List of usage examples for android.graphics Matrix Matrix
public Matrix()
From source file:Main.java
public static Bitmap rotateBitmap(String src, Bitmap bitmap) { try {/*from w w w .j a va 2 s .c o m*/ int orientation = getExifOrientation(src); if (orientation == 1) { return bitmap; } Matrix matrix = new Matrix(); switch (orientation) { case 2: matrix.setScale(-1, 1); break; case 3: matrix.setRotate(180); break; case 4: matrix.setRotate(180); matrix.postScale(-1, 1); break; case 5: matrix.setRotate(90); matrix.postScale(-1, 1); break; case 6: matrix.setRotate(90); break; case 7: matrix.setRotate(-90); matrix.postScale(-1, 1); break; case 8: matrix.setRotate(-90); break; default: return bitmap; } try { Bitmap oriented = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true); bitmap.recycle(); return oriented; } catch (OutOfMemoryError e) { e.printStackTrace(); return bitmap; } } catch (IOException e) { e.printStackTrace(); } return bitmap; }
From source file:Main.java
public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) { final int reflectionGap = 4; int width = bitmap.getWidth(); int height = bitmap.getHeight(); Matrix matrix = new Matrix(); matrix.preScale(1, -1);//from w w w. jav a 2 s . c o m Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false); Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888); Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(bitmap, 0, 0, null); Paint deafalutPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, deafalutPaint); canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP); paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); // Draw a rectangle using the paint with our linear gradient canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); return bitmapWithReflection; }
From source file:Main.java
public static Bitmap resize(final Bitmap b, final int newWidth, final int newHeight) { if (b == null) { return null; }//from w w w.ja va 2 s . c o m int oldWidth = b.getWidth(); int oldHeight = b.getHeight(); if (oldWidth == newWidth && oldHeight == newHeight) { return b; } float scaleWidth = ((float) newWidth) / oldWidth; float scaleHeight = ((float) newHeight) / oldHeight; float scaleFactor = Math.min(scaleWidth, scaleHeight); Matrix scale = new Matrix(); scale.postScale(scaleFactor, scaleFactor); Bitmap result = Bitmap.createBitmap(b, 0, 0, oldWidth, oldHeight, scale, false); b.recycle(); return result; }
From source file:Main.java
static Bitmap resizeBitmap(Bitmap bitmap, int maximumDimension, boolean scaleUpIfSmaller) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); float newScale; if (Math.max(width, height) <= maximumDimension && !scaleUpIfSmaller) { return bitmap; }//w w w . ja va 2 s.c o m if (width > height) { newScale = (float) maximumDimension / (float) width; } else { newScale = (float) maximumDimension / (float) height; } Matrix matrix = new Matrix(); matrix.postScale(newScale, newScale); return Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true); }
From source file:Main.java
public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) { final int reflectionGap = 4; int w = bitmap.getWidth(); int h = bitmap.getHeight(); Matrix matrix = new Matrix(); matrix.preScale(1, -1);/*from w w w .ja v a 2 s .c o m*/ Bitmap reflectionImage; reflectionImage = Bitmap.createBitmap(bitmap, 0, h / 2, w, h / 2, matrix, false); Bitmap bitmapWithReflection = Bitmap.createBitmap(w, (h + h / 2), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(bitmap, 0, 0, null); Paint defaultPaint = new Paint(); canvas.drawRect(0, h, w, h + reflectionGap, defaultPaint); canvas.drawBitmap(reflectionImage, 0, h + reflectionGap, null); Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, Shader.TileMode.CLAMP); paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN)); // Draw a rectangle using the paint with our linear gradient canvas.drawRect(0, h, w, bitmapWithReflection.getHeight() + reflectionGap, paint); return bitmapWithReflection; }
From source file:Main.java
private static Bitmap turnPic(final String path, Bitmap bitmap) { ExifInterface exif;/*w ww .ja v a2 s. co m*/ final int ninetyDegrees = 90; int rotationAngle = 0; Matrix matrix = new Matrix(); if (path != null) { try { exif = new ExifInterface(path); int exifOrientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL); switch (exifOrientation) { case ExifInterface.ORIENTATION_ROTATE_90: rotationAngle = ninetyDegrees; break; case ExifInterface.ORIENTATION_ROTATE_180: rotationAngle = ninetyDegrees * 2; break; case ExifInterface.ORIENTATION_ROTATE_270: rotationAngle = ninetyDegrees * 3; break; case ExifInterface.ORIENTATION_NORMAL: default: break; } } catch (IOException e) { e.printStackTrace(); return bitmap; } if (rotationAngle != 0) { matrix.postRotate(rotationAngle); } bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true); } return bitmap; }
From source file:Main.java
public static Drawable resizeImage(Bitmap bitmap, int w, int h) { // load the origial Bitmap Bitmap BitmapOrg = bitmap;/*from w w w. ja v a2 s . c o m*/ int width = BitmapOrg.getWidth(); int height = BitmapOrg.getHeight(); int newWidth = w; int newHeight = h; // calculate the scale float scaleWidth = ((float) newWidth) / width; float scaleHeight = ((float) newHeight) / height; // create a matrix for the manipulation Matrix matrix = new Matrix(); // resize the Bitmap matrix.postScale(scaleWidth, scaleHeight); // if you want to rotate the Bitmap // matrix.postRotate(45); // recreate the new Bitmap Bitmap resizedBitmap = Bitmap.createBitmap(BitmapOrg, 0, 0, width, height, matrix, true); // make a Drawable from Bitmap to allow to set the Bitmap // to the ImageView, ImageButton or what ever return new BitmapDrawable(resizedBitmap); }
From source file:Main.java
public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) { if (bitmap == null) { return null; }//from w w w. j a va 2s.co m final int reflectionGap = 4; int width = bitmap.getWidth(); int height = bitmap.getHeight(); Matrix matrix = new Matrix(); matrix.preScale(1, -1); Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height * 2 / 3, width, height / 3, matrix, false); Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 3), Config.ARGB_8888); Canvas canvas = new Canvas(bitmapWithReflection); canvas.drawBitmap(bitmap, 0, 0, null); Paint defaultPaint = new Paint(); defaultPaint.setColor(Color.TRANSPARENT); canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint); canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x88ffffff, 0x00ffffff, TileMode.CLAMP); paint.setShader(shader); paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); canvas.drawRect(0, height, width, bitmapWithReflection.getHeight(), paint); return bitmapWithReflection; }
From source file:Main.java
public static Bitmap zoomBitmap(Bitmap bitmap, float times) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); Matrix matrix = new Matrix(); matrix.postScale(times, times);/*from w w w.ja v a 2 s . co m*/ Bitmap zoomBitmap = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true); return zoomBitmap; }
From source file:Main.java
private static Matrix getMatrix(int orientation) { Matrix matrix = new Matrix(); if (orientation == 90 || orientation == 180 || orientation == 270) { matrix.postRotate(orientation);/*from w ww. j a v a2 s. c o m*/ } return matrix; }