Android examples for Graphics:Bitmap Blur
Creates a blurred version of the given Bitmap.
/*/*from www . ja v a 2s . co m*/ * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import android.graphics.Bitmap; import android.os.SystemClock; import android.util.Log; public class Main{ private static final String TAG = "BitmapUtils"; private static boolean DBG = true; private static final int RED_MASK = 0xff0000; private static final int RED_MASK_SHIFT = 16; private static final int GREEN_MASK = 0x00ff00; private static final int GREEN_MASK_SHIFT = 8; private static final int BLUE_MASK = 0x0000ff; /** * Creates a blurred version of the given Bitmap. * * @param bitmap the input bitmap, presumably a 96x96 pixel contact * thumbnail. */ public static Bitmap blur(Bitmap bitmap) { if (DBG) log("blur()..."); long startTime = SystemClock.uptimeMillis(); if (bitmap == null) { Log.w(TAG, "blur: null bitmap"); return null; } if (DBG) log("- input bitmap: " + bitmap.getWidth() + " x " + bitmap.getHeight()); // The bitmap we pass to gaussianBlur() needs to have a width // that's a power of 2, so scale up to 128x128. final int scaledSize = 128; bitmap = Bitmap.createScaledBitmap(bitmap, scaledSize, scaledSize, true /* filter */); if (DBG) log("- after resize: " + bitmap.getWidth() + " x " + bitmap.getHeight()); bitmap = gaussianBlur(bitmap); if (DBG) log("- after blur: " + bitmap.getWidth() + " x " + bitmap.getHeight()); long endTime = SystemClock.uptimeMillis(); if (DBG) log("blur() done (elapsed = " + (endTime - startTime) + " msec)"); return bitmap; } private static void log(String msg) { Logger.d(TAG, msg); } /** * Apply a gaussian blur filter, and return a new (blurred) bitmap * that's the same size as the input bitmap. * * @param source input bitmap, whose width must be a power of 2 */ public static Bitmap gaussianBlur(Bitmap source) { int width = source.getWidth(); int height = source.getHeight(); if (DBG) log("gaussianBlur(): input: " + width + " x " + height); // Create a source and destination buffer for the image. int numPixels = width * height; int[] in = new int[numPixels]; int[] tmp = new int[numPixels]; // Get the source pixels as 32-bit ARGB. source.getPixels(in, 0, width, 0, 0, width, height); // Gaussian is a separable kernel, so it is decomposed into a horizontal // and vertical pass. // The filter function applies the kernel across each row and transposes // the output. // Hence we apply it twice to provide efficient horizontal and vertical // convolution. // The filter discards the alpha channel. gaussianBlurFilter(in, tmp, width, height); gaussianBlurFilter(tmp, in, width, height); // Return a bitmap scaled to the desired size. Bitmap filtered = Bitmap.createBitmap(in, width, height, Bitmap.Config.ARGB_8888); source.recycle(); return filtered; } private static void gaussianBlurFilter(int[] in, int[] out, int width, int height) { // This function is currently hardcoded to blur with RADIUS = 4. // (If you change RADIUS, you'll have to change the weights[] too.) final int RADIUS = 4; final int[] weights = { 13, 23, 32, 39, 42, 39, 32, 23, 13 }; // Adds up to 256 int inPos = 0; int widthMask = width - 1; // width must be a power of two. for (int y = 0; y < height; ++y) { // Compute the alpha value. int alpha = 0xff; // Compute output values for the row. int outPos = y; for (int x = 0; x < width; ++x) { int red = 0; int green = 0; int blue = 0; for (int i = -RADIUS; i <= RADIUS; ++i) { int argb = in[inPos + (widthMask & (x + i))]; int weight = weights[i + RADIUS]; red += weight * ((argb & RED_MASK) >> RED_MASK_SHIFT); green += weight * ((argb & GREEN_MASK) >> GREEN_MASK_SHIFT); blue += weight * (argb & BLUE_MASK); } // Output the current pixel. out[outPos] = (alpha << 24) | ((red >> 8) << RED_MASK_SHIFT) | ((green >> 8) << GREEN_MASK_SHIFT) | (blue >> 8); outPos += height; } inPos += width; } } }