Example usage for android.view Gravity LEFT

List of usage examples for android.view Gravity LEFT

Introduction

In this page you can find the example usage for android.view Gravity LEFT.

Prototype

int LEFT

To view the source code for android.view Gravity LEFT.

Click Source Link

Document

Push object to the left of its container, not changing its size.

Usage

From source file:com.hippo.nimingban.ui.ListActivity.java

private void showLeftDrawerGuide() {
    new GuideHelper.Builder(this).setColor(ResourcesUtils.getAttrColor(this, R.attr.colorPrimary))
            .setPadding(LayoutUtils.dp2pix(this, 16)).setMessagePosition(Gravity.LEFT)
            .setMessage(getString(R.string.swipe_right_open_menu)).setButton(getString(R.string.get_it))
            .setBackgroundColor(0x73000000).setOnDissmisListener(new View.OnClickListener() {
                @Override/*from  ww  w.j a  va2 s .c  o  m*/
                public void onClick(View v) {
                    showRightDrawerGuide();
                }
            }).show();
}

From source file:com.hippo.drawerlayout.DrawerLayout.java

public void setDrawerLockMode(int lockMode, int gravity) {
    if (gravity == Gravity.LEFT) {
        setDrawerLockMode(lockMode, mLeftDrawer);
    } else if (gravity == Gravity.RIGHT) {
        setDrawerLockMode(lockMode, mRightDrawer);
    } else {/*www  .  ja  v  a  2 s .c  o m*/
        throw new IllegalArgumentException("gravity must be Gravity.LEFT or Gravity.RIGHT");
    }
}

From source file:android.support.designox.widget.CollapsingTextHelper.java

private void calculateBaseOffsets() {
    final float currentTextSize = mCurrentTextSize;

    // We then calculate the collapsed text size, using the same logic
    calculateUsingTextSize(mCollapsedTextSize);
    float width = mTextToDraw != null ? mTextPaint.measureText(mTextToDraw, 0, mTextToDraw.length()) : 0;
    final int collapsedAbsGravity = GravityCompat.getAbsoluteGravity(mCollapsedTextGravity,
            mIsRtl ? ViewCompat.LAYOUT_DIRECTION_RTL : ViewCompat.LAYOUT_DIRECTION_LTR);
    switch (collapsedAbsGravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.BOTTOM:
        mCollapsedDrawY = mCollapsedBounds.bottom;
        break;// www .ja v a  2s  .  c  o m
    case Gravity.TOP:
        mCollapsedDrawY = mCollapsedBounds.top - mTextPaint.ascent();
        break;
    case Gravity.CENTER_VERTICAL:
    default:
        float textHeight = mTextPaint.descent() - mTextPaint.ascent();
        float textOffset = (textHeight / 2) - mTextPaint.descent();
        mCollapsedDrawY = mCollapsedBounds.centerY() + textOffset;
        break;
    }
    switch (collapsedAbsGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.CENTER_HORIZONTAL:
        mCollapsedDrawX = mCollapsedBounds.centerX() - (width / 2);
        break;
    case Gravity.RIGHT:
        mCollapsedDrawX = mCollapsedBounds.right - width;
        break;
    case Gravity.LEFT:
    default:
        mCollapsedDrawX = mCollapsedBounds.left;
        break;
    }

    calculateUsingTextSize(mExpandedTextSize);
    width = mTextToDraw != null ? mTextPaint.measureText(mTextToDraw, 0, mTextToDraw.length()) : 0;
    final int expandedAbsGravity = GravityCompat.getAbsoluteGravity(mExpandedTextGravity,
            mIsRtl ? ViewCompat.LAYOUT_DIRECTION_RTL : ViewCompat.LAYOUT_DIRECTION_LTR);
    switch (expandedAbsGravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.BOTTOM:
        mExpandedDrawY = mExpandedBounds.bottom;
        break;
    case Gravity.TOP:
        mExpandedDrawY = mExpandedBounds.top - mTextPaint.ascent();
        break;
    case Gravity.CENTER_VERTICAL:
    default:
        float textHeight = mTextPaint.descent() - mTextPaint.ascent();
        float textOffset = (textHeight / 2) - mTextPaint.descent();
        mExpandedDrawY = mExpandedBounds.centerY() + textOffset;
        break;
    }
    switch (expandedAbsGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.CENTER_HORIZONTAL:
        mExpandedDrawX = mExpandedBounds.centerX() - (width / 2);
        break;
    case Gravity.RIGHT:
        mExpandedDrawX = mExpandedBounds.right - width;
        break;
    case Gravity.LEFT:
    default:
        mExpandedDrawX = mExpandedBounds.left;
        break;
    }

