1. multithreading with java swing for a simple 2d animation stackoverflow.commy final goal for this application is to animate several items in the same JPanel at a different speed using a thread for each item.the first part is done however the ... |
2. Thread Vs javax.swing.Timer, controlling game animation in Java? stackoverflow.comI have this very straight forward question regarding Thread and Timer classes in Java as a way of creating game animations. Which is better of the two? What are really the ... |
3. How to pause / resume Java Threads stackoverflow.comI am making a Tic Tac Toe Program in java because i am learning java and i thought a simple project would be a great place to start. This is my ... |
4. Animation swingworker threading and timer stackoverflow.comI must animate two graphs. Both graphs are related. |
5. How do I show a animated GIF image using a thread stackoverflow.comI am trying to implement an image using the method below, so that when the send action is performed, the GIF image should show within a specified time(As implemented by the ... |
6. thread animation problem coderanch.comThat wasnt supposed to happen. I've created a dialog that displays a status bar that is updated by a thread every 100 ms. Its just to show the user a msg (that is updated everytime the thread executes). This does work but the screen doesnt update immediately, and by the time the entire dialog is loaded the operation is on its ... |
7. animation using threads dilemma coderanch.comimport java.applet.*; import java.awt.*; public class FinalProject extends Applet implements Runnable { private int index = 0; int[] vert = {220,210,200,190,180}; private int sleep = 100; public void start() { index = 0; } public void paint(Graphics gr) { gr.drawRoundRect(55,50,60,60,80,80); gr.drawLine(15,150,160,150);//arms gr.drawLine(85,210,40,310);//legs gr.drawLine(85,210,130,310); gr.drawLine(85,110,85,210);//torso gr.drawLine(160,150,160,vert[index]); //yoyo string 160,200 gr.drawLine(15,150,15,vert[index]); //yoyo string 200 gr.drawRoundRect(8,vert[index],20,20,20,20);//yoyo gr.drawRoundRect(150,vert[index],20,20,20,20);//yoyo ++index; if(index == 4) index = 0; ... |
8. How to pass variable back from thread for animation java-forums.orgHello how do I pass a variable (ScrollX) back from a thread to animate a ball bouncing around on a Jpanel... The following code has everything working except I cannot figure out how to pass the position variable back to paintcomponent so when i repaint it does not move... Also the only way I could get the paintcomponent to work on ... |