Download Boise Demo Free Java Code

Description

A very rough game demo using Cocos2d and stand in graphics.

Icons

Boise Demo

Source Files

The download file Boise_Demo-master.zip has the following entries.


.gitignore//from   w ww  .  j  a va2s .  c o m
Boise_Demo/Boise_Demo.xcodeproj/project.pbxproj
Boise_Demo/Boise_Demo.xcodeproj/project.xcworkspace/contents.xcworkspacedata
Boise_Demo/Boise_Demo.xcodeproj/project.xcworkspace/xcuserdata/Jareeedo.xcuserdatad/UserInterfaceState.xcuserstate
Boise_Demo/Boise_Demo.xcodeproj/xcuserdata/Jareeedo.xcuserdatad/xcdebugger/Breakpoints.xcbkptlist
Boise_Demo/Boise_Demo.xcodeproj/xcuserdata/Jareeedo.xcuserdatad/xcschemes/Boise_Demo.xcscheme
Boise_Demo/Boise_Demo.xcodeproj/xcuserdata/Jareeedo.xcuserdatad/xcschemes/xcschememanagement.plist
Boise_Demo/Boise_Demo/AppDelegate.h
Boise_Demo/Boise_Demo/AppDelegate.mm
Boise_Demo/Boise_Demo/BackgroundLayer.h
Boise_Demo/Boise_Demo/BackgroundLayer.mm
Boise_Demo/Boise_Demo/BoiseMediumFont.fnt
Boise_Demo/Boise_Demo/BoiseMediumFont.png
Boise_Demo/Boise_Demo/Box2DSprite.h
Boise_Demo/Boise_Demo/Box2DSprite.mm
Boise_Demo/Boise_Demo/CommonProtocols.h
Boise_Demo/Boise_Demo/Constants.h
Boise_Demo/Boise_Demo/DogPlayerObject.h
Boise_Demo/Boise_Demo/DogPlayerObject.mm
Boise_Demo/Boise_Demo/DogPlayerObject.plist
Boise_Demo/Boise_Demo/Dogs.plist
Boise_Demo/Boise_Demo/Dogs.png
Boise_Demo/Boise_Demo/EnemyObject.h
Boise_Demo/Boise_Demo/EnemyObject.mm
Boise_Demo/Boise_Demo/GLES-Render.h
Boise_Demo/Boise_Demo/GLES-Render.mm
Boise_Demo/Boise_Demo/GameConfig.h
Boise_Demo/Boise_Demo/GameManager.h
Boise_Demo/Boise_Demo/GameManager.mm
Boise_Demo/Boise_Demo/GameObject.h
Boise_Demo/Boise_Demo/GameObject.mm
Boise_Demo/Boise_Demo/GameScene.h
Boise_Demo/Boise_Demo/GameScene.mm
Boise_Demo/Boise_Demo/GameplayLayer.h
Boise_Demo/Boise_Demo/GameplayLayer.mm
Boise_Demo/Boise_Demo/Internationale.mp3
Boise_Demo/Boise_Demo/MasterSpriteAtlas.plist
Boise_Demo/Boise_Demo/MasterSpriteAtlas.png
Boise_Demo/Boise_Demo/OrbObject.plist
Boise_Demo/Boise_Demo/PackTextures.sh
Boise_Demo/Boise_Demo/PowerupObject.h
Boise_Demo/Boise_Demo/PowerupObject.mm
Boise_Demo/Boise_Demo/Prefix.pch
Boise_Demo/Boise_Demo/Resources/Default.png
Boise_Demo/Boise_Demo/Resources/Icon-72.png
Boise_Demo/Boise_Demo/Resources/Icon-Small-50.png
Boise_Demo/Boise_Demo/Resources/Icon-Small.png
Boise_Demo/Boise_Demo/Resources/Icon-Small@2x.png
Boise_Demo/Boise_Demo/Resources/Icon.png
Boise_Demo/Boise_Demo/Resources/Icon@2x.png
Boise_Demo/Boise_Demo/Resources/Info.plist
Boise_Demo/Boise_Demo/Resources/blocks.png
Boise_Demo/Boise_Demo/Resources/fps_images.png
Boise_Demo/Boise_Demo/Resources/iTunesArtwork
Boise_Demo/Boise_Demo/RootViewController.h
Boise_Demo/Boise_Demo/RootViewController.m
Boise_Demo/Boise_Demo/SlugObject.plist
Boise_Demo/Boise_Demo/bricks_blue_small.png
Boise_Demo/Boise_Demo/fire.png
Boise_Demo/Boise_Demo/fire.pvr
Boise_Demo/Boise_Demo/healthbar.png
Boise_Demo/Boise_Demo/libs/Box2D/Box2D.h
Boise_Demo/Boise_Demo/libs/Box2D/Collision/Shapes/b2CircleShape.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/Shapes/b2CircleShape.h
Boise_Demo/Boise_Demo/libs/Box2D/Collision/Shapes/b2PolygonShape.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/Shapes/b2PolygonShape.h
Boise_Demo/Boise_Demo/libs/Box2D/Collision/Shapes/b2Shape.h
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2BroadPhase.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2BroadPhase.h
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2CollideCircle.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2CollidePolygon.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2Collision.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2Collision.h
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2Distance.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2Distance.h
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2DynamicTree.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2DynamicTree.h
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2TimeOfImpact.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Collision/b2TimeOfImpact.h
Boise_Demo/Boise_Demo/libs/Box2D/Common/b2BlockAllocator.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Common/b2BlockAllocator.h
Boise_Demo/Boise_Demo/libs/Box2D/Common/b2Math.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Common/b2Math.h
Boise_Demo/Boise_Demo/libs/Box2D/Common/b2Settings.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Common/b2Settings.h
