Example usage for android.text StaticLayout StaticLayout

List of usage examples for android.text StaticLayout StaticLayout

Introduction

In this page you can find the example usage for android.text StaticLayout StaticLayout.

Prototype

@Deprecated
public StaticLayout(CharSequence source, TextPaint paint, int width, Alignment align, float spacingmult,
        float spacingadd, boolean includepad) 

Source Link

Usage

From source file:com.anysoftkeyboard.keyboards.views.AnyKeyboardBaseView.java

private void onBufferDraw(Canvas canvas) {
    if (mKeyboardChanged) {
        invalidateAllKeys();/*  w w  w.j  a  v  a 2 s.c om*/
        mKeyboardChanged = false;
    }

    canvas.getClipBounds(mDirtyRect);

    if (mKeyboard == null)
        return;

    final boolean drawKeyboardNameText = (mKeyboardNameTextSize > 1f)
            && AnyApplication.getConfig().getShowKeyboardNameText();

    final boolean drawHintText = (mHintTextSize > 1) && AnyApplication.getConfig().getShowHintTextOnKeys();
    // TODO: calls to AnyApplication.getConfig().getXXXXX() functions are
    // not yet implemented,
    // but need to when allowing preferences to override theme settings of
    // these values
    // right now just using what should be the default values for these
    // unimplemented preferences

    final boolean useCustomKeyTextColor = false;
    // TODO: final boolean useCustomKeyTextColor =
    // AnyApplication.getConfig().getUseCustomTextColorOnKeys();
    final ColorStateList keyTextColor = useCustomKeyTextColor
            ? new ColorStateList(new int[][] { { 0 } }, new int[] { 0xFF6666FF })
            : mKeyTextColor;
    // TODO: ? AnyApplication.getConfig().getCustomKeyTextColorOnKeys() :
    // mKeyTextColor;

    final boolean useCustomHintColor = drawHintText && false;
    // TODO: final boolean useCustomHintColor = drawHintText &&
    // AnyApplication.getConfig().getUseCustomHintColorOnKeys();
    final ColorStateList hintColor = useCustomHintColor
            ? new ColorStateList(new int[][] { { 0 } }, new int[] { 0xFFFF6666 })
            : mHintTextColor;
    // TODO: ? AnyApplication.getConfig().getCustomHintColorOnKeys() :
    // mHintTextColor;

    // allow preferences to override theme settings for hint text position
    final boolean useCustomHintAlign = drawHintText && AnyApplication.getConfig().getUseCustomHintAlign();
    final int hintAlign = useCustomHintAlign ? AnyApplication.getConfig().getCustomHintAlign()
            : mHintLabelAlign;
    final int hintVAlign = useCustomHintAlign ? AnyApplication.getConfig().getCustomHintVAlign()
            : mHintLabelVAlign;

    final Paint paint = mPaint;
    final Drawable keyBackground = mKeyBackground;
    final Rect clipRegion = mClipRegion;
    final int kbdPaddingLeft = getPaddingLeft();
    final int kbdPaddingTop = getPaddingTop();
    final Key[] keys = mKeys;
    final Key invalidKey = mInvalidatedKey;

    boolean drawSingleKey = false;
    if (invalidKey != null && canvas.getClipBounds(clipRegion)) {
        // TODO we should use Rect.inset and Rect.contains here.
        // Is clipRegion completely contained within the invalidated key?
        if (invalidKey.x + kbdPaddingLeft - 1 <= clipRegion.left
                && invalidKey.y + kbdPaddingTop - 1 <= clipRegion.top
                && invalidKey.x + invalidKey.width + kbdPaddingLeft + 1 >= clipRegion.right
                && invalidKey.y + invalidKey.height + kbdPaddingTop + 1 >= clipRegion.bottom) {
            drawSingleKey = true;
        }
    }
    final int keyCount = keys.length;
    for (int i = 0; i < keyCount; i++) {
        final AnyKey key = (AnyKey) keys[i];
        final boolean keyIsSpace = isSpaceKey(key);

