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/* * Copyright (C) 2008 The Android Open Source Project *//from ww w . ja v a2 s . c o m * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.rbgrn.android.glwallpaperservice; import java.io.Writer; import java.util.ArrayList; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGL11; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; import javax.microedition.khronos.egl.EGLSurface; import javax.microedition.khronos.opengles.GL; import javax.microedition.khronos.opengles.GL10; import net.rbgrn.android.glwallpaperservice.BaseConfigChooser.ComponentSizeChooser; import net.rbgrn.android.glwallpaperservice.BaseConfigChooser.SimpleEGLConfigChooser; import android.opengl.GLSurfaceView; import android.service.wallpaper.WallpaperService; import android.util.Log; import android.view.SurfaceHolder; // Original code provided by Robert Green // http://www.rbgrn.net/content/354-glsurfaceview-adapted-3d-live-wallpapers public class GLWallpaperService extends WallpaperService { private static final String TAG = "GLWallpaperService"; @Override public Engine onCreateEngine() { return new GLEngine(); } public class GLEngine extends Engine { public final static int RENDERMODE_WHEN_DIRTY = 0; public final static int RENDERMODE_CONTINUOUSLY = 1; private GLThread mGLThread; private GLSurfaceView.EGLConfigChooser mEGLConfigChooser; private GLSurfaceView.EGLContextFactory mEGLContextFactory; private GLSurfaceView.EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; private GLSurfaceView.GLWrapper mGLWrapper; private int mDebugFlags; private int mEGLContextClientVersion; public GLEngine() { super(); } @Override public void onVisibilityChanged(boolean visible) { if (visible) { onResume(); } else { onPause(); } super.onVisibilityChanged(visible); } @Override public void onCreate(SurfaceHolder surfaceHolder) { super.onCreate(surfaceHolder); // Log.d(TAG, "GLEngine.onCreate()"); } @Override public void onDestroy() { super.onDestroy(); // Log.d(TAG, "GLEngine.onDestroy()"); mGLThread.requestExitAndWait(); } @Override public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) { // Log.d(TAG, "onSurfaceChanged()"); mGLThread.onWindowResize(width, height); super.onSurfaceChanged(holder, format, width, height); } @Override public void onSurfaceCreated(SurfaceHolder holder) { Log.d(TAG, "onSurfaceCreated()"); mGLThread.surfaceCreated(holder); super.onSurfaceCreated(holder); } @Override public void onSurfaceDestroyed(SurfaceHolder holder) { Log.d(TAG, "onSurfaceDestroyed()"); mGLThread.surfaceDestroyed(); super.onSurfaceDestroyed(holder); } /** * An EGL helper class. */ public void setGLWrapper(GLSurfaceView.GLWrapper glWrapper) { mGLWrapper = glWrapper; } public void setDebugFlags(int debugFlags) { mDebugFlags = debugFlags; } public int getDebugFlags() { return mDebugFlags; } public void setRenderer(GLSurfaceView.Renderer renderer) { checkRenderThreadState(); if (mEGLConfigChooser == null) { mEGLConfigChooser = new SimpleEGLConfigChooser(true, mEGLContextClientVersion); } if (mEGLContextFactory == null) { mEGLContextFactory = new DefaultContextFactory(mEGLContextClientVersion); } if (mEGLWindowSurfaceFactory == null) { mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); } mGLThread = new GLThread(renderer, mEGLConfigChooser, mEGLContextFactory, mEGLWindowSurfaceFactory, mGLWrapper); mGLThread.start(); } public void setEGLContextFactory(GLSurfaceView.EGLContextFactory factory) { checkRenderThreadState(); mEGLContextFactory = factory; } public void setEGLWindowSurfaceFactory(GLSurfaceView.EGLWindowSurfaceFactory factory) { checkRenderThreadState(); mEGLWindowSurfaceFactory = factory; } public void setEGLConfigChooser(GLSurfaceView.EGLConfigChooser configChooser) { checkRenderThreadState(); mEGLConfigChooser = configChooser; } public void setEGLConfigChooser(boolean needDepth) { setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth, mEGLContextClientVersion)); } public void setEGLConfigChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize) { setEGLConfigChooser( new ComponentSizeChooser(redSize, greenSize, blueSize, alphaSize, depthSize, stencilSize, mEGLContextClientVersion)); } public void setEGLContextClientVersion(int version) { checkRenderThreadState(); mEGLContextClientVersion = version; } public void setRenderMode(int renderMode) { mGLThread.setRenderMode(renderMode); } public int getRenderMode() { return mGLThread.getRenderMode(); } public void requestRender() { mGLThread.requestRender(); } public void onPause() { mGLThread.onPause(); } public void onResume() { mGLThread.onResume(); } public void queueEvent(Runnable r) { mGLThread.queueEvent(r); } private void checkRenderThreadState() { if (mGLThread != null) { throw new IllegalStateException("setRenderer has already been called for this instance."); } } } /** * Empty wrapper for {@link GLSurfaceView.Renderer}. * * @deprecated Use {@link GLSurfaceView.Renderer} instead. */ @Deprecated public interface Renderer extends GLSurfaceView.Renderer { } } class LogWriter extends Writer { private StringBuilder mBuilder = new StringBuilder(); @Override public void close() { flushBuilder(); } @Override public void flush() { flushBuilder(); } @Override public void write(char[] buf, int offset, int count) { for (int i = 0; i < count; i++) { char c = buf[offset + i]; if (c == '\n') { flushBuilder(); } else { mBuilder.append(c); } } } private void flushBuilder() { if (mBuilder.length() > 0) { Log.v("GLSurfaceView", mBuilder.toString()); mBuilder.delete(0, mBuilder.length()); } } } // ---------------------------------------------------------------------- /** * Empty wrapper for {@link GLSurfaceView.EGLContextFactory}. * * @deprecated Use {@link GLSurfaceView.EGLContextFactory} instead. */ @Deprecated interface EGLContextFactory extends GLSurfaceView.EGLContextFactory { } class DefaultContextFactory implements GLSurfaceView.EGLContextFactory { private static final int EGL_CONTEXT_CLIENT_VERSION = 0x3098; private int eglContextClientVersion; DefaultContextFactory(int eglContextClientVersion) { this.eglContextClientVersion = eglContextClientVersion; } public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, eglContextClientVersion, EGL10.EGL_NONE }; return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, eglContextClientVersion != 0 ? attrib_list : null); } public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { egl.eglDestroyContext(display, context); } } /** * Empty wrapper for {@link GLSurfaceView.EGLWindowSurfaceFactory}. * * @deprecated Use {@link GLSurfaceView.EGLWindowSurfaceFactory} instead. */ @Deprecated interface EGLWindowSurfaceFactory extends GLSurfaceView.EGLWindowSurfaceFactory { } class DefaultWindowSurfaceFactory implements GLSurfaceView.EGLWindowSurfaceFactory { public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow) { // this is a bit of a hack to work around Droid init problems - if you don't have this, it'll get hung up on orientation changes EGLSurface eglSurface = null; while (eglSurface == null) { try { eglSurface = egl.eglCreateWindowSurface(display, config, nativeWindow, null); } catch (Throwable t) { } finally { if (eglSurface == null) { try { Thread.sleep(10); } catch (InterruptedException t) { } } } } return eglSurface; } public void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface) { egl.eglDestroySurface(display, surface); } } /** * Empty wrapper for {@link GLSurfaceView.GLWrapper}. * * @deprecated Use {@link GLSurfaceView.GLWrapper} instead. */ @Deprecated interface GLWrapper extends GLSurfaceView.GLWrapper { } class EglHelper { private EGL10 mEgl; private EGLDisplay mEglDisplay; private EGLSurface mEglSurface; private EGLContext mEglContext; EGLConfig mEglConfig; private GLSurfaceView.EGLConfigChooser mEGLConfigChooser; private GLSurfaceView.EGLContextFactory mEGLContextFactory; private GLSurfaceView.EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; private GLSurfaceView.GLWrapper mGLWrapper; public EglHelper(GLSurfaceView.EGLConfigChooser