List of usage examples for android.opengl EGL14 eglTerminate
public static native boolean eglTerminate(EGLDisplay dpy);
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) private static int getMaxTextureEgl14() { EGLDisplay dpy = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); int[] vers = new int[2]; EGL14.eglInitialize(dpy, vers, 0, vers, 1); int[] configAttr = { EGL14.EGL_COLOR_BUFFER_TYPE, EGL14.EGL_RGB_BUFFER, EGL14.EGL_LEVEL, 0, EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL14.EGL_SURFACE_TYPE, EGL14.EGL_PBUFFER_BIT, EGL14.EGL_NONE };//w ww .j a va2 s . c o m EGLConfig[] configs = new EGLConfig[1]; int[] numConfig = new int[1]; EGL14.eglChooseConfig(dpy, configAttr, 0, configs, 0, 1, numConfig, 0); if (numConfig[0] == 0) { return 0; } EGLConfig config = configs[0]; int[] surfAttr = { EGL14.EGL_WIDTH, 64, EGL14.EGL_HEIGHT, 64, EGL14.EGL_NONE }; EGLSurface surf = EGL14.eglCreatePbufferSurface(dpy, config, surfAttr, 0); int[] ctxAttrib = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE }; EGLContext ctx = EGL14.eglCreateContext(dpy, config, EGL14.EGL_NO_CONTEXT, ctxAttrib, 0); EGL14.eglMakeCurrent(dpy, surf, surf, ctx); int[] maxSize = new int[1]; GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, maxSize, 0); EGL14.eglMakeCurrent(dpy, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT); EGL14.eglDestroySurface(dpy, surf); EGL14.eglDestroyContext(dpy, ctx); EGL14.eglTerminate(dpy); return maxSize[0]; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) private static int getMaxTextureEgl14() { EGLDisplay dpy = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); int[] vers = new int[2]; EGL14.eglInitialize(dpy, vers, 0, vers, 1); int[] configAttr = { EGL14.EGL_COLOR_BUFFER_TYPE, EGL14.EGL_RGB_BUFFER, EGL14.EGL_LEVEL, 0, EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL14.EGL_SURFACE_TYPE, EGL14.EGL_PBUFFER_BIT, EGL14.EGL_NONE };/*from w w w . ja va2s .c o m*/ EGLConfig[] configs = new EGLConfig[1]; int[] numConfig = new int[1]; EGL14.eglChooseConfig(dpy, configAttr, 0, configs, 0, 1, numConfig, 0); if (numConfig[0] == 0) { return 0; } EGLConfig config = configs[0]; int[] surfAttr = { EGL14.EGL_WIDTH, 64, EGL14.EGL_HEIGHT, 64, EGL14.EGL_NONE }; EGLSurface surf = EGL14.eglCreatePbufferSurface(dpy, config, surfAttr, 0); int[] ctxAttribute = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE }; EGLContext ctx = EGL14.eglCreateContext(dpy, config, EGL14.EGL_NO_CONTEXT, ctxAttribute, 0); EGL14.eglMakeCurrent(dpy, surf, surf, ctx); int[] maxSize = new int[1]; GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, maxSize, 0); EGL14.eglMakeCurrent(dpy, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT); EGL14.eglDestroySurface(dpy, surf); EGL14.eglDestroyContext(dpy, ctx); EGL14.eglTerminate(dpy); return maxSize[0]; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) private static int getOpenGLMaxTextureSizeJB1() { // Then get a hold of the default display, and initialize. // This could get more complex if you have to deal with devices that could have multiple displays, // but will be sufficient for a typical phone/tablet: android.opengl.EGLDisplay dpy = EGL14.eglGetDisplay(EGL14.EGL_DEFAULT_DISPLAY); int[] vers = new int[2]; EGL14.eglInitialize(dpy, vers, 0, vers, 1); // Next, we need to find a config. Since we won't use this context for rendering, // the exact attributes aren't very critical: int[] configAttr = { EGL14.EGL_COLOR_BUFFER_TYPE, EGL14.EGL_RGB_BUFFER, EGL14.EGL_LEVEL, 0, EGL14.EGL_RENDERABLE_TYPE, EGL14.EGL_OPENGL_ES2_BIT, EGL14.EGL_SURFACE_TYPE, EGL14.EGL_PBUFFER_BIT, EGL14.EGL_NONE };/* ww w. j a va 2 s . c om*/ android.opengl.EGLConfig[] configs = new android.opengl.EGLConfig[1]; int[] numConfig = new int[1]; EGL14.eglChooseConfig(dpy, configAttr, 0, configs, 0, 1, numConfig, 0); //noinspection StatementWithEmptyBody if (numConfig[0] == 0) { // TROUBLE! No config found. } android.opengl.EGLConfig config = configs[0]; // To make a context current, which we will need later, // you need a rendering surface, even if you don't actually plan to render. // To satisfy this requirement, create a small offscreen (Pbuffer) surface: int[] surfAttr = { EGL14.EGL_WIDTH, 64, EGL14.EGL_HEIGHT, 64, EGL14.EGL_NONE }; android.opengl.EGLSurface surf = EGL14.eglCreatePbufferSurface(dpy, config, surfAttr, 0); // Next, create the context: int[] ctxAttrib = { EGL14.EGL_CONTEXT_CLIENT_VERSION, 2, EGL14.EGL_NONE }; android.opengl.EGLContext ctx = EGL14.eglCreateContext(dpy, config, EGL14.EGL_NO_CONTEXT, ctxAttrib, 0); // Ready to make the context current now: EGL14.eglMakeCurrent(dpy, surf, surf, ctx); // If all of the above succeeded (error checking was omitted), you can make your OpenGL calls now: int[] maxSize = new int[1]; GLES20.glGetIntegerv(GLES20.GL_MAX_TEXTURE_SIZE, maxSize, 0); // Once you're all done, you can tear down everything: EGL14.eglMakeCurrent(dpy, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_SURFACE, EGL14.EGL_NO_CONTEXT); EGL14.eglDestroySurface(dpy, surf); EGL14.eglDestroyContext(dpy, ctx); EGL14.eglTerminate(dpy); return maxSize[0]; }