Here you can find the source of createBlurredBitmap(final Bitmap sentBitmap)
Parameter | Description |
---|---|
sentBitmap | The Bitmap to blur. |
public static final Bitmap createBlurredBitmap(final Bitmap sentBitmap)
//package com.java2s; /*/*from www . j a va2s.co m*/ * Copyright (C) 2012 Andrew Neal Licensed under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law * or agreed to in writing, software distributed under the License is * distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY * KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ import android.graphics.Bitmap; public class Main { private static final int DEFAULT_BLUR_RADIUS = 8; /** * Takes a bitmap and creates a new slightly blurry version of it. * * @param sentBitmap The {@link Bitmap} to blur. * @return A blurred version of the given {@link Bitmap}. */ public static final Bitmap createBlurredBitmap(final Bitmap sentBitmap) { if (sentBitmap == null) { return null; } // Stack Blur v1.0 from // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html // // Java Author: Mario Klingemann <mario at quasimondo.com> // http://incubator.quasimondo.com // created Feburary 29, 2004 // Android port : Yahel Bouaziz <yahel at kayenko.com> // http://www.kayenko.com // ported april 5th, 2012 // This is a compromise between Gaussian Blur and Box blur // It creates much better looking blurs than Box Blur, but is // 7x faster than my Gaussian Blur implementation. // // I called it Stack Blur because this describes best how this // filter works internally: it creates a kind of moving stack // of colors whilst scanning through the image. Thereby it // just has to add one new block of color to the right side // of the stack and remove the leftmost color. The remaining // colors on the topmost layer of the stack are either added on // or reduced by one, depending on if they are on the right or // on the left side of the stack. // // If you are using this algorithm in your code please add // the following line: // // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com> final Bitmap mBitmap = sentBitmap .copy(sentBitmap.getConfig(), true); final int w = mBitmap.getWidth(); final int h = mBitmap.getHeight(); final int[] pix = new int[w * h]; mBitmap.getPixels(pix, 0, w, 0, 0, w, h); final int wm = w - 1; final int hm = h - 1; final int wh = w * h; final int div = DEFAULT_BLUR_RADIUS + DEFAULT_BLUR_RADIUS + 1; final int r[] = new int[wh]; final int g[] = new int[wh]; final int b[] = new int[wh]; final int vmin[] = new int[Math.max(w, h)]; int rsum, gsum, bsum, x, y, i, p, yp, yi, yw; int divsum = div + 1 >> 1; divsum *= divsum; final int dv[] = new int[256 * divsum]; for (i = 0; i < 256 * divsum; i++) { dv[i] = i / divsum; } yw = yi = 0; final int[][] stack = new int[div][3]; int stackpointer; int stackstart; int[] sir; int rbs; final int r1 = DEFAULT_BLUR_RADIUS + 1; int routsum, goutsum, boutsum; int rinsum, ginsum, binsum; for (y = 0; y < h; y++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; for (i = -DEFAULT_BLUR_RADIUS; i <= DEFAULT_BLUR_RADIUS; i++) { p = pix[yi + Math.min(wm, Math.max(i, 0))]; sir = stack[i + DEFAULT_BLUR_RADIUS]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = p & 0x0000ff; rbs = r1 - Math.abs(i); rsum += sir[0] * rbs; gsum += sir[1] * rbs; bsum += sir[2] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } } stackpointer = DEFAULT_BLUR_RADIUS; for (x = 0; x < w; x++) { r[yi] = dv[rsum]; g[yi] = dv[gsum]; b[yi] = dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - DEFAULT_BLUR_RADIUS + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (y == 0) { vmin[x] = Math.min(x + DEFAULT_BLUR_RADIUS + 1, wm); } p = pix[yw + vmin[x]]; sir[0] = (p & 0xff0000) >> 16; sir[1] = (p & 0x00ff00) >> 8; sir[2] = p & 0x0000ff; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer % div]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi++; } yw += w; } for (x = 0; x < w; x++) { rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0; yp = -DEFAULT_BLUR_RADIUS * w; for (i = -DEFAULT_BLUR_RADIUS; i <= DEFAULT_BLUR_RADIUS; i++) { yi = Math.max(0, yp) + x; sir = stack[i + DEFAULT_BLUR_RADIUS]; sir[0] = r[yi]; sir[1] = g[yi]; sir[2] = b[yi]; rbs = r1 - Math.abs(i); rsum += r[yi] * rbs; gsum += g[yi] * rbs; bsum += b[yi] * rbs; if (i > 0) { rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; } else { routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; } if (i < hm) { yp += w; } } yi = x; stackpointer = DEFAULT_BLUR_RADIUS; for (y = 0; y < h; y++) { pix[yi] = 0xff000000 | dv[rsum] << 16 | dv[gsum] << 8 | dv[bsum]; rsum -= routsum; gsum -= goutsum; bsum -= boutsum; stackstart = stackpointer - DEFAULT_BLUR_RADIUS + div; sir = stack[stackstart % div]; routsum -= sir[0]; goutsum -= sir[1]; boutsum -= sir[2]; if (x == 0) { vmin[y] = Math.min(y + r1, hm) * w; } p = x + vmin[y]; sir[0] = r[p]; sir[1] = g[p]; sir[2] = b[p]; rinsum += sir[0]; ginsum += sir[1]; binsum += sir[2]; rsum += rinsum; gsum += ginsum; bsum += binsum; stackpointer = (stackpointer + 1) % div; sir = stack[stackpointer]; routsum += sir[0]; goutsum += sir[1]; boutsum += sir[2]; rinsum -= sir[0]; ginsum -= sir[1]; binsum -= sir[2]; yi += w; } } mBitmap.setPixels(pix, 0, w, 0, 0, w, h); return mBitmap; } }