Example usage for android.view Gravity LEFT

List of usage examples for android.view Gravity LEFT

Introduction

In this page you can find the example usage for android.view Gravity LEFT.

Prototype

int LEFT

To view the source code for android.view Gravity LEFT.

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Document

Push object to the left of its container, not changing its size.

Usage

From source file:Main.java

/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.//from www  .  java  2s . c  o m
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {

    // Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book
    int cacheKeyHash = baseColor;
    cacheKeyHash = 31 * cacheKeyHash + numStops;
    cacheKeyHash = 31 * cacheKeyHash + gravity;

    Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash);
    if (cachedGradient != null) {
        return cachedGradient;
    }

    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int red = Color.red(baseColor);
    int green = Color.green(baseColor);
    int blue = Color.blue(baseColor);
    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
        /* float opacity = MathUtil.constrain(0, 1, (float) Math.pow(x, 3));
         stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);*/
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.LEFT:
        x0 = 1;
        x1 = 0;
        break;
    case Gravity.RIGHT:
        x0 = 0;
        x1 = 1;
        break;
    default:
        x0 = 0;
        x1 = 0;
        break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.TOP:
        y0 = 1;
        y1 = 0;
        break;
    case Gravity.BOTTOM:
        y0 = 0;
        y1 = 1;
        break;
    default:
        y0 = 0;
        y1 = 0;
        break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1,
                    stopColors, null, Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    cubicGradientScrimCache.put(cacheKeyHash, paintDrawable);
    return paintDrawable;
}

From source file:Main.java

/**
 * This helper method creates a 'nice' scrim or background protection for layering text over
 * an image. This non-linear scrim is less noticable than a linear or constant one.
 *
 * Borrowed from github.com/romannurik/muzei
 *
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details./*from  w  w  w . j a va  2s.com*/
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        double x = i * 1f / (numStops - 1);
        double opacity = Math.max(0, Math.min(1, Math.pow(x, 3)));
        stopColors[i] = (baseColor & 0x00ffffff) | ((int) (alpha * opacity) << 24);
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.LEFT:
        x0 = 1;
        x1 = 0;
        break;
    case Gravity.RIGHT:
        x0 = 0;
        x1 = 1;
        break;
    default:
        x0 = 0;
        x1 = 0;
        break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.TOP:
        y0 = 1;
        y1 = 0;
        break;
    case Gravity.BOTTOM:
        y0 = 0;
        y1 = 1;
        break;
    default:
        y0 = 0;
        y1 = 0;
        break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1,
                    stopColors, null, Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}

From source file:Main.java

/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient.
 *///w w  w.j a va2  s  .c  om
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {

    // Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book
    int cacheKeyHash = baseColor;
    cacheKeyHash = 31 * cacheKeyHash + numStops;
    cacheKeyHash = 31 * cacheKeyHash + gravity;

    Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash);
    if (cachedGradient != null) {
        return cachedGradient;
    }

    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int red = Color.red(baseColor);
    int green = Color.green(baseColor);
    int blue = Color.blue(baseColor);
    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
        float opacity = constrain(0, 1, (float) Math.pow(x, 3));
        stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.LEFT:
        x0 = 1;
        x1 = 0;
        break;
    case Gravity.RIGHT:
        x0 = 0;
        x1 = 1;
        break;
    default:
        x0 = 0;
        x1 = 0;
        break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.TOP:
        y0 = 1;
        y1 = 0;
        break;
    case Gravity.BOTTOM:
        y0 = 0;
        y1 = 1;
        break;
    default:
        y0 = 0;
        y1 = 0;
        break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1,
                    stopColors, null, Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    cubicGradientScrimCache.put(cacheKeyHash, paintDrawable);
    return paintDrawable;
}

From source file:Main.java

/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details.//from  w  w w  .ja  va 2 s .  c  o m
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int red = Color.red(baseColor);
    int green = Color.green(baseColor);
    int blue = Color.blue(baseColor);
    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);

        float opacity = (float) Math.max(0, Math.min(1, Math.pow(x, 3)));
        stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.LEFT:
        x0 = 1;
        x1 = 0;
        break;
    case Gravity.RIGHT:
        x0 = 0;
        x1 = 1;
        break;
    default:
        x0 = 0;
        x1 = 0;
        break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.TOP:
        y0 = 1;
        y1 = 0;
        break;
    case Gravity.BOTTOM:
        y0 = 0;
        y1 = 1;
        break;
    default:
        y0 = 0;
        y1 = 0;
        break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            LinearGradient linearGradient = new LinearGradient(width * x0, height * y0, width * x1, height * y1,
                    stopColors, null, Shader.TileMode.CLAMP);
            return linearGradient;
        }
    });

    return paintDrawable;
}

From source file:Main.java

/**
 * Creates an approximated cubic gradient using a multi-stop linear gradient. See
 * <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
 * details./*from   www. j a  v a  2  s  . c  om*/
 */
public static Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {

