Shape rotation : Canvas Draw « Dojo toolkit « JavaScript Tutorial






<html>
  <head>
    <script type="text/javascript">
      var djConfig = {
        baseScriptUri : "js/dojo/",
        parseOnLoad : true
      };
    </script>
    <script type="text/javascript" src="js/dojo/dojo/dojo.js"></script>
    <script>
      dojo.require("dojox.gfx");
      function testIt() {
        var s = dojox.gfx.createSurface("my", 320, 240);
        var t = s.createPolyline([ {x:160,y:15}, {x:110,y:65},{x:210,y:65}, {x:160,y:15} ]).setFill([0, 255, 0, 1]);
        
                
        window.setInterval(function() {
          t.applyTransform(dojox.gfx.matrix.rotategAt(5, 155, 50));
        }, 100);

      }
    </script>
  </head>
  <body onLoad="testIt();">
        <div id="my"></div>
  </body>
</html>








29.87.Canvas Draw
29.87.1.Draw 3D ball
29.87.2.Draw line
29.87.3.Draw polygon
29.87.4.Draw rectangle
29.87.5.Draw stroke
29.87.6.Create Ellipse
29.87.7.Draw text
29.87.8.Fill text
29.87.9.Shape rotation