        if (drawSingleKey && (invalidKey != key)) {
            continue;
        }
        if (!mDirtyRect.intersects(key.x + kbdPaddingLeft, key.y + kbdPaddingTop,
                key.x + key.width + kbdPaddingLeft, key.y + key.height + kbdPaddingTop)) {
            continue;
        }
        int[] drawableState = key.getCurrentDrawableState(mDrawableStatesProvider);

        if (keyIsSpace)
            paint.setColor(mKeyboardNameTextColor.getColorForState(drawableState, 0xFF000000));
        else
            paint.setColor(keyTextColor.getColorForState(drawableState, 0xFF000000));
        keyBackground.setState(drawableState);

        // Switch the character to uppercase if shift is pressed
        CharSequence label = key.label == null ? null : adjustCase(key).toString();

        final Rect bounds = keyBackground.getBounds();
        if ((key.width != bounds.right) || (key.height != bounds.bottom)) {
            keyBackground.setBounds(0, 0, key.width, key.height);
        }
        canvas.translate(key.x + kbdPaddingLeft, key.y + kbdPaddingTop);
        keyBackground.draw(canvas);

        if (TextUtils.isEmpty(label)) {
            Drawable iconToDraw = getIconToDrawForKey(key, false);
            if (iconToDraw != null/* && shouldDrawIcon */) {
                //http://developer.android.com/reference/android/graphics/drawable/Drawable.html#getCurrent()
                //http://stackoverflow.com/a/103600/1324235
                final boolean is9Patch = iconToDraw.getCurrent() instanceof NinePatchDrawable;

                // Special handing for the upper-right number hint icons
                final int drawableWidth;
                final int drawableHeight;
                final int drawableX;
                final int drawableY;

                drawableWidth = is9Patch ? key.width : iconToDraw.getIntrinsicWidth();
                drawableHeight = is9Patch ? key.height : iconToDraw.getIntrinsicHeight();
                drawableX = (key.width + mKeyBackgroundPadding.left - mKeyBackgroundPadding.right
                        - drawableWidth) / 2;
                drawableY = (key.height + mKeyBackgroundPadding.top - mKeyBackgroundPadding.bottom
                        - drawableHeight) / 2;

                canvas.translate(drawableX, drawableY);
                iconToDraw.setBounds(0, 0, drawableWidth, drawableHeight);
                iconToDraw.draw(canvas);
                canvas.translate(-drawableX, -drawableY);
                if (keyIsSpace && drawKeyboardNameText) {
                    // now a little hack, I'll set the label now, so it get
                    // drawn.
                    label = mKeyboardName;
                }
            } else {
                // ho... no icon.
                // I'll try to guess the text
                label = guessLabelForKey(key.codes[0]);
                if (TextUtils.isEmpty(label)) {
                    Log.w(TAG, "That's unfortunate, for key " + key.codes[0] + " at (" + key.x + ", " + key.y
                            + ") there is no icon nor label. Action ID is " + mKeyboardActionType);
                }
            }
        }

        if (label != null) {
            // For characters, use large font. For labels like "Done", use
            // small font.
            final FontMetrics fm;
            if (keyIsSpace) {
                paint.setTextSize(mKeyboardNameTextSize);
                paint.setTypeface(Typeface.DEFAULT_BOLD);
                if (mKeyboardNameFM == null)
                    mKeyboardNameFM = paint.getFontMetrics();
                fm = mKeyboardNameFM;
            } else if (label.length() > 1 && key.codes.length < 2) {
                paint.setTextSize(mLabelTextSize);
                paint.setTypeface(Typeface.DEFAULT_BOLD);
                if (mLabelFM == null)
                    mLabelFM = paint.getFontMetrics();
                fm = mLabelFM;
            } else {
                fm = setPaintToKeyText(paint);
            }

            final float labelHeight = -fm.top;
            // Draw a drop shadow for the text
            paint.setShadowLayer(mShadowRadius, mShadowOffsetX, mShadowOffsetY, mShadowColor);

