1. What buffering strategy should I use for my 2D scrolling map? stackoverflow.comSo, I'm creating a 2d top-down game in Java. I'm following instructions from Java 2D: Hardware Accelerating - Part 2 - Buffer Strategies to take advantage of hardware acceleration. Basically, what ... |
2. Java ScrollPane on Buffered Image stackoverflow.comSo I have 4 classes, in my paint program and I am trying to add scrollbars to the canvas so that I can scroll around, When I make my buffered Image ... |
3. BufferedImage to JScrollPane coderanch.comHello :-) I am really interested in this thread as I have run into similar problems I am trying to get a map of hexes drawn onto a BufferedImage 500 x 500 pixels in size, and then display this within a JScrollPane, so that this map can be scrolled by the user. My problem is that my current attempt does not ... |
4. Scrolling BufferedImage coderanch.comOK, I will provide some details. Here is my JPanel: public abstract class SimulationView2D extends JPanel implements Observer{ protected BufferedImage canvas; protected Space2D space; private double scale = 1; private boolean grainBoundary = false; private boolean nucleons = false; public SimulationView2D(Space2D space){ this.space = space; canvas = new BufferedImage(space.getXsize(), space.getYsize(), BufferedImage.TYPE_INT_RGB); this.addMouseWheelListener(new MouseWheelHandler()); } public final void update(Observable o, Object object){ ... |