chooser, GLSurfaceView.EGLContextFactory contextFactory, GLSurfaceView.EGLWindowSurfaceFactory surfaceFactory, GLSurfaceView.GLWrapper wrapper) { this.mEGLConfigChooser = chooser; this.mEGLContextFactory = contextFactory; this.mEGLWindowSurfaceFactory = surfaceFactory; this.mGLWrapper = wrapper; } /** * Initialize EGL for a given configuration spec. * * @param configSpec */ public void start() { // Log.d("EglHelper" + instanceId, "start()"); if (mEgl == null) { // Log.d("EglHelper" + instanceId, "getting new EGL"); /* * Get an EGL instance */ mEgl = (EGL10) EGLContext.getEGL(); } else { // Log.d("EglHelper" + instanceId, "reusing EGL"); } if (mEglDisplay == null) { // Log.d("EglHelper" + instanceId, "getting new display"); /* * Get to the default display. */ mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); } else { // Log.d("EglHelper" + instanceId, "reusing display"); } if (mEglConfig == null) { // Log.d("EglHelper" + instanceId, "getting new config"); /* * We can now initialize EGL for that display */ int[] version = new int[2]; mEgl.eglInitialize(mEglDisplay, version); mEglConfig = mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); } else { // Log.d("EglHelper" + instanceId, "reusing config"); } if (mEglContext == null) { // Log.d("EglHelper" + instanceId, "creating new context"); /* * Create an OpenGL ES context. This must be done only once, an OpenGL context is a somewhat heavy object. */ mEglContext = mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { throw new RuntimeException("createContext failed"); } } else { // Log.d("EglHelper" + instanceId, "reusing context"); } mEglSurface = null; } /* * React to the creation of a new surface by creating and returning an OpenGL interface that renders to that * surface. */ public GL createSurface(SurfaceHolder holder) { /* * The window size has changed, so we need to create a new surface. */ if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { /* * Unbind and destroy the old EGL surface, if there is one. */ mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); } /* * Create an EGL surface we can render into. */ mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, holder); if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) { throw new RuntimeException("createWindowSurface failed"); } /* * Before we can issue GL commands, we need to make sure the context is current and bound to a surface. */ if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { throw new RuntimeException("eglMakeCurrent failed."); } GL gl = mEglContext.getGL(); if (mGLWrapper != null) { gl = mGLWrapper.wrap(gl); } /* * if ((mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS))!= 0) { int configFlags = 0; Writer log = * null; if ((mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; } * if ((mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) { log = new LogWriter(); } gl = GLDebugHelper.wrap(gl, * configFlags, log); } */ return gl; } /** * Display the current render surface. * * @return false if the context has been lost. */ public boolean swap() { mEgl.eglSwapBuffers(mEglDisplay, mEglSurface); /* * Always check for EGL_CONTEXT_LOST, which means the context and all associated data were lost (For instance * because the device went to sleep). We need to sleep until we get a new surface. */ return mEgl.eglGetError() != EGL11.EGL_CONTEXT_LOST; } public void destroySurface() { if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT); mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); mEglSurface = null; } } public void finish() { if (mEglContext != null) { mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext); mEglContext = null; } if (mEglDisplay != null) { mEgl.eglTerminate(mEglDisplay); mEglDisplay = null; } } } class GLThread extends Thread { private final static boolean LOG_THREADS = false; public final static int DEBUG_CHECK_GL_ERROR = 1; public final static int DEBUG_LOG_GL_CALLS = 2; private final GLThreadManager sGLThreadManager = new GLThreadManager(); private