C++ provides another form of access: the friend.
Friends come in three varieties:
By creating a friend function, you grant the function the access privileges that a class member function has.
The first step is to place a prototype in the class declaration and prefix the declaration with the keyword friend:
friend Time operator*(double m, const Time & t); // goes in class declaration
This prototype has two implications:
operator*() function is declared in the class declaration, but it is not a member function. So it isn't invoked by using the membership operator and it has the same access rights as a member function.
The second step is to write the function definition.
Because it is not a member function, you don't use the ClassName:: qualifier.
You don't use the friend keyword in the definition.
The definition should look like this:
Time operator*(double m, const Time & t) // friend not used in definition
{
Time result;
long totalminutes = t.hours * mult * 60 +t. minutes * mult;
result.hours = totalminutes / 60;
result.minutes = totalminutes % 60;
return result;
}
To make a function a friend of a class, you must declare it as such within the class
definition using the friend
keyword.
It's the class that determines its friends; there's no way to make a function a friend of a class from outside the class definition. A friend function can be a global function or it can be a member of another class. By definition a function can't be a friend of the class of which it is a member so access specifiers don't apply to the friends of a class.
The following code shows how to implement a friend function in the Box class to compute the surface area of a Box object.
To make the function a friend, you must declare it as such within the Box class definition.
Here's a version that does that:
#include <iostream>
#include <memory>
// w w w. ja v a 2 s . c om
class Box {
private:
double length;
double width;
double height;
public:
// Constructors
Box(double lv = 1.0, double wv = 1.0, double hv = 1.0);
double volume(); // Function to calculate the volume of a box
friend double surfaceArea(const Box& aBox); // Friend function for the surface area
};
// Constructor definition
Box::Box(double lv, double wv, double hv) : length(lv), width(wv), height(hv) {
std::cout << "Box constructor called." << std::endl;
}
// Function to calculate the volume of a box
double Box::volume()
{
return length*width*height;
}
int main()
{
Box box1 {2.2, 1.1, 0.5}; // An arbitrary box
Box box2; // A default box
auto pBox3 = std::make_shared<Box>(15.0, 20.0, 8.0); // Box on the heap
std::cout << "Volume of box1 = " << box1.volume() << std::endl;
std::cout << "Surface area of box1 = " << surfaceArea(box1) << std::endl;
std::cout << "Volume of box2 = "<< box2.volume() << std::endl;
std::cout << "Surface area of box2 = " << surfaceArea(box2) << std::endl;
std::cout << "Volume of box3 = " << pBox3->volume() << std::endl;
std::cout << "Surface area of box3 = " << surfaceArea(*pBox3) << std::endl;
}
// friend function to calculate the surface area of a Box object
double surfaceArea(const Box& aBox)
{
return 2.0*(aBox.length*aBox.width + aBox.length*aBox.height +aBox.height*aBox.width);
}
The code above generates the following result.
The First Version of Overloading <<
.
#include <iostream>
// w ww . j av a2 s.c o m
class Time {
private:
int hours;
int minutes;
public:
Time();
Time(int h, int m = 0);
void AddMin(int m);
void AddHr(int h);
void Reset(int h = 0, int m = 0);
Time operator+(const Time & t) const;
Time operator-(const Time & t) const;
Time operator*(double n) const;
friend Time operator*(double m, const Time & t)
{ return t * m; } // inline definition
friend std::ostream & operator<<(std::ostream & os, const Time & t);
};
Time::Time()
{
hours = minutes = 0;
}
Time::Time(int h, int m )
{
hours = h;
minutes = m;
}
void Time::AddMin(int m)
{
minutes += m;
hours += minutes / 60;
minutes %= 60;
}
void Time::AddHr(int h)
{
hours += h;
}
void Time::Reset(int h, int m)
{
hours = h;
minutes = m;
}
Time Time::operator+(const Time & t) const
{
Time sum;
sum.minutes = minutes + t.minutes;
sum.hours = hours + t.hours + sum.minutes / 60;
sum.minutes %= 60;
return sum;
}
Time Time::operator-(const Time & t) const
{
Time diff;
int tot1, tot2;
tot1 = t.minutes + 60 * t.hours;
tot2 = minutes + 60 * hours;
diff.minutes = (tot2 - tot1) % 60;
diff.hours = (tot2 - tot1) / 60;
return diff;
}
Time Time::operator*(double mult) const
{
Time result;
long totalminutes = hours * mult * 60 + minutes * mult;
result.hours = totalminutes / 60;
result.minutes = totalminutes % 60;
return result;
}
std::ostream & operator<<(std::ostream & os, const Time & t)
{
os << t.hours << " hours, " << t.minutes << " minutes";
return os;
}
int main()
{
using std::cout;
using std::endl;
Time dinner_time(3, 35);
Time movie_time(2, 48);
Time temp;
cout << dinner_time<<"; " << movie_time << endl;
temp = dinner_time + movie_time; // operator+()
cout << "dinner_time + movie_time: " << temp << endl;
temp = dinner_time* 1.17; // member operator*()
cout << "dinner_time * 1.17: " << temp << endl;
cout << "10.0 * movie_time: " << 10.0 * movie_time << endl;
return 0;
}
The code above generates the following result.
