List of usage examples for android.graphics BitmapFactory decodeResource
public static Bitmap decodeResource(Resources res, int id, Options opts)
From source file:Main.java
public static Bitmap loadImage(int bitmapId, Resources resources, int tries) { Bitmap bitmap;// www . ja v a2 s . c o m try { BitmapFactory.Options options = new BitmapFactory.Options(); options.inDither = true; options.inPreferredConfig = Bitmap.Config.ARGB_8888; bitmap = BitmapFactory.decodeResource(resources, bitmapId, options); } catch (OutOfMemoryError e) { e.printStackTrace(); System.gc(); if (--tries > 0) { return loadImage(bitmapId, resources, tries); } else { return null; } } return bitmap; }
From source file:Main.java
public static int loadTexture(final Context context, final int resourceId) { final int[] textureHandle = new int[1]; GLES20.glGenTextures(1, textureHandle, 0); if (textureHandle[0] != 0) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inScaled = false; // No pre-scaling // Read in the resource final Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), resourceId, options); // Bind to the texture in OpenGL GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureHandle[0]); // Set filtering GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); // Load the bitmap into the bound texture. GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, bitmap, 0); // Recycle the bitmap, since its data has been loaded into OpenGL. bitmap.recycle();/*w ww . j a v a 2s. co m*/ } if (textureHandle[0] == 0) { throw new RuntimeException("Error loading texture."); } return textureHandle[0]; }
From source file:Main.java
public static Bitmap getBitmapFromResource(int resourceId, Resources res, Integer sampleSize) { final BitmapFactory.Options options = new BitmapFactory.Options(); options.inSampleSize = sampleSize == null ? 1 : sampleSize; options.outMimeType = "image/jpeg"; options.inDither = false;/*w ww .java 2 s . co m*/ options.inPurgeable = true; options.inInputShareable = true; options.inPreferredConfig = Bitmap.Config.ARGB_8888; options.inTempStorage = new byte[256]; return BitmapFactory.decodeResource(res, resourceId, options); }
From source file:Main.java
public static Bitmap decodeResource(Context paramContext, Resources paramResources, int paramInt, BitmapFactory.Options paramOptions) { try {/*from w w w . ja v a 2 s .c o m*/ Bitmap localBitmap = BitmapFactory.decodeResource(paramResources, paramInt, paramOptions); return localBitmap; } catch (OutOfMemoryError localOutOfMemoryError) { } return null; }
From source file:Main.java
/** * Cut Bitmap/*from ww w .java 2s . c o m*/ * Bitmap memory size is adjusted depending on input dimensions * decodeCropBitmapFromResource */ public static Bitmap decodeCropBitmapFromResource(Resources res, int resId, int x, int y, int width, int height) { Bitmap bitmap; Bitmap croppedBitmap; final BitmapFactory.Options options = new BitmapFactory.Options(); // First decode with inJustDecodeBounds=true to check dimensions options.inJustDecodeBounds = true; BitmapFactory.decodeResource(res, resId, options); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; // Enables bitmap re-usage options.inMutable = true; /* EFFICIENT Crop ? - Creates new Bitmap */// <- Best option? bitmap = BitmapFactory.decodeResource(res, resId, options); croppedBitmap = Bitmap.createBitmap(bitmap, x, y, width, height); bitmap.recycle(); /* EFFICIENT Crop ? - Reuses bitmap, but it is slow */ // croppedBitmap = BitmapFactory.decodeResource(res, resId, options); // int[] pixels = getPixelsFromBitmap(croppedBitmap, // x, y, // width, height); // croppedBitmap.setPixels(pixels, 0, width, // 0, 0, // width, height); return croppedBitmap; }
From source file:Main.java
/** * DETERIORATE QUALITY Bitmap// w w w .ja va 2 s . c o m * Bitmap memory size is adjusted depending on input dimensions * Bitmap memory size is cut to half * decodePixelDeteriorationBitmapFromResource */ public static Bitmap decodePixelDeteriorationBitmapFromResource(Resources res, int resId, int reqWidth, int reqHeight) { // First decode with inJustDecodeBounds=true to check dimensions final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeResource(res, resId, options); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; options.inPreferredConfig = Bitmap.Config.RGB_565; // 2 bytes per pixel, not 4 options.inDither = true; return BitmapFactory.decodeResource(res, resId, options); }
From source file:Main.java
public static Bitmap decodeBitmap(Context context, int resId) { checkParam(context);//from ww w . j a v a 2 s .c om return BitmapFactory.decodeResource(context.getResources(), resId, getBitmapOptions(context)); }
From source file:Main.java
/** * This will return a bitmap that is loaded and appropriately scaled from * the application resources./* ww w .j a va 2s .com*/ */ @SuppressWarnings("unused") public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId, int width, int height) { if (resId == 0) { return null; } // First decode with inJustDecodeBounds=true to check dimensions final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeResource(res, resId, options); // If either width or height is passed in as 0, then use the actual // stored image dimension. if (width == 0) { width = options.outWidth; } if (height == 0) { height = options.outHeight; } // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, width, height); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; return BitmapFactory.decodeResource(res, resId, options); }
From source file:Main.java
public static Bitmap loadEmptyBitmap(Context context, int resId) { BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true;// w w w .j a va 2 s . co m BitmapFactory.decodeResource(context.getResources(), resId, options); Bitmap empty_bitmap = Bitmap.createBitmap(options.outWidth, options.outHeight, Config.ALPHA_8); return empty_bitmap; }
From source file:Main.java
/** * Decodes the resource to full image or it's sub-sampled version. * @param res Application resources.// ww w. j a va 2 s. c o m * @param resId Resource ID being loaded. * @param reqWidth Width used to sub-sample image. * @param reqHeight Height used to sub-sample image. * @return */ public static Bitmap decodeSampledBitmapFromPath(Resources res, int resId, int reqWidth, int reqHeight) { // First decode with inJustDecodeBounds=true to check dimensions final BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeResource(res, resId, options); // Calculate inSampleSize options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight); // Decode bitmap with inSampleSize set options.inJustDecodeBounds = false; return BitmapFactory.decodeResource(res, resId, options); }