Performance « JPanel « Java Swing Q&A





1. PaintComponent Takes a Long Time, Ties up the Swing Event Dispatch Thread    stackoverflow.com

I've customized a JPanel that displays a large, complicated diagram. Depending on the size of the data, it can take a few minutes to render in paintComponent(). I'm looking for ...

2. Best performance option for drawing from a sprite sheet using Java Swing    stackoverflow.com

I'm creating a graphical roguelike game using Java. In the game, I'm painting a 2d array of Tile objects onto a JPanel. These Tile objects represent the ground. I have a ...

3. Paint player and landscape in game?    stackoverflow.com

I'm just playing around making a little game to get some more experience in java. The panel that contains all the visual stuff has a 2 dimensional array as a grid ...

4. Efficient Methods of Rapidly Redrawing a Map (Java / JPanel)    stackoverflow.com

I'm currently working on a simple 2D top-down shooter in which you maneuver your character around a map. The graphics are still very much in the "testing" phase (solid colors and ...