Android examples for android.opengl:OpenGL Texture
init OpenGL Textures
//package com.java2s; import java.nio.FloatBuffer; import android.opengl.GLES20; public class Main { private static final int FSIZE = Float.SIZE / Byte.SIZE; private static int program; private static int ma_texCoord; private static int u_Sampler; private static int u_alpha; private static FloatBuffer texBuffer; public static void initTextures() { // /*from w ww . j av a 2 s .c om*/ int[] vertexTexCoord = new int[1]; GLES20.glGenBuffers(1, vertexTexCoord, 0); // GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vertexTexCoord[0]); GLES20.glBufferData(GLES20.GL_ARRAY_BUFFER, FSIZE * texBuffer.limit(), texBuffer, GLES20.GL_DYNAMIC_DRAW); GLES20.glVertexAttribPointer(ma_texCoord, 2, GLES20.GL_FLOAT, false, 0, 0); GLES20.glEnableVertexAttribArray(ma_texCoord); // // int[] textures = new int[1]; GLES20.glGenTextures(1, textures, 0); // loadTexture(textures[0], "u_Sampler"); } // private static void loadTexture(int texture, String sampler) { // u_Sampler u_Sampler = GLES20.glGetUniformLocation(program, sampler); if (u_Sampler == -1) { throw new RuntimeException("u_Sampler"); } u_alpha = GLES20.glGetUniformLocation(program, "u_alpha"); if (u_alpha == -1) { throw new RuntimeException("u_alpha"); } GLES20.glActiveTexture(GLES20.GL_TEXTURE0); // 0 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); // // GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); } }