Boise_Demo/Boise_Demo/libs/Box2D/Common/b2StackAllocator.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Common/b2StackAllocator.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2CircleContact.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2CircleContact.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2Contact.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2Contact.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2ContactSolver.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2ContactSolver.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2NullContact.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2PolygonContact.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2PolygonContact.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2TOISolver.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Contacts/b2TOISolver.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2DistanceJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2DistanceJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2FrictionJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2FrictionJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2GearJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2GearJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2Joint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2Joint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2LineJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2LineJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2MouseJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2MouseJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2PrismaticJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2PrismaticJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2PulleyJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2PulleyJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2RevoluteJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2RevoluteJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2WeldJoint.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/Joints/b2WeldJoint.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2Body.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2Body.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2ContactManager.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2ContactManager.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2Fixture.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2Fixture.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2Island.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2Island.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2TimeStep.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2World.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2World.h
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2WorldCallbacks.cpp
Boise_Demo/Boise_Demo/libs/Box2D/Dynamics/b2WorldCallbacks.h
Boise_Demo/Boise_Demo/libs/CocosDenshion/CDAudioManager.h
Boise_Demo/Boise_Demo/libs/CocosDenshion/CDAudioManager.m
Boise_Demo/Boise_Demo/libs/CocosDenshion/CDConfig.h
Boise_Demo/Boise_Demo/libs/CocosDenshion/CDOpenALSupport.h
Boise_Demo/Boise_Demo/libs/CocosDenshion/CDOpenALSupport.m
Boise_Demo/Boise_Demo/libs/CocosDenshion/CocosDenshion.h
Boise_Demo/Boise_Demo/libs/CocosDenshion/CocosDenshion.m
Boise_Demo/Boise_Demo/libs/CocosDenshion/SimpleAudioEngine.h
Boise_Demo/Boise_Demo/libs/CocosDenshion/SimpleAudioEngine.m
Boise_Demo/Boise_Demo/libs/FontLabel/FontLabel.h
Boise_Demo/Boise_Demo/libs/FontLabel/FontLabel.m
Boise_Demo/Boise_Demo/libs/FontLabel/FontLabelStringDrawing.h
Boise_Demo/Boise_Demo/libs/FontLabel/FontLabelStringDrawing.m
Boise_Demo/Boise_Demo/libs/FontLabel/FontManager.h
Boise_Demo/Boise_Demo/libs/FontLabel/FontManager.m
Boise_Demo/Boise_Demo/libs/FontLabel/ZAttributedString.h
Boise_Demo/Boise_Demo/libs/FontLabel/ZAttributedString.m
Boise_Demo/Boise_Demo/libs/FontLabel/ZAttributedStringPrivate.h
Boise_Demo/Boise_Demo/libs/FontLabel/ZFont.h
Boise_Demo/Boise_Demo/libs/FontLabel/ZFont.m
Boise_Demo/Boise_Demo/libs/LICENSE_Box2D.txt
Boise_Demo/Boise_Demo/libs/LICENSE_CocosDenshion.txt
Boise_Demo/Boise_Demo/libs/LICENSE_FontLabel.txt
Boise_Demo/Boise_Demo/libs/LICENSE_TouchJSON.txt
Boise_Demo/Boise_Demo/libs/LICENSE_cocos2d.txt
Boise_Demo/Boise_Demo/libs/TouchJSON/CDataScanner.h
Boise_Demo/Boise_Demo/libs/TouchJSON/CDataScanner.m
Boise_Demo/Boise_Demo/libs/TouchJSON/Extensions/CDataScanner_Extensions.h
Boise_Demo/Boise_Demo/libs/TouchJSON/Extensions/CDataScanner_Extensions.m
Boise_Demo/Boise_Demo/libs/TouchJSON/Extensions/NSDictionary_JSONExtensions.h
Boise_Demo/Boise_Demo/libs/TouchJSON/Extensions/NSDictionary_JSONExtensions.m
Boise_Demo/Boise_Demo/libs/TouchJSON/JSON/CJSONDeserializer.h
Boise_Demo/Boise_Demo/libs/TouchJSON/JSON/CJSONDeserializer.m
Boise_Demo/Boise_Demo/libs/TouchJSON/JSON/CJSONScanner.h
Boise_Demo/Boise_Demo/libs/TouchJSON/JSON/CJSONScanner.m
Boise_Demo/Boise_Demo/libs/TouchJSON/JSON/CJSONSerializer.h
Boise_Demo/Boise_Demo/libs/TouchJSON/JSON/CJSONSerializer.m
Boise_Demo/Boise_Demo/libs/TouchJSON/JSON/JSONRepresentation.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCAction.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCAction.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionCamera.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionCamera.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionEase.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionEase.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionGrid.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionGrid.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionGrid3D.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionGrid3D.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionInstant.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionInstant.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionInterval.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionInterval.