List of usage examples for android.graphics Canvas drawRect
public void drawRect(float left, float top, float right, float bottom, @NonNull Paint paint)
From source file:Main.java
/** * Create a book cover with the specified bitmap. This method applies several * lighting effects to the original bitmap and returns a new decored bitmap. * * @param bitmap The bitmap to decor with lighting effects * @param width The target width of the decored bitmap * @param height The target height of the decored bitmap * * @return A new Bitmap based on the original bitmap *//*w w w . j ava 2s.co m*/ public static Bitmap createBookCover(Bitmap bitmap, int width, int height) { final int bitmapWidth = bitmap.getWidth(); final int bitmapHeight = bitmap.getHeight(); final float scale = Math.min((float) width / (float) bitmapWidth, (float) height / (float) bitmapHeight); final int scaledWidth = (int) (bitmapWidth * scale); final int scaledHeight = (int) (bitmapHeight * scale); final Bitmap decored = createScaledBitmap(bitmap, scaledWidth, scaledHeight, SHADOW_RADIUS, true, SHADOW_PAINT); final Canvas canvas = new Canvas(decored); canvas.translate(SHADOW_RADIUS / 2.0f, SHADOW_RADIUS / 2.0f); canvas.drawRect(EDGE_START, 0.0f, EDGE_END, scaledHeight, EDGE_PAINT); canvas.drawRect(FOLD_START, 0.0f, FOLD_END, scaledHeight, FOLD_PAINT); //noinspection PointlessArithmeticExpression canvas.translate(scaledWidth - (EDGE_END - EDGE_START), 0.0f); canvas.drawRect(EDGE_START, 0.0f, EDGE_END, scaledHeight, END_EDGE_PAINT); return decored; }
From source file:Main.java
public static Bitmap setupFrame(Bitmap bitmap, int width, int color) { if (bitmap.getWidth() <= width * 2 || bitmap.getHeight() <= width * 2) { return bitmap; }/* w w w . j a va 2 s.c om*/ Bitmap bp = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); Canvas canvas = new Canvas(bp); canvas.drawBitmap(bitmap, 0, 0, new Paint()); Paint paint = new Paint(); paint.setColor(color); paint.setStrokeWidth(width); paint.setStyle(Style.STROKE); canvas.drawRect(0, 0, canvas.getWidth() - width, canvas.getHeight() - width, paint); bitmap.recycle(); return bp; }
From source file:Main.java
public static Bitmap createRoundCornerBitmap(Bitmap bitmap, float roundPx, boolean lt, boolean rt, boolean lb, boolean rb) { Bitmap roundCornerBitmap = createRoundCornerBitmap(bitmap, roundPx); Canvas canvas = new Canvas(roundCornerBitmap); canvas.drawARGB(0, 0, 0, 0);/*from ww w . j a v a2s. c o m*/ int bw = bitmap.getWidth(); int bh = bitmap.getHeight(); int centerW = bw / 2; int centerH = bh / 2; Paint paint = new Paint(); Paint defaultPaint = new Paint(); int color = 0xff424242; paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); paint.setAntiAlias(true); paint.setColor(color); Bitmap cutBitmap = null; Canvas cutCanvas = null; if (!lt) { cutBitmap = Bitmap.createBitmap(bw, bh, Bitmap.Config.ARGB_8888); cutCanvas = new Canvas(cutBitmap); cutCanvas.drawRect(0, 0, centerW, centerH, defaultPaint); cutCanvas.drawBitmap(bitmap, 0, 0, paint); canvas.drawBitmap(cutBitmap, 0, 0, defaultPaint); cutBitmap.recycle(); } if (!rt) { cutBitmap = Bitmap.createBitmap(bw, bh, Bitmap.Config.ARGB_8888); cutCanvas = new Canvas(cutBitmap); cutCanvas.drawRect(centerW, 0, bw, centerH, defaultPaint); cutCanvas.drawBitmap(bitmap, 0, 0, paint); canvas.drawBitmap(cutBitmap, 0, 0, defaultPaint); cutBitmap.recycle(); } if (!lb) { cutBitmap = Bitmap.createBitmap(bw, bh, Bitmap.Config.ARGB_8888); cutCanvas = new Canvas(cutBitmap); cutCanvas.drawRect(0, centerH, centerW, bh, defaultPaint); cutCanvas.drawBitmap(bitmap, 0, 0, paint); canvas.drawBitmap(cutBitmap, 0, 0, defaultPaint); cutBitmap.recycle(); } if (!rb) { cutBitmap = Bitmap.createBitmap(bw, bh, Bitmap.Config.ARGB_8888); cutCanvas = new Canvas(cutBitmap); cutCanvas.drawRect(centerW, centerH, bw, bh, defaultPaint); cutCanvas.drawBitmap(bitmap, 0, 0, paint); canvas.drawBitmap(cutBitmap, 0, 0, defaultPaint); cutBitmap.recycle(); } return roundCornerBitmap; }
From source file:Main.java
