Android examples for android.opengl:OpenGL Texture
Create a new OpenGL texture and set it up
/**/*ww w . j a v a 2 s .c o m*/ * Copyright 2015 Michael Leahy / TyphonRT, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //package com.java2s; import static android.opengl.GLES20.*; public class Main { private static final ThreadLocal<int[]> s_CREATE_TEXTURE_ID = new ThreadLocal<int[]>(); /** * Create a new texture and set it up */ public static int createTexture(int internalFormat, int width, int height) { int[] texture = s_CREATE_TEXTURE_ID.get(); if (texture == null) { texture = new int[1]; s_CREATE_TEXTURE_ID.set(texture); } glGenTextures(1, texture, 0); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); return texture[0]; } }