Screen « Icon Image « Java Swing Q&A





1. How can I inherit the system's anti-alias setting for painting text to off-screen images like swing does?    stackoverflow.com

When I run my swing GUI applications under Java 6, they automatically use my configured sub-pixel anti-alias settings for all fonts. The result is much improved over standard AA options. But ...

2. Java - drawing many images with Graphics.drawImage() and 2-screen buffer strategy distorts and cuts images    stackoverflow.com

I am using a loop to invoke double buffering painting. This, together with overriding my only Panel's repaint method, is designed to pass complete control of repaint to my loop ...

3. Drawn images do not stay on screen    stackoverflow.com

I am drawing onto a JPanel using getGraphics and the drawLine and fillOval commands but it is very temperamental when running the program. However, when I debug it it draws ...

4. abt fullScreen repainting of Images in java    coderanch.com

hi...... my javaGame aplt is just downloading an img and sound file and simaltaneosly it showing the images and playing related action sounds.It gives me proper output when this GameAplt's width & height is say 200 & 200. But i want to play my GameAplt on fullScreen(FS) ie 800*600 pixels, so for that i did the needful. And now u can ...

5. could not see the image on the screen    coderanch.com

6. how to resize image to screen size    coderanch.com

7. view image in full screen    coderanch.com

8. Showing Images in Splash Screen    coderanch.com

Dear Ranchers, I'm doing a test Splash Screen in Java Swings using NetBeans. I couldn't load the image in the Window This the code I'm using.. Please help me to fix this public splashScreen() { //initComponents(); JWindow splash = new JWindow(); JPanel content = (JPanel) splash.getContentPane(); // set the window's bounds, centering the window int width = 455; int height = ...

9. Output image file and displaying it on screen    coderanch.com

Here a example: import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.*; public class ImageScreen extends JPanel{ private static final long serialVersionUID = 1L; private BufferedImage image; public ImageScreen() throws Exception { setMinimumSize(new Dimension(400,200)); try { //Load the image image = ImageIO.read(new File("C:/image.png")); } catch (IOException e) { e.printStackTrace(); } } @Override public void ...





11. displaying image into screen !    java-forums.org

hi i have basically made the frame of code - got the image of my card i have my button now my problem is that i want to display the array of images that i made to go into the screen - the images are 13 but i don't no how to do this :( i have tried everything - it ...

12. Can't show images onto the screen    java-forums.org

Can't show images onto the screen Hi All, I am new to Java and am trying to build a small program to display the images corresponding to an item selected by the user from the list. The problem I am facing is the overridden paintComponent method in a subclass of JPanel never gets called and so the images are ...