public static Bitmap createReflectedImage(Bitmap originalImage) { // The gap we want between the reflection and the original image final int reflectionGap = 4; int width = originalImage.getWidth(); int height = originalImage.getHeight(); // This will not scale but will flip on the Y axis Matrix matrix = new Matrix(); matrix.preScale(1, -1);//www . j av a2 s . c o m // Create a Bitmap with the flip matrix applied to it. // We only want the bottom half of the image Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height / 2, width, height / 2, matrix, false); // Create a new bitmap with same width but taller to fit reflection Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888); // Create a new Canvas with the bitmap that's big enough for // the image plus gap plus reflection Canvas canvas = new Canvas(bitmapWithReflection); // Draw in the original image canvas.drawBitmap(originalImage, 0, 0, null); // Draw in the gap Paint defaultPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint); // Draw in the reflection canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); // Create a shader that is a linear gradient that covers the reflection Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP); // Set the paint to use this shader (linear gradient) paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); // Draw a rectangle using the paint with our linear gradient canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); return bitmapWithReflection; }
From source file:Main.java
/** * Draw input bitmap in shadow color and offset. Assumes offset is positive. * * @param inBitmap/*from w w w . j a v a 2 s . c om*/ * @param offsetX * @param offsetY * @param blurRadius Not used * @param shadowColor * @return */ public static Bitmap shadowBitmap(Bitmap inBitmap, int offsetX, int offsetY, float blurRadius, int shadowColor) { int imgWidth = inBitmap.getWidth(); int imgHeight = inBitmap.getHeight(); Bitmap bottomBm = Bitmap.createBitmap(imgWidth, imgHeight, Bitmap.Config.ARGB_8888); Canvas bottomCanvas = new Canvas(bottomBm); // bottomCanvas.drawColor(shadowColor); Paint bottomPaint = new Paint(Paint.ANTI_ALIAS_FLAG); bottomPaint.setColor(shadowColor); bottomCanvas.drawRect(offsetX, offsetY, imgWidth, imgHeight, bottomPaint); // MaskFilter filter = new BlurMaskFilter(Math.max(0.5f, blurRadius), BlurMaskFilter.Blur.NORMAL); bottomPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_ATOP)); // bottomPaint.setShadowLayer(blurRadius, offsetX, offsetX, shadowColor); // bottomPaint.setMaskFilter(filter); bottomCanvas.drawBitmap(inBitmap, offsetX, offsetY, bottomPaint); return bottomBm; }
From source file:Main.java
public static Bitmap toReflectionBitmap(Bitmap bitmap) { if (bitmap == null) { return null; }// w ww. java 2 s .c o m try { int reflectionGap = 1; int width = bitmap.getWidth(); int height = bitmap.getHeight(); // This will not scale but will flip on the Y axis Matrix matrix = new Matrix(); matrix.preScale(1, -1); // Create a Bitmap with the flip matrix applied to it. // We only want the bottom half of the image Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false); // Create a new bitmap with same width but taller to fit // reflection Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Bitmap.Config.ARGB_8888); // Create a new Canvas with the bitmap that's big enough for // the image plus gap plus reflection Canvas canvas = new Canvas(bitmapWithReflection); // Draw in the original image canvas.drawBitmap(bitmap, 0, 0, null); // Draw in the gap Paint deafaultPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint); // Draw in the reflection canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); // Create a shader that is a linear gradient that covers the // reflection Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, Shader.TileMode.CLAMP); // Set the paint to use this shader (linear gradient) paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN)); // Draw a rectangle using the paint with our linear gradient canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); bitmap = bitmapWithReflection; } catch (Exception e) { e.printStackTrace(); } return bitmap; }
From source file:Main.java
