GraphicsConfiguration.createCompatibleVolatileImage(int width, int height) has the following syntax.
public VolatileImage createCompatibleVolatileImage(int width, int height)
In the following code shows how to use GraphicsConfiguration.createCompatibleVolatileImage(int width, int height) method.
import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.HeadlessException; import java.awt.Image; import java.awt.image.BufferedImage; import java.awt.image.VolatileImage; /*w w w . j a v a2 s .c om*/ import javax.swing.ImageIcon; public class Main { public static BufferedImage toBufferedImage(Image image) { if (image instanceof BufferedImage) { return (BufferedImage)image; } // This code ensures that all the pixels in the image are loaded image = new ImageIcon(image).getImage(); // Create a buffered image with a format that's compatible with the screen BufferedImage bimage = null; GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); try { GraphicsDevice gs = ge.getDefaultScreenDevice(); GraphicsConfiguration gc = gs.getDefaultConfiguration(); VolatileImage vbimage = gc.createCompatibleVolatileImage(200,200); } catch (HeadlessException e) { // The system does not have a screen } return bimage; } }