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionManager.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionManager.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionPageTurn3D.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionPageTurn3D.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionProgressTimer.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionProgressTimer.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionTiledGrid.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionTiledGrid.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionTween.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCActionTween.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCAnimation.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCAnimation.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCAnimationCache.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCAnimationCache.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCAtlasNode.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCAtlasNode.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCBlockSupport.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCBlockSupport.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCCamera.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCCamera.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCConfiguration.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCConfiguration.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCDirector.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCDirector.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCDrawingPrimitives.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCDrawingPrimitives.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCGrabber.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCGrabber.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCGrid.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCGrid.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCLabelAtlas.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCLabelAtlas.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCLabelBMFont.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCLabelBMFont.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCLabelTTF.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCLabelTTF.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCLayer.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCLayer.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCMenu.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCMenu.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCMenuItem.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCMenuItem.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCMotionStreak.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCMotionStreak.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCNode.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCNode.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCParallaxNode.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCParallaxNode.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCParticleExamples.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCParticleExamples.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCParticleSystem.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCParticleSystem.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCParticleSystemPoint.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCParticleSystemPoint.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCParticleSystemQuad.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCParticleSystemQuad.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCProgressTimer.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCProgressTimer.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCProtocols.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCRenderTexture.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCRenderTexture.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCRibbon.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCRibbon.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCScene.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCScene.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCScheduler.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCScheduler.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCSprite.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCSprite.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCSpriteBatchNode.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCSpriteBatchNode.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCSpriteFrame.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCSpriteFrame.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCSpriteFrameCache.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCSpriteFrameCache.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTMXLayer.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTMXLayer.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTMXObjectGroup.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTMXObjectGroup.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTMXTiledMap.