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The source code is released under:
Apache License
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package in.srain.cube.image; /*from w w w .jav a 2 s . c o m*/ import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.drawable.Drawable; import android.graphics.drawable.LayerDrawable; import android.net.Uri; import android.text.TextUtils; import android.util.AttributeSet; import android.view.ViewGroup; import android.view.ViewGroup.LayoutParams; import android.widget.ImageView; import in.srain.cube.image.drawable.RecyclingBitmapDrawable; /** * Sub-class of ImageView which: * <ul> * <li> * automatically notifies the Drawable when it is being displayed. * </ul> * <p/> * Part of the code is taken from the Android best practice of displaying Bitmaps * <p/> * <a href="http://developer.android.com/training/displaying-bitmaps/index.html">Displaying Bitmaps Efficiently</a>. */ public class CubeImageView extends ImageView { private String mUrl = ""; private int mSpecifiedWidth = 0; private int mSpecifiedHeight = 0; private ImageLoader mImageLoader; private ImageReuseInfo mImageReuseInfo; private ImageTask mImageTask; private boolean mClearWhenDetached = true; public CubeImageView(Context context) { super(context); } public CubeImageView(Context context, AttributeSet attrs) { super(context, attrs); } public void setClearDrawableWhenDetached(boolean clearWhenDetached) { mClearWhenDetached = clearWhenDetached; } public void clearDrawable() { setImageDrawable(null); if (null != mImageTask && null != mImageLoader) { mImageLoader.detachImageViewFromImageTask(mImageTask, this); clearLoadTask(); } } /** * @see android.widget.ImageView#onDetachedFromWindow() */ @Override protected void onDetachedFromWindow() { // This has been detached from Window, so clear the drawable // If this view is recycled ??? if (mClearWhenDetached) { clearDrawable(); } super.onDetachedFromWindow(); } @Override protected void onAttachedToWindow() { super.onAttachedToWindow(); if (mClearWhenDetached) { tryLoadImage(); } } /** * @see android.widget.ImageView#setImageDrawable(android.graphics.drawable.Drawable) */ @Override public void setImageDrawable(Drawable drawable) { // Keep hold of previous Drawable final Drawable previousDrawable = getDrawable(); // Call super to set new Drawable super.setImageDrawable(drawable); // Notify new Drawable that it is being displayed notifyDrawable(drawable, true); // Notify old Drawable so it is no longer being displayed notifyDrawable(previousDrawable, false); } @Override public void setImageBitmap(Bitmap bm) { super.setImageBitmap(bm); clearLoadTask(); } @Override public void setImageResource(int resId) { super.setImageResource(resId); clearLoadTask(); } @Override public void setImageURI(Uri uri) { super.setImageURI(uri); clearLoadTask(); } /** * Notifies the drawable that it's displayed state has changed. * * @param drawable * @param isDisplayed */ private static void notifyDrawable(Drawable drawable, final boolean isDisplayed) { if (drawable instanceof RecyclingBitmapDrawable) { // The drawable is a CountingBitmapDrawable, so notify it ((RecyclingBitmapDrawable) drawable).setIsDisplayed(isDisplayed); } else if (drawable instanceof LayerDrawable) { // The drawable is a LayerDrawable, so recurse on each layer LayerDrawable layerDrawable = (LayerDrawable) drawable; for (int i = 0, z = layerDrawable.getNumberOfLayers(); i < z; i++) { notifyDrawable(layerDrawable.getDrawable(i), isDisplayed); } } } public void onLoadFinish() { } private void clearLoadTask() { mImageTask = null; } public void loadImage(ImageLoader imageLoader, String url) { loadImage(imageLoader, url, 0, 0, null); } public void loadImage(ImageLoader imageLoader, String url, ImageReuseInfo imageReuseInfo) { loadImage(imageLoader, url, 0, 0, imageReuseInfo); } public void loadImage(ImageLoader imageLoader, String url, int specifiedSize) { loadImage(imageLoader, url, specifiedSize, specifiedSize, null); } public void loadImage(ImageLoader imageLoader, String url, int specifiedSize, ImageReuseInfo imageReuseInfo) { loadImage(imageLoader, url, specifiedSize, specifiedSize, imageReuseInfo); } public void loadImage(ImageLoader imageLoader, String url, int specifiedWidth, int specifieHeight) { loadImage(imageLoader, url, specifiedWidth, specifieHeight, null); } public void loadImage(ImageLoader imageLoader, String url, int specifiedWidth, int specifieHeight, ImageReuseInfo imageReuseInfo) { mImageLoader = imageLoader; mUrl = url; mSpecifiedWidth = specifiedWidth; mSpecifiedHeight = specifieHeight; mImageReuseInfo = imageReuseInfo; tryLoadImage(); } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); tryLoadImage(); } private void tryLoadImage() { if (TextUtils.isEmpty(mUrl)) { return; } int width = getWidth(); int height = getHeight(); ViewGroup.LayoutParams lyp = getLayoutParams(); boolean isFullyWrapContent = lyp != null && lyp.height == LayoutParams.WRAP_CONTENT && lyp.width == LayoutParams.WRAP_CONTENT; // if the view's bounds aren't known yet, and this is not a wrap-content/wrap-content // view, hold off on loading the image. if (width == 0 && height == 0 && !isFullyWrapContent) { return; } if (mSpecifiedWidth != 0) { width = mSpecifiedWidth; } if (mSpecifiedHeight != 0) { height = mSpecifiedHeight; } // 1. Check the previous ImageTask related to this ImageView if (null != mImageTask) { // duplicated ImageTask, return directly. if (mImageTask.isLoadingThisUrl(mUrl)) { return; } // ImageView is reused, detach it from the related ImageViews of the previous ImageTask. else { mImageLoader.detachImageViewFromImageTask(mImageTask, this); } } // 2. Let the ImageView hold this ImageTask. When ImageView is reused next time, check it in step 1. ImageTask imageTask = mImageLoader.createImageTask(mUrl, width, height, mImageReuseInfo); mImageTask = imageTask; // 3. Query cache, if hit, return at once. boolean hitCache = mImageLoader.queryCache(imageTask, this); if (hitCache) { return; } else { mImageLoader.addImageTask(mImageTask, this); } } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); } }