List of usage examples for android.graphics Color rgb
@ColorInt public static int rgb(float red, float green, float blue)
From source file:Main.java
public static Bitmap binarize(Bitmap bmp) { int threshold = Math.round(getOtsuThreshold(bmp)); int width = bmp.getWidth(); int height = bmp.getHeight(); int[] pixels = new int[width * height]; bmp.getPixels(pixels, 0, width, 0, 0, width, height); for (int i = 0; i < width * height; i++) { int p = 0; if (Color.red(pixels[i]) > threshold) p = 255;/*www . ja va2 s.c o m*/ pixels[i] = Color.rgb(p, p, p); } return Bitmap.createBitmap(pixels, width, height, bmp.getConfig()); }
From source file:Main.java
/** * Calculate the value for different color. * * @param baseColor/*from w w w .j a va 2 s . c o m*/ * Value of base color. * @param emptyColor * Value of empty color * @param level * Level. * @return The value for the level of the base color. */ public static int calculateLevelColor(int baseColor, int emptyColor, int level) { if (level == 0) { return emptyColor; } return Color.rgb(calculateR(Color.red(baseColor), level), calculateG(Color.green(baseColor), level), calculateB(Color.blue(baseColor), level)); }
From source file:Main.java
public static Bitmap toThreshold(Bitmap bmpOriginal) { int imageWidth = bmpOriginal.getWidth(); int imageHeight = bmpOriginal.getHeight(); Bitmap bmpThreshold = Bitmap.createBitmap(imageWidth, imageHeight, Bitmap.Config.RGB_565); int[] buffer = new int[imageWidth]; int grayVal;/*from www.j a v a 2s.co m*/ for (int row = 0; row < imageHeight; row++) { for (int col = 0; col < imageWidth; col++) { grayVal = rgbToGray(bmpOriginal.getPixel(col, row)); if (grayVal > 125) buffer[col] = Color.rgb(255, 255, 255); else buffer[col] = Color.rgb(0, 0, 0); } bmpThreshold.setPixels(buffer, 0, imageWidth, 0, row, imageWidth, 1); } return bmpThreshold; }
From source file:Main.java
/** * get random color rgb value// w w w .ja va2 s.c om * @return rgb color int */ public static int getRandomColor() { Random random = new Random(); /* * Better limiting value. * if value is too small, it will appear lighter * if value is too large, it will appear darker */ //limit within 50-199 int red = random.nextInt(150) + 50; int green = random.nextInt(150) + 50; int blue = random.nextInt(150) + 50; //create a color int as per rgb and return return Color.rgb(red, green, blue); }
From source file:Main.java
private static int hslToRgb(float hsl[]) { float h = hsl[0] / 360.f; float s = hsl[1]; float l = hsl[2]; int r;//from ww w . j a va2 s . co m int g; int b; if (s == 0) { r = g = b = (int) (l * 255f); } else { float t1 = l < 0.5 ? l * (1 + s) : l + s - l * s; float t2 = 2 * l - t1; r = (int) (hueToMagnitude(t1, t2, h + 1 / 3f) * 255f); g = (int) (hueToMagnitude(t1, t2, h) * 255f); b = (int) (hueToMagnitude(t1, t2, h - 1 / 3f) * 255f); } return Color.rgb(r, g, b); }
From source file:Main.java
public static int rgb565to24(short v) { int i = uShortToInt(v); byte r = (byte) (i & 0xF800 >> 11); byte g = (byte) (i & 0x07E0 >> 5); byte b = (byte) (i & 0x001F); return Color.rgb(r, g, b); }
From source file:Main.java
public static Bitmap drawTextToBitmap(Bitmap bitmap, String gText) { android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig(); // set default bitmap config if none if (bitmapConfig == null) { bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888; }//from ww w .j a v a 2 s.c o m bitmap = bitmap.copy(bitmapConfig, true); Canvas canvas = new Canvas(bitmap); // new antialised Paint Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // text color - #3D3D3D paint.setColor(Color.rgb(61, 61, 61)); // text size in pixels paint.setTextSize((int) (21)); //* scale)); // text shadow paint.setShadowLayer(2f, 1f, 1f, Color.WHITE); int x = bitmap.getWidth() - 150;//bounds.width()) - 150; int y = bitmap.getHeight() - 27;//bounds.height()) - 30; canvas.drawRect(x, y, x + 150, y + 27, paint); canvas.drawText(gText, x, y + 20, paint); return bitmap; }
From source file:Main.java
public static int createRandomColor() { int r = 50 + mRandom.nextInt(150); int g = 50 + mRandom.nextInt(150); int b = 50 + mRandom.nextInt(150); return Color.rgb(r, g, b); }
From source file:Main.java
public static Bitmap createBitmapFromBytes(byte[] data, int width, int height) { int[] colors = new int[width * height]; Bitmap bitmap = Bitmap.createBitmap(width, height, Config.ARGB_8888); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int index = (y * width + x) * 3; int r = (((byte) data[index + 0]) & 0x00FF) & getMask(8); int g = (((byte) data[index + 1]) & 0x00FF) & getMask(8); int b = (((byte) data[index + 2]) & 0x00FF) & getMask(8); colors[x + y * width] = Color.rgb(r, g, b); }//from w ww . java 2 s . co m } data = null; bitmap.setPixels(colors, 0, width, 0, 0, width, height); colors = null; return bitmap; }
From source file:Main.java
/** * Generates an array of random colors given the number of colors to create. * @param numOfColors, the number of colors to create. * @return an array of the random colors. *//*ww w. ja va 2 s. c om*/ public static int[] getRandomColors(int numOfColors) { Random random = new Random(); int colors[] = new int[numOfColors]; for (int i = 0; i < numOfColors; i++) { int r = random.nextInt(256); int g = random.nextInt(256); int b = random.nextInt(256); if ((r + g + b) > 450) { r = 110; b = 110; g = 110; } colors[i] = Color.rgb(r, g, b); } return colors; }