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTMXTiledMap.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTMXXMLParser.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTMXXMLParser.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTexture2D.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTexture2D.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTextureAtlas.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTextureAtlas.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTextureCache.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTextureCache.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTexturePVR.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTexturePVR.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTileMapAtlas.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTileMapAtlas.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTransition.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTransition.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTransitionPageTurn.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTransitionPageTurn.m
Boise_Demo/Boise_Demo/libs/cocos2d/CCTransitionRadial.h
Boise_Demo/Boise_Demo/libs/cocos2d/CCTransitionRadial.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/CCGL.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/CCNS.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/Mac/CCDirectorMac.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/Mac/CCDirectorMac.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/Mac/CCEventDispatcher.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/Mac/CCEventDispatcher.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/Mac/MacGLView.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/Mac/MacGLView.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/Mac/MacWindow.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/Mac/MacWindow.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/CCDirectorIOS.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/CCDirectorIOS.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/CCTouchDelegateProtocol.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/CCTouchDispatcher.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/CCTouchDispatcher.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/CCTouchHandler.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/CCTouchHandler.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/EAGLView.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/EAGLView.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/ES1Renderer.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/ES1Renderer.m
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/ESRenderer.h
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/glu.c
Boise_Demo/Boise_Demo/libs/cocos2d/Platforms/iOS/glu.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/CCArray.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/CCArray.m
Boise_Demo/Boise_Demo/libs/cocos2d/Support/CCFileUtils.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/CCFileUtils.m
Boise_Demo/Boise_Demo/libs/cocos2d/Support/CCProfiling.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/CCProfiling.m
Boise_Demo/Boise_Demo/libs/cocos2d/Support/CGPointExtension.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/CGPointExtension.m
Boise_Demo/Boise_Demo/libs/cocos2d/Support/OpenGL_Internal.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/TGAlib.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/TGAlib.m
Boise_Demo/Boise_Demo/libs/cocos2d/Support/TransformUtils.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/TransformUtils.m
Boise_Demo/Boise_Demo/libs/cocos2d/Support/ZipUtils.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/ZipUtils.m
Boise_Demo/Boise_Demo/libs/cocos2d/Support/base64.c
Boise_Demo/Boise_Demo/libs/cocos2d/Support/base64.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/ccCArray.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/ccUtils.c
Boise_Demo/Boise_Demo/libs/cocos2d/Support/ccUtils.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/uthash.h
Boise_Demo/Boise_Demo/libs/cocos2d/Support/utlist.h
Boise_Demo/Boise_Demo/libs/cocos2d/ccConfig.h
Boise_Demo/Boise_Demo/libs/cocos2d/ccMacros.h
Boise_Demo/Boise_Demo/libs/cocos2d/ccTypes.h
Boise_Demo/Boise_Demo/libs/cocos2d/cocos2d.h
Boise_Demo/Boise_Demo/libs/cocos2d/cocos2d.m
Boise_Demo/Boise_Demo/libs/cocoslive/CLScoreServerPost.h
Boise_Demo/Boise_Demo/libs/cocoslive/CLScoreServerPost.m
Boise_Demo/Boise_Demo/libs/cocoslive/CLScoreServerRequest.h
Boise_Demo/Boise_Demo/libs/cocoslive/CLScoreServerRequest.m
Boise_Demo/Boise_Demo/libs/cocoslive/cocoslive.h
Boise_Demo/Boise_Demo/libs/cocoslive/cocoslive.m
Boise_Demo/Boise_Demo/main.m
Boise_Demo/Boise_Demo/red_dog.plist
Boise_Demo/Boise_Demo/red_dog.png
Boise_Demo/Boise_Demo/smoke.png
Boise_Demo/Default-568h@2x.png
MasterSpriteAtlas.plist
MasterSpriteAtlas.png
MasterSpriteAtlas.tps
Misc_GameObjects.plist
Misc_GameObjects.png
Misc_GameObjects.tps
README
objects.png
red_dog.plist
red_dog.png
reddog.tps

Download

Click the following link to download Boise_Demo-master.zip.

Boise_Demo-master.zip




















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