List of usage examples for android.graphics Paint setColor
public void setColor(@ColorInt int color)
From source file:Main.java
public static Bitmap drawTextCenterToBitmap(Bitmap bitmap, String text, int textSize, int textColor) { android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig(); // set default bitmap config if none if (bitmapConfig == null) { bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888; }//from www . java2 s . co m // resource bitmaps are imutable, // so we need to convert it to mutable one bitmap = bitmap.copy(bitmapConfig, true); Canvas canvas = new Canvas(bitmap); // new antialised Paint Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // text color - #3D3D3D paint.setColor(textColor); // text size in pixels paint.setTextSize(textSize); // text shadow paint.setShadowLayer(1f, 0f, 1f, Color.WHITE); // draw text to the Canvas center Rect bounds = new Rect(); paint.getTextBounds(text, 0, text.length(), bounds); //int x = (bitmap.getWidth() - bounds.width()) / 2; //int y = (bitmap.getHeight() + bounds.height()) / 2; //draw text to the bottom int x = (bitmap.getWidth() - bounds.width()) / 10 * 5; int y = (bitmap.getHeight() + bounds.height()) / 10 * 5; canvas.drawText(text, x, y, paint); return bitmap; }
From source file:Main.java
public static void drawCircleBorder(Canvas canvas, int radius, int w, int y) { Paint paint = new Paint(); paint.setAntiAlias(true);/*from w ww . j av a 2 s.c o m*/ paint.setFilterBitmap(true); paint.setDither(true); paint.setColor(Color.WHITE); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(mBorderThickness); canvas.drawCircle(w / 2, y / 2, radius, paint); }
From source file:Main.java
public static Bitmap getColorPreviewBitmap(final Context context, final int color, final boolean border) { if (context == null) return null; final float density = context.getResources().getDisplayMetrics().density; final int width = (int) (32 * density), height = (int) (32 * density); final Bitmap bm = Bitmap.createBitmap(width, height, Config.ARGB_8888); final Canvas canvas = new Canvas(bm); final int rectangleSize = (int) (density * 5); final int numRectanglesHorizontal = (int) Math.ceil(width / rectangleSize); final int numRectanglesVertical = (int) Math.ceil(height / rectangleSize); final Rect r = new Rect(); boolean verticalStartWhite = true; for (int i = 0; i <= numRectanglesVertical; i++) { boolean isWhite = verticalStartWhite; for (int j = 0; j <= numRectanglesHorizontal; j++) { r.top = i * rectangleSize;//from ww w . ja v a2s . com r.left = j * rectangleSize; r.bottom = r.top + rectangleSize; r.right = r.left + rectangleSize; final Paint paint = new Paint(); paint.setColor(isWhite ? Color.WHITE : Color.GRAY); canvas.drawRect(r, paint); isWhite = !isWhite; } verticalStartWhite = !verticalStartWhite; } canvas.drawColor(color); if (border) { final Paint paint = new Paint(); paint.setColor(Color.WHITE); paint.setStrokeWidth(1f * density); final float[] points = new float[] { 0, 0, width, 0, 0, 0, 0, height, width, 0, width, height, 0, height, width, height }; canvas.drawLines(points, paint); } return bm; }
From source file:Main.java
public static Bitmap getColorPreviewBitmap(final Context context, final int color, final boolean border) { if (context == null) return null; final float density = context.getResources().getDisplayMetrics().density; final int width = (int) (32 * density), height = (int) (32 * density); final Bitmap bm = Bitmap.createBitmap(width, height, Config.ARGB_8888); final Canvas canvas = new Canvas(bm); final int rectrangleSize = (int) (density * 5); final int numRectanglesHorizontal = (int) Math.ceil(width / rectrangleSize); final int numRectanglesVertical = (int) Math.ceil(height / rectrangleSize); final Rect r = new Rect(); boolean verticalStartWhite = true; for (int i = 0; i <= numRectanglesVertical; i++) { boolean isWhite = verticalStartWhite; for (int j = 0; j <= numRectanglesHorizontal; j++) { r.top = i * rectrangleSize;/*from w w w . ja v a 2 s. c o m*/ r.left = j * rectrangleSize; r.bottom = r.top + rectrangleSize; r.right = r.left + rectrangleSize; final Paint paint = new Paint(); paint.setColor(isWhite ? Color.WHITE : Color.GRAY); canvas.drawRect(r, paint); isWhite = !isWhite; } verticalStartWhite = !verticalStartWhite; } canvas.drawColor(color); if (border) { final Paint paint = new Paint(); paint.setColor(Color.WHITE); paint.setStrokeWidth(1f * density); final float[] points = new float[] { 0, 0, width, 0, 0, 0, 0, height, width, 0, width, height, 0, height, width, height }; canvas.drawLines(points, paint); } return bm; }
From source file:Main.java
public static Bitmap getScaledCircleCroppedBitmap(Bitmap bitmap, int destSize) { if (bitmap == null) return null; Bitmap output = Bitmap.createBitmap(destSize, destSize, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(output); final int srcSize = Math.min(bitmap.getWidth(), bitmap.getHeight()); final int srcX = (bitmap.getWidth() - srcSize) / 2; final int srcY = (bitmap.getHeight() - srcSize) / 2; final Rect srcRect = new Rect(srcX, srcY, srcX + srcSize, srcY + srcSize); final Rect destRect = new Rect(0, 0, destSize, destSize); final int color = 0xff424242; final Paint paint = new Paint(); paint.setAntiAlias(true);/*from w w w . j a v a2s. c o m*/ canvas.drawARGB(0, 0, 0, 0); paint.setColor(color); canvas.drawCircle(destSize / 2, destSize / 2, destSize / 2, paint); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); canvas.drawBitmap(bitmap, srcRect, destRect, paint); return output; }
