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The source code is released under:
(C) Copyright 2014 MapleScot Development This project licensed under a Creative Commons 3.0 by attribution licence https://creativecommons.org/licenses/by/3.0/ Unless required by applicable law or ag...
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/* */*from w ww.j a v a2s. c o m*/ * * (C) Copyright 2014 MapleScot Development * * This file licensed under a Creative Commons 3.0 by attribution licence * * https://creativecommons.org/licenses/by/3.0/ * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * * * * https://github.com/duriej/LoggerBill * */ package com.maplescot.loggerbill.game.world; import com.badlogic.gdx.graphics.g2d.SpriteBatch; /** * In our Model-View-Controller design this interface represents the View. it is called by GameScreen to update the * visual display of the world. For a simple game this could be implemented by the same class as the game engine. * <p/> * Created by troy on 24/09/14. */ public interface GameRenderer { /** * Called to draw the game-play world * * @param delta Time slice */ public void drawWorld(SpriteBatch batch, float delta); /** * Called after the world to draw any sort of HUD or GUI on top of the world. * * @param delta time slice */ public void drawHUD(SpriteBatch batch, float delta); }