GraphicsEnvironment.getLocalGraphicsEnvironment() has the following syntax.
public static GraphicsEnvironment getLocalGraphicsEnvironment()
In the following code shows how to use GraphicsEnvironment.getLocalGraphicsEnvironment() method.
import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; // ww w .j av a2s . c o m public class Main { public static void main(String[] args) { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice defaultScreen = ge.getDefaultScreenDevice(); GraphicsConfiguration[] configurations = defaultScreen.getConfigurations(); System.out.println("Default screen device: " + defaultScreen.getIDstring()); for (int i = 0; i < configurations.length; i++) { System.out.println(" Configuration " + (i + 1)); System.out.println(" " + configurations[i].getColorModel()); } } }
The code above generates the following result.