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The source code is released under:
MIT License
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package me.anhvannguyen.drop; /*from w w w.j a v a2 s .c o m*/ import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; public class MainMenuScreen implements Screen { final Drop game; final int SCREEN_WIDTH = 800; final int SCREEN_HEIGHT = 480; private OrthographicCamera camera; // menu items private Stage stage; private Table table; private Skin skin; private TextButton playButton; private TextButton exitButton; private Label titleLabel; public MainMenuScreen(final Drop game) { this.game = game; camera = new OrthographicCamera(); camera.setToOrtho(false, SCREEN_WIDTH, SCREEN_HEIGHT); stage = new Stage(); table = new Table(); skin = new Skin(Gdx.files.internal("skins/menuSkin.json"), new TextureAtlas("skins/menuSkin.pack")); playButton = new TextButton("Play", skin); exitButton = new TextButton("Exit", skin); titleLabel = new Label("Welcome to Rain Drops", skin); } @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0.2f, 1); // Set the clear color to blue Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Clear the screen camera.update(); game.batch.setProjectionMatrix(camera.combined); game.batch.begin(); game.font.draw(game.batch, "Rule: Catch the blue drop while dodging the red drops", SCREEN_WIDTH/2 - 175, 100); game.batch.end(); stage.act(); stage.draw(); /* if (Gdx.input.isTouched()) { game.setScreen(new GameScreen(game)); dispose(); } */ } @Override public void resize(int width, int height) { // TODO Auto-generated method stub } @Override public void show() { // TODO Auto-generated method stub // add click listeners to the buttons playButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new GameScreen(game)); dispose(); } }); exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); //The elements are displayed in the order you add them. //The first appear on top, the last at the bottom. table.add(titleLabel).padBottom(10).row(); table.add(playButton).size(300, 80).padBottom(20).row(); table.add(exitButton).size(250, 60).padBottom(20).row(); table.setFillParent(true); stage.addActor(table); Gdx.input.setInputProcessor(stage); } @Override public void hide() { // TODO Auto-generated method stub } @Override public void pause() { // TODO Auto-generated method stub } @Override public void resume() { // TODO Auto-generated method stub } @Override public void dispose() { // TODO Auto-generated method stub } }