16.117.3D | ||||
16.117.1. | Define light and Material for 3D object | |||
16.117.2. | Use 3D in Your Application | |||
16.117.3. | A simple 3D model | |||
16.117.4. | MeshGeometry3D | |||
16.117.5. | GeometryModel3D with MeshGeometry3D | |||
16.117.6. | GeometryModel3D Geometry Material | |||
16.117.7. | Setup Viewport3D.Camera | |||
16.117.8. | DiffuseMaterial Demo | |||
16.117.9. | AmbientLight Demo | |||
16.117.10. | Draw a 3D Model | |||
16.117.11. | Point light | |||
16.117.12. | Directional light | |||
16.117.13. | Spot light | |||
16.117.14. | Ambient light | |||
16.117.15. | Specular Material | |||
16.117.16. | Diffuse Material | |||
16.117.17. | Interact with 3D Objects |