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The source code is released under:
MIT License
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package me.anhvannguyen.drop; //w w w . ja v a2s .c om import java.util.Iterator; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input.Keys; import com.badlogic.gdx.audio.Music; import com.badlogic.gdx.audio.Sound; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; public class Drop extends Game { public SpriteBatch batch; public BitmapFont font; @Override public void create() { // TODO Auto-generated method stub batch = new SpriteBatch(); font = new BitmapFont(); this.setScreen(new MainMenuScreen(this)); } @Override public void render() { // without super.render, screen in the create() method will // not be rendered super.render(); } @Override public void dispose() { // TODO Auto-generated method stub super.dispose(); } }