            // (+)This is the trick to get RTL/LTR text correct
            // no matter what: StaticLayout
            // this should be in the top left corner of the key
            float textWidth = paint.measureText(label, 0, label.length());
            // I'm going to try something if the key is too small for the
            // text:
            // 1) divide the text size by 1.5
            // 2) if still too large, divide by 2.5
            // 3) show no text
            if (textWidth > key.width) {
                Log.d(TAG, "Label '" + label + "' is too large for the key. Reducing by 1.5.");
                paint.setTextSize(mKeyTextSize / 1.5f);
                textWidth = paint.measureText(label, 0, label.length());
                if (textWidth > key.width) {
                    Log.d(TAG, "Label '" + label + "' is too large for the key. Reducing by 2.5.");
                    paint.setTextSize(mKeyTextSize / 2.5f);
                    textWidth = paint.measureText(label, 0, label.length());
                    if (textWidth > key.width) {
                        Log.d(TAG, "Label '" + label + "' is too large for the key. Showing no text.");
                        paint.setTextSize(0f);
                        textWidth = paint.measureText(label, 0, label.length());
                    }
                }
            }

            // the center of the drawable space, which is value used
            // previously for vertically
            // positioning the key label
            final float centerY = mKeyBackgroundPadding.top
                    + ((key.height - mKeyBackgroundPadding.top - mKeyBackgroundPadding.bottom)
                            / (keyIsSpace ? 3 : 2));// the label on the space is a bit higher

            // the X coordinate for the center of the main label text is
            // unaffected by the hints
            final float centerX = mKeyBackgroundPadding.left
                    + (key.width - mKeyBackgroundPadding.left - mKeyBackgroundPadding.right) / 2;

            final float textX = centerX;
            final float textY;
            // Some devices (mostly pre-Honeycomb, have issues with RTL text
            // drawing.
            // Of course, there is no issue with a single character :)
            // so, we'll use the RTL secured drawing (via StaticLayout) for
            // labels.
            if (label.length() > 1 && !AnyApplication.getConfig().workaround_alwaysUseDrawText()) {
                // calculate Y coordinate of top of text based on center
                // location
                textY = centerY - ((labelHeight - paint.descent()) / 2);
                canvas.translate(textX, textY);
                Log.d(TAG, "Using RTL fix for key draw '" + label + "'");
                // RTL fix. But it costs, let do it when in need (more than
                // 1 character)
                StaticLayout labelText = new StaticLayout(label, new TextPaint(paint), (int) textWidth,
                        Alignment.ALIGN_NORMAL, 1.0f, 0.0f, false);
                labelText.draw(canvas);
            } else {
                // to get Y coordinate of baseline from center of text,
                // first add half the height (to get to
                // bottom of text), then subtract the part below the
                // baseline. Note that fm.top is negative.
                textY = centerY + ((labelHeight - paint.descent()) / 2);
                canvas.translate(textX, textY);
                canvas.drawText(label, 0, label.length(), 0, 0, paint);
            }
            canvas.translate(-textX, -textY);
            // (-)

            // Turn off drop shadow
            paint.setShadowLayer(0, 0, 0, 0);
        }

        if (drawHintText) {
            if ((key.popupCharacters != null && key.popupCharacters.length() > 0) || (key.popupResId != 0)
                    || (key.longPressCode != 0)) {
                Paint.Align oldAlign = paint.getTextAlign();

                String hintText = null;

                if (key.hintLabel != null && key.hintLabel.length() > 0) {
                    hintText = key.hintLabel.toString();
                    // it is the responsibility of the keyboard layout
                    // designer to ensure that they do
                    // not put too many characters in the hint label...
                } else if (key.longPressCode != 0) {
                    if (Character.isLetterOrDigit(key.longPressCode))
                        hintText = Character.toString((char) key.longPressCode);
                } else if (key.popupCharacters != null) {
                    final String hintString = key.popupCharacters.toString();
                    final int hintLength = hintString.length();
                    if (hintLength <= 3)
                        hintText = hintString;
                }