The following code uses friend function to overload comparison operators.
#include <cstring> // string.h for some
#include <iostream>
using std::ostream;
using std::istream;
using std::cin; /*from w w w . j a v a2s. co m*/
using std::cout;
class String {
private:
char * str; // pointer to string
int len; // length of string
static int num_strings; // number of objects
static const int CINLIM = 80; // cin input limit
public:
// constructors and other methods
String(const char * s); // constructor
String(); // default constructor
String(const String &); // copy constructor
~String(); // destructor
int length () const { return len; }
// overloaded operator methods
String & operator=(const String &);
String & operator=(const char *);
char & operator[](int i);
const char & operator[](int i) const;
// overloaded operator friends
friend bool operator<(const String &st, const String &st2);
friend bool operator>(const String &st1, const String &st2);
friend bool operator==(const String &st, const String &st2);
friend ostream & operator<<(ostream & os, const String & st);
friend istream & operator>>(istream & is, String & st);
// static function
static int HowMany();
};
// initializing static class member
int String::num_strings = 0;
// static method
int String::HowMany()
{
return num_strings;
}
// class methods
String::String(const char * s) // construct String from C string
{
len = std::strlen(s); // set size
str = new char[len + 1]; // allot storage
std::strcpy(str, s); // initialize pointer
num_strings++; // set object count
}
String::String() // default constructor
{
len = 4;
str = new char[1];
str[0] = '\0'; // default string
num_strings++;
}
String::String(const String & st)
{
num_strings++; // handle static member update
len = st.len; // same length
str = new char [len + 1]; // allot space
std::strcpy(str, st.str); // copy string to new location
}
String::~String() // necessary destructor
{
--num_strings; // required
delete [] str; // required
}
// overloaded operator methods
// assign a String to a String
String & String::operator=(const String & st)
{
if (this == &st)
return *this;
delete [] str;
len = st.len;
str = new char[len + 1];
std::strcpy(str, st.str);
return *this;
}
// assign a C string to a String
String & String::operator=(const char * s)
{
delete [] str;
len = std::strlen(s);
str = new char[len + 1];
std::strcpy(str, s);
return *this;
}
// read-write char access for non-const String
char & String::operator[](int i)
{
return str[i];
}
// read-only char access for const String
const char & String::operator[](int i) const
{
return str[i];
}
// overloaded operator friends
bool operator<(const String &st1, const String &st2)
{
return (std::strcmp(st1.str, st2.str) < 0);
}
bool operator>(const String &st1, const String &st2)
{
return st2 < st1;
}
bool operator==(const String &st1, const String &st2)
{
return (std::strcmp(st1.str, st2.str) == 0);
}
// simple String output
ostream & operator<<(ostream & os, const String & st)
{
os << st.str;
return os;
}
// quick and dirty String input
istream & operator>>(istream & is, String & st)
{
char temp[String::CINLIM];
is.get(temp, String::CINLIM);
if (is)
st = temp;
while (is && is.get() != '\n')
continue;
return is;
}
const int SIZE = 10;
const int MaxLen =81;
using std::cout;
using std::cin;
using std::endl;
int main() {
String name;
cout <<"Your name:\n>> ";
cin >> name;
cout << name << ", please enter up to " << SIZE
<< " short sayings < empty line to quit>:\n";
String sayings[SIZE]; // array of objects
char temp[MaxLen]; // temporary string storage
int i;
for (i = 0; i < SIZE; i++) {
cout << i+1 << ": ";
cin.get(temp, MaxLen);
while (cin && cin.get() != '\n')
continue;
if (!cin || temp[0] == '\0') // empty line?
break; // i not incremented
else
sayings[i] = temp; // overloaded assignment
}
int total = i; // total # of lines read
if ( total > 0) {
cout << "Here are your sayings:\n";
for (i = 0; i < total; i++)
cout << sayings[i][0] << ": " << sayings[i] << endl;
int shortest = 0;
int first = 0;
for (i = 1; i < total; i++) {
if (sayings[i].length() < sayings[shortest].length())
shortest = i;
if (sayings[i] < sayings[first])
first = i;
}
cout << sayings[shortest] << endl;;
cout << sayings[first] << endl;
cout << String::HowMany() << " String objects. \n";
}
return 0;
}
The code above generates the following result.