GLThread mEglOwner; private GLSurfaceView.EGLConfigChooser mEGLConfigChooser; private GLSurfaceView.EGLContextFactory mEGLContextFactory; private GLSurfaceView.EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; private GLSurfaceView.GLWrapper mGLWrapper; public SurfaceHolder mHolder; private boolean mSizeChanged = true; // Once the thread is started, all accesses to the following member // variables are protected by the sGLThreadManager monitor public boolean mDone; private boolean mPaused; private boolean mHasSurface; private boolean mWaitingForSurface; private boolean mHaveEgl; private int mWidth; private int mHeight; private int mRenderMode; private boolean mRequestRender; private boolean mEventsWaiting; // End of member variables protected by the sGLThreadManager monitor. private GLSurfaceView.Renderer mRenderer; private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>(); private EglHelper mEglHelper; GLThread(GLSurfaceView.Renderer renderer, GLSurfaceView.EGLConfigChooser chooser, GLSurfaceView.EGLContextFactory contextFactory, GLSurfaceView.EGLWindowSurfaceFactory surfaceFactory, GLSurfaceView.GLWrapper wrapper) { super(); mDone = false; mWidth = 0; mHeight = 0; mRequestRender = true; mRenderMode = GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY; mRenderer = renderer; this.mEGLConfigChooser = chooser; this.mEGLContextFactory = contextFactory; this.mEGLWindowSurfaceFactory = surfaceFactory; this.mGLWrapper = wrapper; } @Override public void run() { setName("GLThread " + getId()); if (LOG_THREADS) { Log.i("GLThread", "starting tid=" + getId()); } try { guardedRun(); } catch (InterruptedException e) { // fall thru and exit normally } finally { sGLThreadManager.threadExiting(this); } } /* * This private method should only be called inside a synchronized(sGLThreadManager) block. */ private void stopEglLocked() { if (mHaveEgl) { mHaveEgl = false; mEglHelper.destroySurface(); sGLThreadManager.releaseEglSurface(this); } } private void guardedRun() throws InterruptedException { mEglHelper = new EglHelper(mEGLConfigChooser, mEGLContextFactory, mEGLWindowSurfaceFactory, mGLWrapper); try { GL10 gl = null; boolean tellRendererSurfaceCreated = true; boolean tellRendererSurfaceChanged = true; /* * This is our main activity thread's loop, we go until asked to quit. */ while (!isDone()) { /* * Update the asynchronous state (window size) */ int w = 0; int h = 0; boolean changed = false; boolean needStart = false; boolean eventsWaiting = false; synchronized (sGLThreadManager) { while (true) { // Manage acquiring and releasing the SurfaceView // surface and the EGL surface. if (mPaused) { stopEglLocked(); } if (!mHasSurface) { if (!mWaitingForSurface) { stopEglLocked(); mWaitingForSurface = true; sGLThreadManager.notifyAll(); } } else { if (!mHaveEgl) { if (sGLThreadManager.tryAcquireEglSurface(this)) { mHaveEgl = true; mEglHelper.start(); mRequestRender = true; needStart = true; } } } // Check if we need to wait. If not, update any state // that needs to be updated, copy any state that // needs to be copied, and use "break" to exit the // wait loop. if (mDone) { return; } if (mEventsWaiting) { eventsWaiting = true; mEventsWaiting = false; break; } if ((!mPaused) && mHasSurface && mHaveEgl && (mWidth > 0) && (mHeight > 0) && (mRequestRender || (mRenderMode == GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY))) { changed = mSizeChanged; w = mWidth; h = mHeight; mSizeChanged = false; mRequestRender = false; if (mHasSurface && mWaitingForSurface) { changed = true; mWaitingForSurface = false; sGLThreadManager.notifyAll(); } break; } // By design, this is the only place where we wait(). if (LOG_THREADS) { Log.i("GLThread", "waiting tid=" + getId()); } sGLThreadManager.wait(); } } // end of synchronized(sGLThreadManager) /* * Handle queued events */ if (eventsWaiting) { Runnable r; while ((r = getEvent()) != null) { r.run(); if (isDone()) { return; } } // Go back and see if we need to wait to render. continue; } if (needStart) { tellRendererSurfaceCreated = true; changed = true; } if (changed) { gl = (GL10) mEglHelper.createSurface(mHolder); tellRendererSurfaceChanged = true; } if (tellRendererSurfaceCreated) { mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); tellRendererSurfaceCreated = false; } if (tellRendererSurfaceChanged) { mRenderer.onSurfaceChanged(gl, w, h); tellRendererSurfaceChanged = false; } if ((w > 0) && (h > 0)) { /* draw a frame here */ mRenderer.onDrawFrame(gl); /* * Once we're done with GL, we need to call swapBuffers() to instruct the system to display the * rendered frame */ mEglHelper.swap(); Thread.sleep(10); } } } finally { /* * clean-up everything... */ synchronized (sGLThreadManager) { stopEglLocked(); mEglHelper.finish(); } } } private boolean isDone() { synchronized (sGLThreadManager) { return mDone; } } public void setRenderMode(int renderMode) { if (!((GLWallpaperService.GLEngine.RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY))) { throw new IllegalArgumentException("renderMode"); } synchronized (sGLThreadManager) { mRenderMode = renderMode; if (renderMode == GLWallpaperService.GLEngine.RENDERMODE_CONTINUOUSLY) { sGLThreadManager.notifyAll(); } } } public int getRenderMode() { synchronized (sGLThreadManager) { return mRenderMode; } } public void requestRender() { synchronized (sGLThreadManager) { mRequestRender = true; sGLThreadManager.notifyAll(); } } public void surfaceCreated(SurfaceHolder holder) { mHolder = holder; synchronized (sGLThreadManager) { if (LOG_THREADS) { Log.i("GLThread", "surfaceCreated tid=" + getId()); } mHasSurface = true; sGLThreadManager.notifyAll(); } } public void surfaceDestroyed() { synchronized (sGLThreadManager) { if (LOG_THREADS) { Log.i("GLThread", "surfaceDestroyed tid=" + getId()); } mHasSurface = false; sGLThreadManager.notifyAll(); while (!mWaitingForSurface && isAlive() && !mDone) { try { sGLThreadManager.wait(); } catch (InterruptedException e) { Thread.currentThread().interrupt(); } } } } public void onPause() { synchronized (sGLThreadManager) { mPaused = true; sGLThreadManager.notifyAll(); } } public void onResume() { synchronized (sGLThreadManager) { mPaused = false; mRequestRender = true; sGLThreadManager.notifyAll(); } } public void onWindowResize(int w, int h) { synchronized (sGLThreadManager) { mWidth = w; mHeight = h; mSizeChanged = true; sGLThreadManager.notifyAll(); } } public void requestExitAndWait() { // don't call this from GLThread thread or it is a guaranteed // deadlock! synchronized (sGLThreadManager) { mDone = true; sGLThreadManager.notifyAll(); } try { join(); } catch (InterruptedException ex) { Thread.currentThread().interrupt(); } } /** * Queue an "event" to be run on the GL rendering thread. * * @param r * the runnable to be run on the GL rendering thread. */ public void queueEvent(Runnable r) { synchronized (this) { mEventQueue.add(r); synchronized (sGLThreadManager) { mEventsWaiting = true; sGLThreadManager.notifyAll(); } } } private Runnable getEvent() { synchronized (this) { if (mEventQueue.size() > 0) { return mEventQueue.remove(0); } } return null; } private class GLThreadManager { public synchronized void threadExiting(GLThread thread) { if (LOG_THREADS) { Log.i("GLThread", "exiting tid=" + thread.getId()); } thread.mDone = true; if (mEglOwner == thread) { mEglOwner = null; } notifyAll(); } /* * Tries once to acquire the right to use an EGL surface. Does not block. * * @return true if the right to use an EGL surface was acquired. */ public synchronized boolean tryAcquireEglSurface(GLThread thread) { if (mEglOwner == thread || mEglOwner == null) { mEglOwner = thread; notifyAll(); return true; } return false; } public synchronized void releaseEglSurface(GLThread thread) { if (mEglOwner == thread) { mEglOwner = null; } notifyAll(); } } } /** * Empty wrapper for {@link GLSurfaceView.EGLConfigChooser}. * * @deprecated Use {@link GLSurfaceView.EGLConfigChooser} instead. */ @Deprecated interface EGLConfigChooser extends GLSurfaceView.EGLConfigChooser { }