List of usage examples for android.graphics Bitmap copy
public Bitmap copy(Config config, boolean isMutable)
From source file:com.todoroo.astrid.activity.FilterListFragment.java
public static Bitmap superImposeListIcon(Activity activity, Bitmap listingIcon, String listingTitle) { Bitmap emblem = listingIcon;/*from www.j a va 2 s. c o m*/ if (emblem == null) emblem = ((BitmapDrawable) activity.getResources() .getDrawable(TagService.getDefaultImageIDForTag(listingTitle))).getBitmap(); // create icon by superimposing astrid w/ icon DisplayMetrics metrics = new DisplayMetrics(); activity.getWindowManager().getDefaultDisplay().getMetrics(metrics); Bitmap bitmap = ((BitmapDrawable) activity.getResources().getDrawable(R.drawable.icon_blank)).getBitmap(); bitmap = bitmap.copy(bitmap.getConfig(), true); Canvas canvas = new Canvas(bitmap); int dimension = 22; canvas.drawBitmap(emblem, new Rect(0, 0, emblem.getWidth(), emblem.getHeight()), new Rect(bitmap.getWidth() - dimension, bitmap.getHeight() - dimension, bitmap.getWidth(), bitmap.getHeight()), null); return bitmap; }
From source file:Main.java
/** * /*from w w w. j a v a2 s. c om*/ * @return Bitmap's RGBA byte array */ public static byte[] getImageRGBA(Bitmap inputBitmap) { Config config = inputBitmap.getConfig(); ByteBuffer buffer; Bitmap bitmap; /** * if bitmap size is not 32*32 create scaled bitmap */ if (inputBitmap.getWidth() != 32 || inputBitmap.getHeight() != 32) { Log.d(TAG, "bitmap resized to 32x32"); bitmap = Bitmap.createScaledBitmap(inputBitmap, 32, 32, false); } else { bitmap = inputBitmap; } /** * if bitmap is not ARGB_8888 format, copy bitmap with ARGB_8888 format */ if (!config.equals(Bitmap.Config.ARGB_8888)) { Bitmap bitmapARBG = bitmap.copy(Bitmap.Config.ARGB_8888, false); buffer = ByteBuffer.allocate(bitmapARBG.getByteCount()); bitmapARBG.copyPixelsToBuffer(buffer); bitmapARBG.recycle(); } else { buffer = ByteBuffer.allocate(bitmap.getByteCount()); bitmap.copyPixelsToBuffer(buffer); } return buffer.array(); }
From source file:Main.java
public static Bitmap fastblur(Context context, Bitmap sentBitmap, int radius) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); }/*from w w w .ja v a 2s.co m*/ int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int temp = 256 * divsum; int dv[] = new int[temp]; for (i = 0; i < temp; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }
From source file:Main.java
/** * http://stackoverflow.com/questions/2067955/fast-bitmap-blur-for-android-sdk * http://incubator.quasimondo.com///w ww . ja v a 2 s . c o m * * @param sentBitmap * @param scale * @param radius * @return */ public static Bitmap fastBlur(Bitmap sentBitmap, float scale, int radius) { int width = Math.round(sentBitmap.getWidth() * scale); int height = Math.round(sentBitmap.getHeight() * scale); sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false); Bitmap img = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return null; } int w = img.getWidth(); int h = img.getHeight(); int[] pix = new int[w * h]; img.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[yi] = 0xff000000 | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } img.setPixels(pix, 0, w, 0, 0, w, h); return img; }
From source file:Main.java
public static Bitmap fastblur(Bitmap sentBitmap, int radius) { int width = Math.round(sentBitmap.getWidth()); int height = Math.round(sentBitmap.getHeight()); sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false); Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); }//from w ww . j av a2s . c o m int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int a[] = new int[wh]; int rsum, gsum, bsum, asum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][4]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum, aoutsum; int rinsum, ginsum, binsum, ainsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); sir[3] = 0xff & (p >> 24); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; asum += sir[3] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; ainsum += sir[3]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; aoutsum += sir[3]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; a[yi] = dv[asum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; asum -= aoutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; aoutsum -= sir[3]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); sir[3] = 0xff & (p >> 24); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; ainsum += sir[3]; rsum += rinsum; gsum += ginsum; bsum += binsum; asum += ainsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; aoutsum += sir[3]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; ainsum -= sir[3]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = ainsum = routsum = goutsum = boutsum = aoutsum = rsum = gsum = bsum = asum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; sir[3] = a[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; asum += a[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; ainsum += sir[3]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; aoutsum += sir[3]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { pix[yi] = (dv[asum] << 24) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; asum -= aoutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; aoutsum -= sir[3]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; sir[3] = a[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; ainsum += sir[3]; rsum += rinsum; gsum += ginsum; bsum += binsum; asum += ainsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; aoutsum += sir[3]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; ainsum -= sir[3]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }
From source file:com.dunrite.xpaper.utility.Utils.java
/** * TODO: DEPRECATE// www . j a v a 2 s . c om * Combines two images into one while also coloring each separate image * * @param background the main background drawable * @param foreground the drawable in the front of the background] * @param context current context * @return colorized and combined drawable * * can add a 3rd parameter 'String loc' if you want to save the new image. * left some code to do that at the bottom */ public static Drawable combineImages(Drawable background, Drawable foreground, Drawable deviceMisc, int color1, int color2, String type, Context context) { Bitmap cs; Bitmap device = null; int width; int height; //convert from drawable to bitmap Bitmap back = ((BitmapDrawable) background).getBitmap(); back = back.copy(Bitmap.Config.ARGB_8888, true); Bitmap x = ((BitmapDrawable) foreground).getBitmap(); x = x.copy(Bitmap.Config.ARGB_8888, true); if (type.equals("device")) { device = ((BitmapDrawable) deviceMisc).getBitmap(); device = device.copy(Bitmap.Config.ARGB_8888, true); } //initialize Canvas if (type.equals("preview") || type.equals("device")) { width = back.getWidth() / 2; height = back.getHeight() / 2; } else { width = back.getWidth(); height = back.getHeight(); } cs = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas comboImage = new Canvas(cs); //Filter for Background Paint paint1 = new Paint(); paint1.setFilterBitmap(false); paint1.setColorFilter(new PorterDuffColorFilter(color1, PorterDuff.Mode.SRC_ATOP)); //Filter for Foreground Paint paint2 = new Paint(); paint2.setFilterBitmap(false); paint2.setColorFilter(new PorterDuffColorFilter(color2, PorterDuff.Mode.SRC_ATOP)); //Draw both images if (type.equals("preview") || type.equals("device")) { if (type.equals("device")) comboImage.drawBitmap( Bitmap.createScaledBitmap(device, device.getWidth() / 2, device.getHeight() / 2, true), 0, 0, null); comboImage.drawBitmap(Bitmap.createScaledBitmap(back, back.getWidth() / 2, back.getHeight() / 2, true), 0, 0, paint1); comboImage.drawBitmap(Bitmap.createScaledBitmap(x, x.getWidth() / 2, x.getHeight() / 2, true), 0, 0, paint2); } else { comboImage.drawBitmap(back, 0, 0, paint1); comboImage.drawBitmap(x, 0, 0, paint2); } return new BitmapDrawable(context.getResources(), cs); }
From source file:Main.java
