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Java Source Code
/*
* Copyright 2014 Google Inc./*www.java2s.com*/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/package com.google.android.apps.muzei.util;
import android.graphics.Color;
import android.graphics.LinearGradient;
import android.graphics.Shader;
import android.graphics.drawable.Drawable;
import android.graphics.drawable.PaintDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.RectShape;
import android.util.FloatMath;
import android.view.Gravity;
/**
* Utility methods for creating prettier gradient scrims.
*/publicclass ScrimUtil {
private ScrimUtil() {
}
/**
* Creates an approximated cubic gradient using a multi-stop linear gradient. See
* <a href="https://plus.google.com/+RomanNurik/posts/2QvHVFWrHZf">this post</a> for more
* details.
*/publicstatic Drawable makeCubicGradientScrimDrawable(int baseColor, int numStops, int gravity) {
numStops = Math.max(numStops, 2);
PaintDrawable paintDrawable = new PaintDrawable();
paintDrawable.setShape(new RectShape());
finalint[] stopColors = newint[numStops];
int red = Color.red(baseColor);
int green = Color.green(baseColor);
int blue = Color.blue(baseColor);
int alpha = Color.alpha(baseColor);
for (int i = 0; i < numStops; i++) {
float x = i * 1f / (numStops - 1);
float opacity = MathUtil.constrain(0, 1, FloatMath.pow(x, 3));
stopColors[i] = Color.argb((int) (alpha * opacity), red, green, blue);
}
finalfloat x0, x1, y0, y1;
switch (gravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.LEFT: x0 = 1; x1 = 0; break;
case Gravity.RIGHT: x0 = 0; x1 = 1; break;
default: x0 = 0; x1 = 0; break;
}
switch (gravity & Gravity.VERTICAL_GRAVITY_MASK) {
case Gravity.TOP: y0 = 1; y1 = 0; break;
case Gravity.BOTTOM: y0 = 0; y1 = 1; break;
default: y0 = 0; y1 = 0; break;
}
paintDrawable.setShaderFactory(new ShapeDrawable.ShaderFactory() {
@Override
public Shader resize(int width, int height) {
LinearGradient linearGradient = new LinearGradient(
width * x0,
height * y0,
width * x1,
height * y1,
stopColors, null,
Shader.TileMode.CLAMP);
return linearGradient;
}
});
return paintDrawable;
}
}