CSharp examples for System:Math Geometry
fast Atan
/* //from w w w . ja v a 2s .c o m * PROJECT: NyARToolkit * -------------------------------------------------------------------------------- * The NyARToolkit is Java edition ARToolKit class library. * Copyright (C)2016 Ryo Iizuka * * NyARToolkit is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as publishe * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * NyARToolkit is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. * * As a special exception, the copyright holders of this library give you * permission to link this library with independent modules to produce an * executable, regardless of the license terms of these independent modules, and to * copy and distribute the resulting executable under terms of your choice, * provided that you also meet, for each linked independent module, the terms and * conditions of the license of that module. An independent module is a module * which is neither derived from nor based on this library. If you modify this * library, you may extend this exception to your version of the library, but you * are not obligated to do so. If you do not wish to do so, delete this exception * statement from your version. * */ using System; public class Main{ public static double fastAtan2(double y, double x) { if (x == 0.0f) { if (y > 0.0f) { return (Math.PI / 2); } if (y < 0.0f) { return -(Math.PI / 2); } return 0.0f; } double atan; double z = y / x; if (z * z < 1.0f) { atan = z / (1.0f + 0.28f * z * z); if (x < 0.0f) { if (y < 0.0f) { return atan - Math.PI; } return atan + Math.PI; } } else { atan = (Math.PI / 2) - z / (z * z + 0.28f); if (y < 0.0f) { return atan - Math.PI; } } return atan; } }