/** * Stack Blur v1.0 from//from w w w.j a va 2 s. c o m * http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html * Java Author: Mario Klingemann <mario at quasimondo.com> * http://incubator.quasimondo.com * <p/> * created Feburary 29, 2004 * Android port : Yahel Bouaziz <yahel at kayenko.com> * http://www.kayenko.com * ported april 5th, 2012 * <p/> * This is a compromise between Gaussian Blur and Box blur * It creates much better looking blurs than Box Blur, but is * 7x faster than my Gaussian Blur implementation. * <p/> * I called it Stack Blur because this describes best how this * filter works internally: it creates a kind of moving stack * of colors whilst scanning through the image. Thereby it * just has to add one new block of color to the right side * of the stack and remove the leftmost color. The remaining * colors on the topmost layer of the stack are either added on * or reduced by one, depending on if they are on the right or * on the left side of the stack. * <p/> * If you are using this algorithm in your code please add * the following line: * Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> */ public static Bitmap fastblur(Bitmap sentBitmap, float scale, int radius) { int width = Math.round(sentBitmap.getWidth() * scale); int height = Math.round(sentBitmap.getHeight() * scale); sentBitmap = Bitmap.createScaledBitmap(sentBitmap, width, height, false); Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = radius + radius + 1; int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = radius + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + radius]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -radius * w; for (i = -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[i + radius]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - radius + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } Log.e("pix", w + " " + h + " " + pix.length); bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); }
From source file:com.dunrite.xpaper.utility.Utils.java
public static Drawable combineImages2(Drawable background, Drawable foreground, Drawable deviceMisc, int backgroundCol, int foregroundCol, String type, Context context) { Bitmap cs;//w ww . ja va 2 s. co m Bitmap device = null; int width; int height; //TEXTURE TESTING String textureLocation = ""; Bitmap foregroundTexture = null; //TODO: will need some type of way to know which location to put the texture (foreground/background/both) // String textureLocation = "foreground"; // type = ""; //TODO: will need some type of way to know which foreground texture drawable to pull from // Bitmap foregroundTexture = ((BitmapDrawable) ContextCompat.getDrawable(context, R.drawable.texture_bamboo)).getBitmap(); // foregroundTexture = foregroundTexture.copy(Bitmap.Config.ARGB_8888, true); //convert from drawable to bitmap Bitmap back = ((BitmapDrawable) background).getBitmap(); back = back.copy(Bitmap.Config.ARGB_8888, true); Bitmap fore = ((BitmapDrawable) foreground).getBitmap(); fore = fore.copy(Bitmap.Config.ARGB_8888, true); if (type.equals("device")) { device = ((BitmapDrawable) deviceMisc).getBitmap(); device = device.copy(Bitmap.Config.ARGB_8888, true); } //initialize Canvas if (type.equals("preview") || type.equals("device")) { width = back.getWidth() / 2; height = back.getHeight() / 2; } else { width = back.getWidth(); height = back.getHeight(); } cs = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas comboImage = new Canvas(cs); Paint paint1 = new Paint(); paint1.setFilterBitmap(false); //Filter for Background if (textureLocation.equals("background") || textureLocation.equals("both")) { paint1.setColorFilter(new PorterDuffColorFilter(backgroundCol, PorterDuff.Mode.DST_ATOP)); } else { paint1.setColorFilter(new PorterDuffColorFilter(backgroundCol, PorterDuff.Mode.SRC_ATOP)); } //Filter for Foreground Paint paint2 = new Paint(); paint2.setFilterBitmap(false); if (textureLocation.equals("foreground") || textureLocation.equals("both")) { //DIFFICULT CASE //create new canvas to combine Canvas foreCanvas = new Canvas(fore); //set up paint for texture Paint paintTexture = new Paint(); paintTexture.setFilterBitmap(false); paintTexture.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN)); //draw our combination foreCanvas.drawBitmap(foregroundTexture, 0, 0, paintTexture); //set up theme for outer image paint2.setColorFilter(new PorterDuffColorFilter(foregroundCol, PorterDuff.Mode.DST_IN)); } else { paint2.setColorFilter(new PorterDuffColorFilter(foregroundCol, PorterDuff.Mode.SRC_ATOP)); } //Draw both images if (type.equals("preview") || type.equals("device")) { if (type.equals("device") && device != null) { comboImage.drawBitmap( Bitmap.createScaledBitmap(device, device.getWidth() / 2, device.getHeight() / 2, true), 0, 0, null); device.recycle(); } comboImage.drawBitmap(Bitmap.createScaledBitmap(back, back.getWidth() / 2, back.getHeight() / 2, true), 0, 0, paint1); comboImage.drawBitmap(Bitmap.createScaledBitmap(fore, fore.getWidth() / 2, fore.getHeight() / 2, true), 0, 0, paint2); } else { comboImage.drawBitmap(back, 0, 0, paint1); comboImage.drawBitmap(fore, 0, 0, paint2); } back.recycle(); fore.recycle(); return new BitmapDrawable(context.getResources(), cs); }
