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Copyright (c) 2010 Ben Abraham, Renaud B?dard, Henk Boom, Daniel Burton, Matthew Gallant Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated ...
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package de.swagner.paxbritannica.background; /*from w w w . ja v a2 s . c o m*/ import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.utils.Array; import de.swagner.paxbritannica.Resources; public class BackgroundFXRenderer { SpriteBatch backgroundFXBatch; Array<Debris> debrises = new Array<Debris>(); Array<Fish> fishes = new Array<Fish>(); SpriteBatch backgroundBatch; Sprite background; public BackgroundFXRenderer() { createDebris(); createFishes(); backgroundFXBatch = new SpriteBatch(); backgroundFXBatch.getProjectionMatrix().setToOrtho2D(0, 0, 800, 480); background = Resources.getInstance().background; backgroundBatch = new SpriteBatch(); backgroundBatch.getProjectionMatrix().setToOrtho2D(0, 0, 128, 128); } private void createDebris() { for(int i = 0; i<30;++i) { debrises.add(new Debris(new Vector2(MathUtils.random(-100, 800),MathUtils.random(-200, 400)))); } } private void createFishes() { for(int i = 0; i<15;++i) { fishes.add(new Fish(new Vector2(MathUtils.random(-100, 800),MathUtils.random(-200, 400)))); } } float stateTime = 0; Vector3 lerpTarget = new Vector3(); public void render() { backgroundBatch.begin(); background.draw(backgroundBatch); backgroundBatch.end(); backgroundFXBatch.begin(); for (Debris debris : debrises) { if (debris.alive) { debris.draw(backgroundFXBatch); } else { debris.reset(); } } for (Fish fish : fishes) { if (fish.alive) { fish.draw(backgroundFXBatch); } else { fish.reset(); } } backgroundFXBatch.end(); } public void resize(int width, int height) { backgroundFXBatch.getProjectionMatrix().setToOrtho2D(0, 0, width, height); } public void dispose() { fishes.clear(); debrises.clear(); backgroundFXBatch.dispose(); backgroundBatch.dispose(); } }