapture = findTopChildUnder((int) x, (int) y); saveInitialMotion(x, y, pointerId); // Since the parent is already directly processing this touch event, // there is no reason to delay for a slop before dragging. // Start immediately if possible. tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } break; } case MotionEventCompat.ACTION_POINTER_DOWN: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); final float x = MotionEventCompat.getX(ev, actionIndex); final float y = MotionEventCompat.getY(ev, actionIndex); saveInitialMotion(x, y, pointerId); // A ViewDragHelper can only manipulate one view at a time. if (mDragState == STATE_IDLE) { // If we're idle we can do anything! Treat it like a normal down event. final View toCapture = findTopChildUnder((int) x, (int) y); tryCaptureViewForDrag(toCapture, pointerId); final int edgesTouched = mInitialEdgesTouched[pointerId]; if ((edgesTouched & mTrackingEdges) != 0) { mCallback.onEdgeTouched(edgesTouched & mTrackingEdges, pointerId); } } else if (isCapturedViewUnder((int) x, (int) y)) { // We're still tracking a captured view. If the same view is under this // point, we'll swap to controlling it with this pointer instead. // (This will still work if we're "catching" a settling view.) tryCaptureViewForDrag(mCapturedView, pointerId); } break; } case MotionEvent.ACTION_MOVE: { if (mDragState == STATE_DRAGGING) { final int index = MotionEventCompat.findPointerIndex(ev, mActivePointerId); final float x = MotionEventCompat.getX(ev, index); final float y = MotionEventCompat.getY(ev, index); final int idx = (int) (x - mLastMotionX[mActivePointerId]); final int idy = (int) (y - mLastMotionY[mActivePointerId]); dragTo(mCapturedView.getLeft() + idx, mCapturedView.getTop() + idy, idx, idy); saveLastMotion(ev); } else { // Check to see if any pointer is now over a draggable view. final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int pointerId = MotionEventCompat.getPointerId(ev, i); final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); final float dx = x - mInitialMotionX[pointerId]; final float dy = y - mInitialMotionY[pointerId]; reportNewEdgeDrags(dx, dy, pointerId); if (mDragState == STATE_DRAGGING) { // Callback might have started an edge drag. break; } final View toCapture = findTopChildUnder((int) x, (int) y); if (checkTouchSlop(toCapture, dx, dy) && tryCaptureViewForDrag(toCapture, pointerId)) { break; } } saveLastMotion(ev); } break; } case MotionEventCompat.ACTION_POINTER_UP: { final int pointerId = MotionEventCompat.getPointerId(ev, actionIndex); if (mDragState == STATE_DRAGGING && pointerId == mActivePointerId) { // Try to find another pointer that's still holding on to the captured view. int newActivePointer = INVALID_POINTER; final int pointerCount = MotionEventCompat.getPointerCount(ev); for (int i = 0; i < pointerCount; i++) { final int id = MotionEventCompat.getPointerId(ev, i); if (id == mActivePointerId) { // This one's going away, skip. continue; } final float x = MotionEventCompat.getX(ev, i); final float y = MotionEventCompat.getY(ev, i); if (findTopChildUnder((int) x, (int) y) == mCapturedView && tryCaptureViewForDrag(mCapturedView, id)) { newActivePointer = mActivePointerId; break; } } if (newActivePointer == INVALID_POINTER) { // We didn't find another pointer still touching the view, release it. releaseViewForPointerUp(); } } clearMotionHistory(pointerId); break; } case MotionEvent.ACTION_UP: { if (mDragState == STATE_DRAGGING) { releaseViewForPointerUp(); } cancel(); break; } case MotionEvent.ACTION_CANCEL: { if (mDragState == STATE_DRAGGING) { dispatchViewReleased(0, 0); } cancel(); break; } default: break; } }