From source file:Main.java
/** * Create round, coloured bitmap with text embedded. * @param circleColor The color to use./*ww w .ja va 2 s . c o m*/ * @param diameterDP The diameter of the circle. * @param text The text to embed. * @return Bitmap showing a text. */ public static Bitmap generateCircleBitmap(int circleColor, float diameterDP, String text) { /** * * http://stackoverflow.com/questions/31168636/rounded-quickcontactbadge-with-text */ final int textColor = 0xffffffff; DisplayMetrics metrics = Resources.getSystem().getDisplayMetrics(); float diameterPixels = diameterDP * (metrics.densityDpi / 160f); float radiusPixels = diameterPixels / 2; // Create the bitmap Bitmap output = Bitmap.createBitmap((int) diameterPixels, (int) diameterPixels, Bitmap.Config.ARGB_8888); // Create the canvas to draw on Canvas canvas = new Canvas(output); canvas.drawARGB(0, 0, 0, 0); // Draw the circle final Paint paintC = new Paint(); paintC.setAntiAlias(true); paintC.setColor(circleColor); canvas.drawCircle(radiusPixels, radiusPixels, radiusPixels, paintC); // Draw the text if (text != null && text.length() > 0) { final Paint paintT = new Paint(); paintT.setColor(textColor); paintT.setAntiAlias(true); paintT.setTextSize(radiusPixels * 2); paintT.setTypeface(Typeface.SANS_SERIF); final Rect textBounds = new Rect(); paintT.getTextBounds(text, 0, text.length(), textBounds); canvas.drawText(text, radiusPixels - textBounds.exactCenterX(), radiusPixels - textBounds.exactCenterY(), paintT); } return output; }
From source file:Main.java
public static Bitmap drawTextToBitmap(Context gContext, int gResId, String gText) { Resources resources = gContext.getResources(); float scale = resources.getDisplayMetrics().density; Bitmap bitmap = BitmapFactory.decodeResource(resources, gResId); Bitmap.Config bitmapConfig = bitmap.getConfig(); // set default bitmap config if none if (bitmapConfig == null) { bitmapConfig = Bitmap.Config.ARGB_8888; }/*from w w w.j av a 2 s . co m*/ // resource bitmaps are imutable, // so we need to convert it to mutable one bitmap = bitmap.copy(bitmapConfig, true); Canvas canvas = new Canvas(bitmap); // new antialised Paint Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // text color - #808080 paint.setColor(Color.rgb(127, 127, 127)); // text size in pixels paint.setTextSize((int) (14 * scale * 5)); // text shadow paint.setShadowLayer(1f, 0f, 1f, Color.WHITE); // draw text to the Canvas center Rect bounds = new Rect(); paint.getTextBounds(gText, 0, gText.length(), bounds); // int x = (bitmap.getWidth() - bounds.width()) / 2; // int y = (bitmap.getHeight() + bounds.height()) / 2; //draw text to the bottom int x = (bitmap.getWidth() - bounds.width()) / 10 * 9; int y = (bitmap.getHeight() + bounds.height()) / 10 * 9; canvas.drawText(gText, x, y, paint); return bitmap; }
From source file:Main.java
public static Bitmap getTextImage(String text, float size, int width, int height) { final Bitmap bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); final Paint paint = new Paint(); final Canvas canvas = new Canvas(bmp); canvas.drawColor(Color.WHITE); paint.setColor(Color.BLACK); paint.setStyle(Style.FILL);/*from w w w . j a va2 s . c om*/ paint.setAntiAlias(true); paint.setTextAlign(Align.CENTER); paint.setTextSize(size); paint.setTypeface(Typeface.DEFAULT); canvas.drawText(text, width / 2, height / 2, paint); return bmp; }
From source file:Main.java
public static Bitmap drawTextToBitmap(Bitmap bitmap, String gText) { //Resources resources = gContext.getResources(); //float scale = resources.getDisplayMetrics().density; android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig(); // set default bitmap config if none if (bitmapConfig == null) { bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888; }//from w ww. j av a2 s. co m // resource bitmaps are imutable, // so we need to convert it to mutable one bitmap = bitmap.copy(bitmapConfig, true); Canvas canvas = new Canvas(bitmap); // new antialised Paint Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // text color - #3D3D3D paint.setColor(Color.rgb(61, 61, 61)); // text size in pixels paint.setTextSize((int) (21)); //* scale)); // text shadow paint.setShadowLayer(2f, 1f, 1f, Color.WHITE); // draw text to the Canvas center //Rect bounds = new Rect(); //paint.getTextBounds(gText, 0, gText.length(), bounds); int x = bitmap.getWidth() - 150;//bounds.width()) - 150; int y = bitmap.getHeight() - 27;//bounds.height()) - 30; // fill canvas.drawRect(x, y, x + 150, y + 27, paint); canvas.drawText(gText, x, y + 20, paint); return bitmap; }
From source file:Main.java
private static Paint getTextPaint(float size) { Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setShadowLayer(1, 1, 1, 0xFF000000); paint.setColor(0xFFFFFFFF); paint.setTextAlign(Align.CENTER);/* ww w . j a v a 2 s .c o m*/ paint.setTextSize(size); paint.setTypeface(Typeface.DEFAULT); return paint; }