Android Open Source - fun-gl Texture From Project Back to project page fun-gl .
License The source code is released under:
Apache License
If you think the Android project fun-gl listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
Java Source Code package com.jcxavier.android.opengl.engine.texture;
/ * f r o m w w w . j a v a 2 s . c o m * /
import static android.opengl.GLES20.*;
/**
* Created on 12/03/2014.
*
* @author Joo Xavier <jcxavier@jcxavier.com>
*/
public class Texture {
private final int mName;
private final int mWidth;
private final int mHeight;
private final boolean mPremultipliedAlpha;
private TextureWrap mTextureWrap;
private TextureFilteringMode mTextureFilteringMode;
public Texture(final int name, final int width, final int height, final boolean premultipledAlpha) {
mName = name;
mWidth = width;
mHeight = height;
mPremultipliedAlpha = premultipledAlpha;
// default texture parameters
mTextureWrap = TextureWrap.CLAMP_TO_EDGE;
mTextureFilteringMode = TextureFilteringMode.LINEAR;
}
void configureTextureParameters() {
int wrapTarget = mTextureWrap == TextureWrap.REPEAT ? GL_REPEAT : GL_CLAMP_TO_EDGE;
int filterTarget = mTextureFilteringMode == TextureFilteringMode.LINEAR ? GL_LINEAR : GL_NEAREST;
glBindTexture(GL_TEXTURE_2D, mName);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapTarget);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapTarget);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filterTarget);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filterTarget);
}
public void setTextureFilteringMode(final TextureFilteringMode textureFilteringMode) {
mTextureFilteringMode = textureFilteringMode;
configureTextureParameters();
}
public void setTextureWrap(final TextureWrap textureWrap) {
mTextureWrap = textureWrap;
configureTextureParameters();
}
public int getName() {
return mName;
}
public int getWidth() {
return mWidth;
}
public int getHeight() {
return mHeight;
}
public boolean hasPremultipliedAlpha() {
return mPremultipliedAlpha;
}
@Override
public String toString() {
return "Texture{" +
"name=" + mName +
", width=" + mWidth +
", height=" + mHeight +
", premultipliedAlpha=" + mPremultipliedAlpha +
", textureWrap=" + mTextureWrap +
", textureFilteringMode=" + mTextureFilteringMode +
'}' ;
}
}
Java Source Code List com.jcxavier.android.opengl.engine.BitmapConfigHelper.java com.jcxavier.android.opengl.engine.EngineActivity.java com.jcxavier.android.opengl.engine.EngineRenderer.java com.jcxavier.android.opengl.engine.EngineView.java com.jcxavier.android.opengl.engine.RendererOptions.java com.jcxavier.android.opengl.engine.cache.GLState.java com.jcxavier.android.opengl.engine.gdx.GdxEglConfigChooser.java com.jcxavier.android.opengl.engine.shader.ColorShader.java com.jcxavier.android.opengl.engine.shader.ShaderManager.java com.jcxavier.android.opengl.engine.shader.Shader.java com.jcxavier.android.opengl.engine.shader.TextureShader.java com.jcxavier.android.opengl.engine.texture.TextureFilteringMode.java com.jcxavier.android.opengl.engine.texture.TextureManager.java com.jcxavier.android.opengl.engine.texture.TextureWrap.java com.jcxavier.android.opengl.engine.texture.Texture.java com.jcxavier.android.opengl.engine.type.RotationMode.java com.jcxavier.android.opengl.file.FileManager.java com.jcxavier.android.opengl.game.GameStage.java com.jcxavier.android.opengl.game.SimpleGameStage.java com.jcxavier.android.opengl.game.camera.Camera.java com.jcxavier.android.opengl.game.camera.DefaultCamera.java com.jcxavier.android.opengl.game.camera.OrthographicCamera.java com.jcxavier.android.opengl.game.manager.GameManager.java com.jcxavier.android.opengl.game.manager.ScreenManager.java com.jcxavier.android.opengl.game.manager.input.InputHandler.java com.jcxavier.android.opengl.game.manager.input.InputManager.java com.jcxavier.android.opengl.game.object.DrawableObject.java com.jcxavier.android.opengl.game.object.GameObject.java com.jcxavier.android.opengl.game.object.Sprite.java com.jcxavier.android.opengl.game.type.Resizeable.java com.jcxavier.android.opengl.game.type.Touchable.java com.jcxavier.android.opengl.game.type.Transformable.java com.jcxavier.android.opengl.game.type.Updateable.java com.jcxavier.android.opengl.math.IVector.java com.jcxavier.android.opengl.math.Matrix4.java com.jcxavier.android.opengl.math.Vector2.java com.jcxavier.android.opengl.math.Vector3.java com.jcxavier.android.opengl.math.Vector4.java com.jcxavier.android.opengl.sample.GameActivity.java com.jcxavier.android.opengl.sample.TestStage.java com.jcxavier.android.opengl.util.BitmapUtils.java com.jcxavier.android.opengl.util.Constants.java com.jcxavier.android.opengl.util.ReflectionUtils.java com.jcxavier.android.opengl.util.WeakList.java com.sample.clean.TestActivity.java com.sample.clean.TestStage.java