    // The bounds have changed so we need to clear the texture
    clearTexture();
    // Now reset the text size back to the original
    setInterpolatedTextSize(currentTextSize);
}

From source file:com.hippo.widget.slidingdrawerlayout.SlidingDrawerLayout.java

public int getDrawerLockMode(int gravity) {
    if (gravity == Gravity.LEFT)
        return getDrawerLockMode(mLeftDrawer);
    else if (gravity == Gravity.RIGHT)
        return getDrawerLockMode(mRightDrawer);
    else//ww w  .  ja v  a 2s. co  m
        throw new IllegalArgumentException("gravity must be Gravity.LEFT or Gravity.RIGHT");
}

From source file:com.amitupadhyay.aboutexample.util.CollapsingTextHelper.java

private void calculateBaseOffsets() {
    // We then calculate the collapsed text size, using the same logic
    mTextPaint.setTextSize(mCollapsedTextSize);
    float width = mTextToDraw != null ? mTextPaint.measureText(mTextToDraw, 0, mTextToDraw.length()) : 0;
    final int collapsedAbsGravity = GravityCompat.getAbsoluteGravity(mCollapsedTextGravity,
            mIsRtl ? ViewCompat.LAYOUT_DIRECTION_RTL : ViewCompat.LAYOUT_DIRECTION_LTR);
    switch (collapsedAbsGravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.BOTTOM:
        mCollapsedDrawY = mCollapsedBounds.bottom;
        break;//  w  w w  .j a v a2s. c  o  m
    case Gravity.TOP:
        mCollapsedDrawY = mCollapsedBounds.top - mTextPaint.ascent();
        break;
    case Gravity.CENTER_VERTICAL:
    default:
        float textHeight = mTextPaint.descent() - mTextPaint.ascent();
        float textOffset = (textHeight / 2) - mTextPaint.descent();
        mCollapsedDrawY = mCollapsedBounds.centerY() + textOffset;
        break;
    }
    switch (collapsedAbsGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.CENTER_HORIZONTAL:
        mCollapsedDrawX = mCollapsedBounds.centerX() - (width / 2);
        break;
    case Gravity.RIGHT:
        mCollapsedDrawX = mCollapsedBounds.right - width;
        break;
    case Gravity.LEFT:
    default:
        mCollapsedDrawX = mCollapsedBounds.left;
        break;
    }
    mTextPaint.setTextSize(mExpandedTextSize);
    width = mTextToDraw != null ? mTextPaint.measureText(mTextToDraw, 0, mTextToDraw.length()) : 0;
    final int expandedAbsGravity = GravityCompat.getAbsoluteGravity(mExpandedTextGravity,
            mIsRtl ? ViewCompat.LAYOUT_DIRECTION_RTL : ViewCompat.LAYOUT_DIRECTION_LTR);
    switch (expandedAbsGravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.BOTTOM:
        mExpandedDrawY = mExpandedBounds.bottom;
        break;
    case Gravity.TOP:
        mExpandedDrawY = mExpandedBounds.top - mTextPaint.ascent();
        break;
    case Gravity.CENTER_VERTICAL:
    default:
        float textHeight = mTextPaint.descent() - mTextPaint.ascent();
        float textOffset = (textHeight / 2) - mTextPaint.descent();
        mExpandedDrawY = mExpandedBounds.centerY() + textOffset;
        break;
    }
    switch (expandedAbsGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.CENTER_HORIZONTAL:
        mExpandedDrawX = mExpandedBounds.centerX() - (width / 2);
        break;
    case Gravity.RIGHT:
        mExpandedDrawX = mExpandedBounds.right - width;
        break;
    case Gravity.LEFT:
    default:
        mExpandedDrawX = mExpandedBounds.left;
        break;
    }
    // The bounds have changed so we need to clear the texture
    clearTexture();
}