From source file:com.balieiro.facebook.FriendItem.java
/** * The credit of the image processing performed by this method belongs * to the author of this site://from w w w . j a v a2s. c o m * http://www.piwai.info/transparent-jpegs-done-right/ * There is an amazing explanation on how to perform this kind of * images transformations. */ private static Bitmap getRoundedBitmap(Bitmap source, int pictureMask) { BitmapFactory.Options options = new BitmapFactory.Options(); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { // Starting with Honeycomb, we can load the bitmap as mutable. options.inMutable = true; } // We could also use ARGB_4444, but not RGB_565 (we need an alpha layer). options.inPreferredConfig = Bitmap.Config.ARGB_8888; Bitmap bitmap; if (source.isMutable()) { bitmap = source; } else { bitmap = source.copy(Bitmap.Config.ARGB_8888, true); source.recycle(); } // The bitmap is opaque, we need to enable alpha compositing. bitmap.setHasAlpha(true); Canvas canvas = new Canvas(bitmap); Bitmap mask = BitmapFactory.decodeResource(MyFacebookApp.getContext().getResources(), pictureMask); Paint paint = new Paint(); paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN)); canvas.drawBitmap(mask, 0, 0, paint); // We do not need the mask bitmap anymore. mask.recycle(); return bitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap fastblur(Context context, Bitmap sentBitmap, float radius) { if (Build.VERSION.SDK_INT > 16 && (!Build.MODEL.contains("google_sdk") && !Build.MODEL.contains("Emulator") && !Build.MODEL.contains("Android SDK") && !Build.FINGERPRINT.contains("vbox86p"))) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius /* e.g. 3.f */); script.setInput(input);//w w w . j av a 2 s. c om script.forEach(output); output.copyTo(bitmap); return bitmap; } radius *= 0.1; return blurfast(sentBitmap, (int) radius); // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> /* try { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); radius *= 0.8; if (radius < 1) { return (null); } int w = bitmap.getWidth(); int h = bitmap.getHeight(); int[] pix = new int[w * h]; Log.e("pix", w + " " + h + " " + pix.length); bitmap.getPixels(pix, 0, w, 0, 0, w, h); int wm = w - 1; int hm = h - 1; int wh = w * h; int div = (int) (radius + radius + 1); int r[] = new int[wh]; int g[] = new int[wh]; int b[] = new int[wh]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int vmin[] = new int[Math.max(w, h)]; int divsum = (div + 1) >> 1; divsum *= divsum; int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = (i / divsum); } yw = yi = 0; int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; int r1 = (int) (radius + 1); int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = (int) -radius; i <= radius; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[((int) (i + radius))]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = (int) radius; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = (int) (stackpointer - radius + div); sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = (int) Math.min(x + radius + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = (p & 0x0000ff); rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[(stackpointer) % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = (int) (-radius * w); for (i = (int) -radius; i <= radius; i++) { yi = Math.max(0, yp) + x; sir = stack[((int) (i + radius))]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = (int) radius; for (y = 0; y < h; y++) { // Preserve alpha channel: ( 0xff000000 & pix[yi] ) pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = (int) (stackpointer - radius + div); sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } bitmap.setPixels(pix, 0, w, 0, 0, w, h); return (bitmap); } catch (OutOfMemoryError ex) { return sentBitmap; }*/ }