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The source code is released under:
Apache License
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/* * Copyright 2013 oddlydrawn// www .jav a 2 s .c om * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.tumblr.oddlydrawn.stupidworm.screens; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; /** @author oddlydrawn */ public class LoadingScreen implements Screen { final String NOW_LOADING = "Now Loading..."; final String FONT = "data/font/dfont.fnt"; final float X_POS = 300; final float Y_POS = 30; final float WIDTH = 480; final float HEIGHT = 320; Game game; BitmapFont font; SpriteBatch batch; OrthographicCamera cam; float timer; public LoadingScreen (Game g) { cam = new OrthographicCamera(); cam = new OrthographicCamera(WIDTH, HEIGHT); cam.setToOrtho(false, WIDTH, HEIGHT); font = new BitmapFont(Gdx.files.internal(FONT)); batch = new SpriteBatch(); game = g; } @Override public void render (float delta) { Gdx.gl.glClearColor(0, 0, 0.1f, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); // Draws the now loading font batch.setProjectionMatrix(cam.combined); batch.begin(); font.draw(batch, NOW_LOADING, X_POS, Y_POS); batch.end(); // Starts the game after timer is greater than zero. timer += delta; if (timer > 0) { dispose(); game.setScreen(new GameScreen(game)); } } @Override public void resize (int width, int height) { } @Override public void show () { } @Override public void hide () { } @Override public void pause () { } @Override public void resume () { } @Override public void dispose () { batch.dispose(); font.dispose(); } }