                // if hintText is still null, it means it didn't fit one of
                // the above
                // cases, so we should provide the hint using the default
                if (hintText == null) {
                    if (mHintOverflowLabel != null)
                        hintText = mHintOverflowLabel.toString();
                    else {
                        // theme does not provide a defaultHintLabel
                        // use  if hints are above, ... if hints are
                        // below
                        // (to avoid being too close to main label/icon)
                        if (hintVAlign == Gravity.TOP)
                            hintText = "";
                        else
                            hintText = "...";
                    }
                }

                if (mKeyboard.isShifted())
                    hintText = hintText.toUpperCase();

                // now draw hint
                paint.setTypeface(Typeface.DEFAULT);
                paint.setColor(hintColor.getColorForState(drawableState, 0xFF000000));
                paint.setTextSize(mHintTextSize);
                // get the hint text font metrics so that we know the size
                // of the hint when
                // we try to position the main label (to try to make sure
                // they don't overlap)
                if (mHintTextFM == null) {
                    mHintTextFM = paint.getFontMetrics();
                }

                final float hintX;
                final float hintY;

                // the (float) 0.5 value is added or subtracted to just give
                // a little more room
                // in case the theme designer didn't account for the hint
                // label location
                if (hintAlign == Gravity.LEFT) {
                    // left
                    paint.setTextAlign(Paint.Align.LEFT);
                    hintX = mKeyBackgroundPadding.left + (float) 0.5;
                } else if (hintAlign == Gravity.CENTER) {
                    // center
                    paint.setTextAlign(Paint.Align.CENTER);
                    hintX = mKeyBackgroundPadding.left
                            + (key.width - mKeyBackgroundPadding.left - mKeyBackgroundPadding.right) / 2;
                } else {
                    // right
                    paint.setTextAlign(Paint.Align.RIGHT);
                    hintX = key.width - mKeyBackgroundPadding.right - (float) 0.5;
                }

                if (hintVAlign == Gravity.TOP) {
                    // above
                    hintY = mKeyBackgroundPadding.top - mHintTextFM.top + (float) 0.5;
                } else {
                    // below
                    hintY = key.height - mKeyBackgroundPadding.bottom - mHintTextFM.bottom - (float) 0.5;
                }

                canvas.drawText(hintText, hintX, hintY, paint);
                paint.setTextAlign(oldAlign);
            }
        }

        canvas.translate(-key.x - kbdPaddingLeft, -key.y - kbdPaddingTop);
    }
    mInvalidatedKey = null;
    // Overlay a dark rectangle to dim the keyboard
    if (mMiniKeyboard != null && mMiniKeyboardVisible) {
        paint.setColor((int) (mBackgroundDimAmount * 0xFF) << 24);
        canvas.drawRect(0, 0, getWidth(), getHeight(), paint);
    }

    if (FeaturesSet.DEBUG_LOG) {
        if (mShowTouchPoints) {
            for (PointerTracker tracker : mPointerTrackers) {
                int startX = tracker.getStartX();
                int startY = tracker.getStartY();
                int lastX = tracker.getLastX();
                int lastY = tracker.getLastY();
                paint.setAlpha(128);
                paint.setColor(0xFFFF0000);
                canvas.drawCircle(startX, startY, 3, paint);
                canvas.drawLine(startX, startY, lastX, lastY, paint);
                paint.setColor(0xFF0000FF);
                canvas.drawCircle(lastX, lastY, 3, paint);
                paint.setColor(0xFF00FF00);
                canvas.drawCircle((startX + lastX) / 2, (startY + lastY) / 2, 2, paint);
            }
        }
    }

    mDrawPending = false;
    mDirtyRect.setEmpty();
}