Transparency.OPAQUE has the following syntax.
static final int OPAQUE
In the following code shows how to use Transparency.OPAQUE field.
import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Transparency; import java.awt.image.BufferedImage; //from ww w . java 2 s . c o m public class Main { public static void main(String[] argv) throws Exception { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); // Create an image that does not support transparency BufferedImage bimage = gc.createCompatibleImage(100, 100, Transparency.OPAQUE); } }