Move « Icon Image « Java Swing Q&A





1. 2D Java Game. Moving sprite above tiled images    stackoverflow.com

->Short Introduction, you can SKIP this part

I'm glad to be able to finally post on this platform, because I for myself have gained so much knowledge through this community; just by ...

2. Swing GUI to show moving images    stackoverflow.com

How should I show file transfer using moving images in Swing?

3. How can I set the image to move at the given speed?    stackoverflow.com

I have an image of a man that moves in x-axis. Now I want to move the man with its corresponding speed of 5 meter/s with delta time which is in ...

5. Move an image across a screen ?    coderanch.com

Hi Avin, This type of animation is usually done by painting the image in different positions accross the screen between the two points. Generally a for loop with a Thread.sleep( x milis ) will do the trick. Be aware however that if you don't put this painting into a background thread your application will be "frozen" to user input while the ...

7. Moving graphics and text over an image    coderanch.com

Send in the new coordinates for the 'balloon', set them in the graphic component and 'repaint' the component. You can generate the new location coordinates with mouse code or with animation (thread/swing timer) event code. The main idea is to expose the variables (as instance variables) that you want to be able to set from outside the graphic component and manipulate ...

8. Moving Icon    coderanch.com

Hi Ritchie and thanks. Well the basic problem is this. I want to create a game which would allow me to calculate the time taken for a user to click on the icon I have generated and store it into a database. The user would first input his/her name and age, click on the start button, see the generated icon in ...

9. Creating and moving dots\icons on GUI    coderanch.com

I'm making a little aquarium game, where I want the user to be able to see the fish when it appears. So there will be the aquarium itself, then 1 fish, 2 fish and later there can be lots of them, moving around in the water. My problem is how to create and move the fish around with a timer. By ...





10. AffineTransform make an image move    coderanch.com

import java.awt.*; import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.io.*; import javax.swing.*; public class Mobility extends JPanel { BufferedImage image; public Mobility(BufferedImage image) { this.image = image; } protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2 = (Graphics2D)g; int iw = image.getWidth(); int ih = image.getHeight(); double x = 50; double y = 50; AffineTransform at = AffineTransform.getTranslateInstance(x, y); at.rotate(Math.PI/6, iw/2, ih/2); g2.drawRenderedImage(image, ...

11. ordering moving images in swing    java-forums.org

I have an app, where I display few images in a frame. We can move images. Images are in order they are loaded, so that if we drag one image over other than one which got loaded later, gets on the top. But I want the one to be dragged to get on top, irrespective of when it was loaded. (i.e ...

12. Displaying moving images    java-forums.org

Hi everyone. I am new to Java Swing and want to develop a swing code to show a moving image along with static images just like the file transfer box which is shown when you are copying(not the progress bar). Any help in terms of examples to demonstrate the same will be helpful for the same.

13. Curiosity killed my moving .gif image    java-forums.org

Greetings, first of all: I'm doing this all for fun and it's Sunday so you'll understand that my question is extremly urgent with a tight deadline ;-) Java can draw moving .gif images (see the code below), but, if I make a copy of the Image retrieved from an ImageIcon and draw the copy of the Image, nothing moves anymore; see ...