Android Open Source - nahwc-g Loading Screen






From Project

Back to project page nahwc-g.

License

The source code is released under:

Apache License

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Java Source Code

/*
 *   Copyright 2013 oddlydrawn//  www  .jav a  2 s .c om
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package com.tumblr.oddlydrawn.stupidworm.screens;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

/** @author oddlydrawn */
public class LoadingScreen implements Screen {
  final String NOW_LOADING = "Now Loading...";
  final String FONT = "data/font/dfont.fnt";
  final float X_POS = 300;
  final float Y_POS = 30;
  final float WIDTH = 480;
  final float HEIGHT = 320;
  Game game;
  BitmapFont font;
  SpriteBatch batch;
  OrthographicCamera cam;
  float timer;

  public LoadingScreen (Game g) {
    cam = new OrthographicCamera();
    cam = new OrthographicCamera(WIDTH, HEIGHT);
    cam.setToOrtho(false, WIDTH, HEIGHT);
    font = new BitmapFont(Gdx.files.internal(FONT));
    batch = new SpriteBatch();
    game = g;
  }

  @Override
  public void render (float delta) {
    Gdx.gl.glClearColor(0, 0, 0.1f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // Draws the now loading font
    batch.setProjectionMatrix(cam.combined);
    batch.begin();
    font.draw(batch, NOW_LOADING, X_POS, Y_POS);
    batch.end();

    // Starts the game after timer is greater than zero.
    timer += delta;
    if (timer > 0) {
      dispose();
      game.setScreen(new GameScreen(game));
    }
  }

  @Override
  public void resize (int width, int height) {
  }

  @Override
  public void show () {
  }

  @Override
  public void hide () {
  }

  @Override
  public void pause () {
  }

  @Override
  public void resume () {
  }

  @Override
  public void dispose () {
    batch.dispose();
    font.dispose();
  }
}




Java Source Code List

com.tumblr.oddlydrawn.nahwc.IOSLauncher.java
com.tumblr.oddlydrawn.nahwc.client.GwtLauncher.java
com.tumblr.oddlydrawn.nahwc.client.HtmlLauncher.java
com.tumblr.oddlydrawn.nahwc.desktop.DesktopLauncher.java
com.tumblr.oddlydrawn.stupidworm.AndroidLauncher.java
com.tumblr.oddlydrawn.stupidworm.Assets.java
com.tumblr.oddlydrawn.stupidworm.CheckCollision.java
com.tumblr.oddlydrawn.stupidworm.Controller.java
com.tumblr.oddlydrawn.stupidworm.Food.java
com.tumblr.oddlydrawn.stupidworm.Level.java
com.tumblr.oddlydrawn.stupidworm.MainMenuInterface.java
com.tumblr.oddlydrawn.stupidworm.MyGdxGame.java
com.tumblr.oddlydrawn.stupidworm.MyMusic.java
com.tumblr.oddlydrawn.stupidworm.NahwcGame.java
com.tumblr.oddlydrawn.stupidworm.Renderer.java
com.tumblr.oddlydrawn.stupidworm.SavedStuff.java
com.tumblr.oddlydrawn.stupidworm.Vector2Marked.java
com.tumblr.oddlydrawn.stupidworm.Worm.java
com.tumblr.oddlydrawn.stupidworm.screens.GameScreen.java
com.tumblr.oddlydrawn.stupidworm.screens.LicenseScreen.java
com.tumblr.oddlydrawn.stupidworm.screens.LoadingScreen.java
com.tumblr.oddlydrawn.stupidworm.screens.MainMenuScreen.java