From source file:com.cyanogenmod.filemanager.ui.widgets.DrawerLayout.java

/**
 * Enable or disable interaction with the given drawer.
 *
 * <p>This allows the application to restrict the user's ability to open or close
 * the given drawer. DrawerLayout will still respond to calls to {@link #openDrawer(int)},
 * {@link #closeDrawer(int)} and friends if a drawer is locked.</p>
 *
 * <p>Locking a drawer open or closed will implicitly open or close
 * that drawer as appropriate.</p>
 *
 * @param lockMode The new lock mode for the given drawer. One of {@link #LOCK_MODE_UNLOCKED},
 *                 {@link #LOCK_MODE_LOCKED_CLOSED} or {@link #LOCK_MODE_LOCKED_OPEN}.
 * @param edgeGravity Gravity.LEFT, RIGHT, START or END.
 *                    Expresses which drawer to change the mode for.
 *
 * @see #LOCK_MODE_UNLOCKED/*from ww w.ja v a 2s  .  com*/
 * @see #LOCK_MODE_LOCKED_CLOSED
 * @see #LOCK_MODE_LOCKED_OPEN
 */
public void setDrawerLockMode(int lockMode, int edgeGravity) {
    final int absGravity = Gravity.getAbsoluteGravity(edgeGravity, this.getLayoutDirection());
    if (absGravity == Gravity.LEFT) {
        mLockModeLeft = lockMode;
    } else if (absGravity == Gravity.RIGHT) {
        mLockModeRight = lockMode;
    }
    if (lockMode != LOCK_MODE_UNLOCKED) {
        // Cancel interaction in progress
        final ViewDragHelper helper = absGravity == Gravity.LEFT ? mLeftDragger : mRightDragger;
        helper.cancel();
    }
    switch (lockMode) {
    case LOCK_MODE_LOCKED_OPEN:
        final View toOpen = findDrawerWithGravity(absGravity);
        if (toOpen != null) {
            openDrawer(toOpen);
        }
        break;
    case LOCK_MODE_LOCKED_CLOSED:
        final View toClose = findDrawerWithGravity(absGravity);
        if (toClose != null) {
            closeDrawer(toClose);
        }
        break;
    // default: do nothing
    }
}

From source file:ca.co.rufus.androidboilerplate.ui.DebugDrawerLayout.java

/**
 * Set a simple drawable used for the left or right shadow.
 * The drawable provided must have a nonzero intrinsic width.
 *
 * @param shadowDrawable Shadow drawable to use at the edge of a drawer
 * @param gravity Which drawer the shadow should apply to
 *//*from  w w w . j ava  2 s. com*/
public void setDrawerShadow(Drawable shadowDrawable, @EdgeGravity int gravity) {
    /*
     * TODO Someone someday might want to set more complex drawables here.
     * They're probably nuts, but we might want to consider registering callbacks,
     * setting states, etc. properly.
     */

    final int absGravity = GravityCompat.getAbsoluteGravity(gravity, ViewCompat.getLayoutDirection(this));
    if ((absGravity & Gravity.LEFT) == Gravity.LEFT) {
        mShadowLeft = shadowDrawable;
        invalidate();
    }
    if ((absGravity & Gravity.RIGHT) == Gravity.RIGHT) {
        mShadowRight = shadowDrawable;
        invalidate();
    }
}

From source file:com.abewy.android.apps.klyph.widget.KlyphDrawerLayout.java

/**
 * Enable or disable interaction with the given drawer.
 *
 * <p>This allows the application to restrict the user's ability to open or close
 * the given drawer. DrawerLayout will still respond to calls to {@link #openDrawer(int)},
 * {@link #closeDrawer(int)} and friends if a drawer is locked.</p>
 *
 * <p>Locking a drawer open or closed will implicitly open or close
 * that drawer as appropriate.</p>
 *
 * @param lockMode The new lock mode for the given drawer. One of {@link #LOCK_MODE_UNLOCKED},
 *                 {@link #LOCK_MODE_LOCKED_CLOSED} or {@link #LOCK_MODE_LOCKED_OPEN}.
 * @param edgeGravity Gravity.LEFT, RIGHT, START or END.
 *                    Expresses which drawer to change the mode for.
 *
 * @see #LOCK_MODE_UNLOCKED//from   w  ww.  j av  a 2s .  c o  m
 * @see #LOCK_MODE_LOCKED_CLOSED
 * @see #LOCK_MODE_LOCKED_OPEN
 */
public void setDrawerLockMode(int lockMode, int edgeGravity) {
    final int absGrav = GravityCompat.getAbsoluteGravity(edgeGravity, ViewCompat.getLayoutDirection(this));
    if (absGrav == Gravity.LEFT) {
        mLockModeLeft = lockMode;
    } else if (absGrav == Gravity.RIGHT) {
        mLockModeRight = lockMode;
    }
    if (lockMode != LOCK_MODE_UNLOCKED) {
        // Cancel interaction in progress
        final ViewDragHelper helper = absGrav == Gravity.LEFT ? mLeftDragger : mRightDragger;
        helper.cancel();
    }
    switch (lockMode) {
    case LOCK_MODE_LOCKED_OPEN:
        final View toOpen = findDrawerWithGravity(absGrav);
        if (toOpen != null) {
            openDrawer(toOpen);
        }
        break;
    case LOCK_MODE_LOCKED_CLOSED:
        final View toClose = findDrawerWithGravity(absGrav);
        if (toClose != null) {
            closeDrawer(toClose);
        }
        break;
    // default: do nothing
    }
}

