Android examples for android.opengl:OpenGL
optimize For 2D OpenGL
import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; import android.opengl.GLES11; public class Main{ private static boolean sEnableVertexArray = false; private static boolean sEnableTextures = false; private static boolean sEnableTextureCoordArray = false; private static boolean sEnableBlend = false; public static void optimizeFor2D() { disableMultiSample();/*from w w w . j a v a 2 s.c om*/ disableStencilTest(); disableAlphaTest(); disableDepthTest(); disableLightning(); disableCullFace(); disableDither(); disableFog(); enableTextureCoordArray(); enableVertexArray(); enableTextures(); enableBlend(); } public static void disableMultiSample() { GLES11.glDisable(GL11.GL_MULTISAMPLE); } public static void disableStencilTest() { GLES11.glDisable(GL11.GL_STENCIL_TEST); } public static void disableAlphaTest() { GLES11.glDisable(GL11.GL_ALPHA_TEST); } public static void disableDepthTest() { GLES11.glDisable(GL11.GL_DEPTH_TEST); } public static void disableLightning() { GLES11.glDisable(GL11.GL_LIGHTING); } public static void disableCullFace() { GLES11.glDisable(GL11.GL_CULL_FACE); } public static void disableDither() { GLES11.glDisable(GL11.GL_DITHER); } public static void disableFog() { GLES11.glDisable(GL11.GL_FOG); } public static void enableTextureCoordArray() { if (!GLHelper.sEnableTextureCoordArray) { GLHelper.sEnableTextureCoordArray = true; GLES11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); } } public static void enableVertexArray() { if (!GLHelper.sEnableVertexArray) { GLHelper.sEnableVertexArray = true; GLES11.glEnableClientState(GL11.GL_VERTEX_ARRAY); } } public static void enableTextures() { if (!GLHelper.sEnableTextures) { GLHelper.sEnableTextures = true; GLES11.glEnable(GL11.GL_TEXTURE_2D); } } public static void enableBlend() { if (!GLHelper.sEnableBlend) { GLHelper.sEnableBlend = true; GLES11.glEnable(GL11.GL_BLEND); GLES11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } } }