<html>
<head>
<title>Example</title>
<script type="text/javascript">
/*
* xbObjects.js
* $Revision: 1.2 $ $Date: 2003/02/07 16:04:20 $
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Bob Clary code.
*
* The Initial Developer of the Original Code is
* Bob Clary.
* Portions created by the Initial Developer are Copyright (C) 2000
* the Initial Developer. All Rights Reserved.
*
* Contributor(s): Bob Clary <bc@bclary.com>
*
* ***** END LICENSE BLOCK ***** */
/*
ChangeLog: 2001-12-19 - bclary - changed xbException init method to
remove possible exception due to permission denied issues
in gecko 0.9.5+
*/
function _Classes()
{
if (typeof(_classes) != 'undefined')
throw('Only one instance of _Classes() can be created');
function registerClass(className, parentClassName)
{
if (!className)
throw('xbObjects.js:_Classes::registerClass: className missing');
if (className in _classes)
return;
if (className != 'xbObject' && !parentClassName)
parentClassName = 'xbObject';
if (!parentClassName)
parentClassName = null;
else if ( !(parentClassName in _classes))
throw('xbObjects.js:_Classes::registerClass: parentClassName ' + parentClassName + ' not defined');
// evaluating and caching the prototype object in registerClass
// works so long as we are dealing with 'normal' source files
// where functions are created in the global context and then
// statements executed. when evaling code blocks as in xbCOM,
// this no longer works and we need to defer the prototype caching
// to the defineClass method
_classes[className] = { 'classConstructor': null, 'parentClassName': parentClassName };
}
_Classes.prototype.registerClass = registerClass;
function defineClass(className, prototype_func)
{
var p;
if (!className)
throw('xbObjects.js:_Classes::defineClass: className not given');
var classRef = _classes[className];
if (!classRef)
throw('xbObjects.js:_Classes::defineClass: className ' + className + ' not registered');
if (classRef.classConstructor)
return;
classRef.classConstructor = eval( className );
var childPrototype = classRef.classConstructor.prototype;
var parentClassName = classRef.parentClassName;
if (parentClassName)
{
var parentClassRef = _classes[parentClassName];
if (!parentClassRef)
throw('xbObjects.js:_Classes::defineClass: parentClassName ' + parentClassName + ' not registered');
if (!parentClassRef.classConstructor)
{
// force parent's prototype to be created by creating a dummy instance
// note constructor must handle 'default' constructor case
var dummy;
eval('dummy = new ' + parentClassName + '();');
}
var parentPrototype = parentClassRef.classConstructor.prototype;
for (p in parentPrototype)
{
switch (p)
{
case 'isa':
case 'classRef':
case 'parentPrototype':
case 'parentConstructor':
case 'inheritedFrom':
break;
default:
childPrototype[p] = parentPrototype[p];
break;
}
}
}
prototype_func();
childPrototype.isa = className;
childPrototype.classRef = classRef;
// cache method implementor info
childPrototype.inheritedFrom = new Object();
if (parentClassName)
{
for (p in parentPrototype)
{
switch (p)
{
case 'isa':
case 'classRef':
case 'parentPrototype':
case 'parentConstructor':
case 'inheritedFrom':
break;
default:
if (childPrototype[p] == parentPrototype[p] && parentPrototype.inheritedFrom[p])
{
childPrototype.inheritedFrom[p] = parentPrototype.inheritedFrom[p];
}
else
{
childPrototype.inheritedFrom[p] = parentClassName;
}
break;
}
}
}
}
_Classes.prototype.defineClass = defineClass;
}
// create global instance
var _classes = new _Classes();
// register root class xbObject
_classes.registerClass('xbObject');
function xbObject()
{
_classes.defineClass('xbObject', _prototype_func);
this.init();
function _prototype_func()
{
// isa is set by defineClass() to the className
// Note that this can change dynamically as the class is cast
// into it's ancestors...
xbObject.prototype.isa = null;
// classref is set by defineClass() to point to the
// _classes entry for this class. This allows access
// the original _class's entry no matter how it has
// been recast.
// *** This will never change!!!! ***
xbObject.prototype.classRef = null;
xbObject.prototype.inheritedFrom = new Object();
function init() { }
xbObject.prototype.init = init;
function destroy() {}
xbObject.prototype.destroy = destroy;
function parentMethod(method, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10)
{
// find who implemented this method
var className = this.isa;
var parentClassName = _classes[className].classConstructor.prototype.inheritedFrom[method];
var tempMethod = _classes[parentClassName].classConstructor.prototype[method];
// 'cast' this into the implementor of the method
// so that if parentMethod is called by the parent's method,
// the search for it's implementor will start there and not
// cause infinite recursion
this.isa = parentClassName;
var retVal = tempMethod.call(this, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10);
this.isa = className;
return retVal;
}
xbObject.prototype.parentMethod = parentMethod;
function isInstanceOf(otherClassConstructor)
{
var className = this.isa;
var otherClassName = otherClassConstructor.prototype.isa;
while (className)
{
if (className == otherClassName)
return true;
className = _classes[className].parentClassName;
}
return false;
}
xbObject.prototype.isInstanceOf = isInstanceOf;
}
}
// eof: xbObjects.js
</script>
</head>
<body>
<script type="text/javascript">
_classes.registerClass("BaseClass");
function BaseClass(sColor) {
_classes.defineClass("BaseClass", prototypeFunction);
this.init(sColor);
function prototypeFunction() {
BaseClass.prototype.init = function (sColor) {
this.parentMethod("init");
this.color = sColor;
};
BaseClass.prototype.sayColor = function () {
alert(this.color);
};
}
}
var objA = new BaseClass("red");
objA.sayColor();
</script>
</body>
</html>