From source file:com.alexandrepiveteau.filemanager.ui.MainActivity.java

@Override
public void onNavigationItemClicked(int position) {
    File oldDir = dir;//from  w  ww.  j a  va2 s.  co m
    switch (position) {
    case 1:
        dir = FilesUtils.INTERNAL_STORAGE;
        break;
    case 2:
        dir = FilesUtils.DCIM;
        break;
    case 3:
        dir = FilesUtils.MUSIC;
        break;
    case 4:
        dir = FilesUtils.DOWNLOADS;
        break;
    case 5:
        Intent i = new Intent(android.content.Intent.ACTION_VIEW);
        i.setData(Uri.parse("https://play.google.com/store/apps/details?id=com.alexandrepiveteau.filemanager"));
        startActivity(i);
        return;
    case 6:
        final Notices notices = new Notices();
        notices.addNotice(new Notice("Zip4j", "http://www.lingala.net/zip4j/", "Srikanth Reddy Lingala",
                new ApacheSoftwareLicense20()));
        notices.addNotice(new Notice("FloatingActionButton", "", "Oleksandr Melnykov", new MITLicense()));

        new LicensesDialog.Builder(this).setNotices(notices).setIncludeOwnLicense(true).build().show();
        return;
    }
    try {
        setDocumentsList(dir, mQuery);
    } catch (Exception e) {
        dir = oldDir;
        Toast.makeText(this, R.string.access_denied, Toast.LENGTH_SHORT).show();
    }
    mDrawerLayout.closeDrawer(Gravity.LEFT);
}

From source file:com.aidy.bottomdrawerlayout.DrawerLayout.java

/**
 * Enable or disable interaction with the given drawer.
 * //from w  ww  . j  a  v  a  2 s.  c o m
 * <p>
 * This allows the application to restrict the user's ability to open or
 * close the given drawer. DrawerLayout will still respond to calls to
 * {@link #openDrawer(int)}, {@link #closeDrawer(int)} and friends if a
 * drawer is locked.
 * </p>
 * 
 * <p>
 * Locking a drawer open or closed will implicitly open or close that drawer
 * as appropriate.
 * </p>
 * 
 * @param lockMode
 *            The new lock mode for the given drawer. One of
 *            {@link #LOCK_MODE_UNLOCKED}, {@link #LOCK_MODE_LOCKED_CLOSED}
 *            or {@link #LOCK_MODE_LOCKED_OPEN}.
 * @param edgeGravity
 *            Gravity.LEFT, RIGHT, START or END. Expresses which drawer to
 *            change the mode for.
 * 
 * @see #LOCK_MODE_UNLOCKED
 * @see #LOCK_MODE_LOCKED_CLOSED
 * @see #LOCK_MODE_LOCKED_OPEN
 */
public void setDrawerLockMode(int lockMode, int edgeGravity) {
    final int absGravity = GravityCompat.getAbsoluteGravity(edgeGravity, ViewCompat.getLayoutDirection(this));
    if (absGravity == Gravity.LEFT) {
        mLockModeLeft = lockMode;
    } else if (absGravity == Gravity.RIGHT) {
        mLockModeRight = lockMode;
    }
    if (lockMode != LOCK_MODE_UNLOCKED) {
        // Cancel interaction in progress
        final ViewDragHelper helper = absGravity == Gravity.LEFT ? mLeftDragger : mRightDragger;
        helper.cancel();
    }
    switch (lockMode) {
    case LOCK_MODE_LOCKED_OPEN:
        final View toOpen = findDrawerWithGravity(absGravity);
        if (toOpen != null) {
            openDrawer(toOpen);
        }
        break;
    case LOCK_MODE_LOCKED_CLOSED:
        final View toClose = findDrawerWithGravity(absGravity);
        if (toClose != null) {
            closeDrawer(toClose);
        }
        break;
    // default: do nothing
    }
}