public static Bitmap toReflectionBitmap(Bitmap bitmap) { if (bitmap == null) { return null; }// w w w .j a va 2 s . com try { int reflectionGap = 1; int width = bitmap.getWidth(); int height = bitmap.getHeight(); // This will not scale but will flip on the Y axis Matrix matrix = new Matrix(); matrix.preScale(1, -1); // Create a Bitmap with the flip matrix applied to it. // We only want the bottom half of the image Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false); // Create a new bitmap with same width but taller to fit // reflection Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888); // Create a new Canvas with the bitmap that's big enough for // the image plus gap plus reflection Canvas canvas = new Canvas(bitmapWithReflection); // Draw in the original image canvas.drawBitmap(bitmap, 0, 0, null); // Draw in the gap Paint deafaultPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint); // Draw in the reflection canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); // Create a shader that is a linear gradient that covers the // reflection Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP); // Set the paint to use this shader (linear gradient) paint.setShader(shader); // Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); // Draw a rectangle using the paint with our linear gradient canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); bitmap = bitmapWithReflection; } catch (Exception e) { e.printStackTrace(); } return bitmap; }
From source file:Main.java
public static Bitmap highlightSelectedFaceThumbnail(Bitmap originalBitmap) { Bitmap bitmap = originalBitmap.copy(Bitmap.Config.ARGB_8888, true); Canvas canvas = new Canvas(bitmap); Paint paint = new Paint(); paint.setAntiAlias(true);/* w ww. j a va 2 s . c o m*/ paint.setStyle(Paint.Style.STROKE); paint.setColor(Color.parseColor("#3399FF")); int stokeWidth = Math.max(originalBitmap.getWidth(), originalBitmap.getHeight()) / 10; if (stokeWidth == 0) { stokeWidth = 1; } bitmap.getWidth(); paint.setStrokeWidth(stokeWidth); canvas.drawRect(0, 0, bitmap.getWidth(), bitmap.getHeight(), paint); return bitmap; }
From source file:com.wareninja.opensource.gravatar4android.common.Utils.java
public static Bitmap getBitmapWithReflection(Bitmap originalImage) { //The gap we want between the reflection and the original image final int reflectionGap = 4; int width = originalImage.getWidth(); int height = originalImage.getHeight(); //This will not scale but will flip on the Y axis Matrix matrix = new Matrix(); matrix.preScale(1, -1);/*from www . jav a2 s .co m*/ //Create a Bitmap with the flip matrix applied to it. //We only want the bottom half of the image Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height / 2, width, height / 2, matrix, false); //Create a new bitmap with same width but taller to fit reflection Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888); //Create a new Canvas with the bitmap that's big enough for //the image plus gap plus reflection Canvas canvas = new Canvas(bitmapWithReflection); //Draw in the original image canvas.drawBitmap(originalImage, 0, 0, null); //Draw in the gap Paint deafaultPaint = new Paint(); canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint); //Draw in the reflection canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null); //Create a shader that is a linear gradient that covers the reflection Paint paint = new Paint(); LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP); //Set the paint to use this shader (linear gradient) paint.setShader(shader); //Set the Transfer mode to be porter duff and destination in paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN)); //Draw a rectangle using the paint with our linear gradient canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint); return bitmapWithReflection; }
From source file:Main.java
public static void fillRect(Canvas canvas, int left, int top, int right, int bottom, boolean drawBorder, int fillColor, int borderColor, float borderSize) { if (borderSize == 0) borderSize = 0.5f;//w w w. ja va2 s.c o m paint.setAntiAlias(true); paint.setStyle(Paint.Style.FILL); canvas.save(); canvas.clipRect(new Rect(left, top, right, bottom)); if (drawBorder) { paint.setColor(borderColor); canvas.drawRect(left, top, right, bottom, paint); paint.setColor(fillColor); canvas.drawRect(left + borderSize, top + borderSize, right - (borderSize * 2), bottom - (borderSize * 2), paint); } else { paint.setColor(fillColor); canvas.drawRect(left, top, right, bottom, paint); } canvas.restore(); }