    // Generate a cache key by hashing together the inputs, based on the method described in the Effective Java book
    int cacheKeyHash = baseColor;
    cacheKeyHash = 31 * cacheKeyHash + numStops;
    cacheKeyHash = 31 * cacheKeyHash + gravity;

    Drawable cachedGradient = cubicGradientScrimCache.get(cacheKeyHash);
    if (cachedGradient != null) {
        return cachedGradient;
    }

    numStops = Math.max(numStops, 2);

    PaintDrawable paintDrawable = new PaintDrawable();
    paintDrawable.setShape(new RectShape());

    final int[] stopColors = new int[numStops];

    int red = Color.red(baseColor);
    int green = Color.green(baseColor);
    int blue = Color.blue(baseColor);
    int alpha = Color.alpha(baseColor);

    for (int i = 0; i < numStops; i++) {
        float x = i * 1f / (numStops - 1);
        float opacity = constrain(0, 1, (float) Math.pow(x, 3));
        stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
    }

    final float x0, x1, y0, y1;
    switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
    case Gravity.LEFT:
        x0 = 1;
        x1 = 0;
        break;
    case Gravity.RIGHT:
        x0 = 0;
        x1 = 1;
        break;
    default:
        x0 = 0;
        x1 = 0;
        break;
    }
    switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
    case Gravity.TOP:
        y0 = 1;
        y1 = 0;
        break;
    case Gravity.BOTTOM:
        y0 = 0;
        y1 = 1;
        break;
    default:
        y0 = 0;
        y1 = 0;
        break;
    }

    paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
        @Override
        public Shader resize(int width, int height) {
            return new LinearGradient(width * x0, height * y0, width * x1, height * y1, stopColors, null,
                    Shader.TileMode.CLAMP);
        }
    });

    cubicGradientScrimCache.put(cacheKeyHash, paintDrawable);
    return paintDrawable;
}

From source file:com.github.ppamorim.app.BaseActivity.java

@Override
protected void onPostCreate(Bundle savedInstanceState) {
    super.onPostCreate(savedInstanceState);
    singleSlapBar = new SingleSlapBar(this);
    singleSlapBar.config().backgroundColor(getResources().getColor(R.color.black_gray)).text("test")
            .textGravity(Gravity.LEFT).textPadding(16, 16, 16, 16).textColor(R.color.blue).setTension(30)
            .setFriction(2).setSlapBarCallback(slapBarCallback).initializeView();

}

From source file:com.andryr.musicplayer.utils.ToolbarDrawerToggle.java

private void init(final Context context, DrawerLayout drawerLayout, Toolbar toolbar, int[] gravities) {
    mDrawerLayout = drawerLayout;//w ww .java  2 s .com
    mArrowDrawable = new DrawerArrowDrawable(context);

    mToolbar = toolbar;

    if (gravities == null) {
        mGravities = new int[] { Gravity.LEFT, Gravity.TOP, Gravity.RIGHT, Gravity.BOTTOM };
    } else {
        mGravities = gravities;
    }
    mToolbar.setNavigationIcon(mArrowDrawable);
    mToolbar.setNavigationOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick(View v) {
            toggleDrawers();
        }
    });
}

From source file:com.manning.androidhacks.hack016.MainActivity.java

public void upperLeft(View v) {
    Toast toast = Toast.makeText(this, "Upper Left!", Toast.LENGTH_SHORT);
    toast.setGravity(Gravity.TOP | Gravity.LEFT, 0, 0);
    toast.show();//from  www  .  j a v  a 2s.  c o  m
}

From source file:com.amazonaws.demo.messageboard.MessageQueueAdapter.java

public View getView(int pos, View convertView, ViewGroup parent) {
    TextView messageText = new TextView(parent.getContext());
    messageText.setText(this.getMessageText(pos));
    messageText.setGravity(Gravity.LEFT);
    messageText.setPadding(10, 10, 10, 10);
    messageText.setMaxWidth(200);//from w  w  w.java  2 s. c o  m
    messageText.setMinWidth(200);
    messageText.setTextSize(16);

    return messageText;
}

From source file:com.h6ah4i.android.widget.verticalseekbar.VerticalSeekBarWrapper.java

private void onSizeChangedTraditionalRotation(int w, int h, int oldw, int oldh) {
    final VerticalSeekBar seekBar = getChildSeekBar();

    if (seekBar != null) {
        final FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) seekBar.getLayoutParams();
        lp.width = ViewGroup.LayoutParams.WRAP_CONTENT;
        lp.height = h;/*from  w  w  w.j  a  v  a 2 s .  c  o  m*/
        seekBar.setLayoutParams(lp);

        seekBar.measure(MeasureSpec.UNSPECIFIED, MeasureSpec.UNSPECIFIED);
        lp.gravity = Gravity.TOP | Gravity.LEFT;
        lp.leftMargin = (w - seekBar.getMeasuredWidth()) / 2;
        seekBar.setLayoutParams(lp);
    }

    super.onSizeChanged(w, h, oldw, oldh);
}