Android Open Source - nahwc-g License Screen






From Project

Back to project page nahwc-g.

License

The source code is released under:

Apache License

If you think the Android project nahwc-g listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*
 *   Copyright 2013 oddlydrawn/*from ww w  . j  a  va2 s.c  o  m*/
 *
 *   Licensed under the Apache License, Version 2.0 (the "License");
 *   you may not use this file except in compliance with the License.
 *   You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 *   Unless required by applicable law or agreed to in writing, software
 *   distributed under the License is distributed on an "AS IS" BASIS,
 *   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *   See the License for the specific language governing permissions and
 *   limitations under the License.
 */

package com.tumblr.oddlydrawn.stupidworm.screens;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Pixmap.Format;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.NinePatch;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Button;
import com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Label.LabelStyle;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.scenes.scene2d.utils.NinePatchDrawable;
import com.badlogic.gdx.utils.viewport.StretchViewport;

/** @author oddlydrawn */
public class LicenseScreen implements Screen {
  final String TEXTURE_ATLAS_LOC = "data/pack.atlas";
  final String LABEL_PADDING = " ";
  final String FONT_LOC = "data/font/fine_print.fnt";
  final String LICENSE_LOC = "data/LICENSE-2.0.txt";
  final String PATCH_BOX_REGION_STRING = "box";
  final float WIDTH = 480;
  final float HEIGHT = 320;
  final float TABLE_PADDING = 5f;
  String licenseString = "mew";
  Stage stage;
  Skin skin;
  SpriteBatch batch;
  Game game;
  TextureAtlas atlas;

  public LicenseScreen (Game g) {
    game = g;
    stage = new Stage();
    skin = new Skin();
    batch = new SpriteBatch();
    FileHandle handle;
    handle = Gdx.files.internal(LICENSE_LOC);
    licenseString = handle.readString();

    atlas = new TextureAtlas(Gdx.files.internal(TEXTURE_ATLAS_LOC));

    NinePatch patchBox;
    patchBox = new NinePatch(atlas.createPatch(PATCH_BOX_REGION_STRING));

    Gdx.input.setInputProcessor(stage);
    stage.setViewport(new StretchViewport(WIDTH, HEIGHT));
    Table table = new Table();
    table.setFillParent(true);
    stage.addActor(table);

    Pixmap pixmap = new Pixmap(1, 1, Format.RGBA8888);
    pixmap.setColor(Color.LIGHT_GRAY);
    pixmap.fill();

    // The following defines the defaults for Scene2D's skin
    skin.add("grey", new Texture(pixmap));
    skin.add("default", new BitmapFont(Gdx.files.internal(FONT_LOC)));

    LabelStyle labelStyle = new LabelStyle();
    labelStyle.font = skin.getFont("default");
    skin.add("default", labelStyle);

    ScrollPaneStyle scrollPaneStyle = new ScrollPaneStyle();
    skin.add("default", scrollPaneStyle);

    ButtonStyle buttonStyle = new ButtonStyle();
    skin.add("default", buttonStyle);

    TextButtonStyle textButtonStyle = new TextButtonStyle();
    textButtonStyle.font = skin.getFont("default");
    textButtonStyle.up = new NinePatchDrawable(patchBox);
    skin.add("default", textButtonStyle);

    // Creates Actors (the entire LICENSE text file) for Scene2D
    Label license = new Label(licenseString, skin);
    ScrollPane scrollPane = new ScrollPane(license, skin);
    scrollPane.setFlickScroll(true);
    table.add(scrollPane);

    // Creates the padding between the text and the button.
    table.row();
// Label padding = new Label(LABEL_PADDING, skin);
// table.add(padding);

    // Creates the 'Okay' button
    table.row();
    TextButton okay = new TextButton("Okay", skin);
    table.add(okay);
    okay.addListener(new ChangeListener() {
      public void changed (ChangeEvent event, Actor actor) {
        dispose();
        game.setScreen(new MainMenuScreen(game));
      }
    });

    // Adds padding on top and on the bottom of the table.
    table.padTop(TABLE_PADDING);
    table.padBottom(TABLE_PADDING);
    table.pack();
  }

  public void resize (int width, int height) {
    stage.getViewport().update(width, height, true);

  }

  public void render (float delta) {
    Gdx.gl.glClearColor(0.2f, 0.2f, 0.2f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    stage.act(delta);
    stage.draw();
  }

  public void dispose () {
    stage.dispose();
    batch.dispose();
  }

  @Override
  public void show () {
  }

  @Override
  public void hide () {
  }

  @Override
  public void pause () {
  }

  @Override
  public void resume () {
  }

}




Java Source Code List

com.tumblr.oddlydrawn.nahwc.IOSLauncher.java
com.tumblr.oddlydrawn.nahwc.client.GwtLauncher.java
com.tumblr.oddlydrawn.nahwc.client.HtmlLauncher.java
com.tumblr.oddlydrawn.nahwc.desktop.DesktopLauncher.java
com.tumblr.oddlydrawn.stupidworm.AndroidLauncher.java
com.tumblr.oddlydrawn.stupidworm.Assets.java
com.tumblr.oddlydrawn.stupidworm.CheckCollision.java
com.tumblr.oddlydrawn.stupidworm.Controller.java
com.tumblr.oddlydrawn.stupidworm.Food.java
com.tumblr.oddlydrawn.stupidworm.Level.java
com.tumblr.oddlydrawn.stupidworm.MainMenuInterface.java
com.tumblr.oddlydrawn.stupidworm.MyGdxGame.java
com.tumblr.oddlydrawn.stupidworm.MyMusic.java
com.tumblr.oddlydrawn.stupidworm.NahwcGame.java
com.tumblr.oddlydrawn.stupidworm.Renderer.java
com.tumblr.oddlydrawn.stupidworm.SavedStuff.java
com.tumblr.oddlydrawn.stupidworm.Vector2Marked.java
com.tumblr.oddlydrawn.stupidworm.Worm.java
com.tumblr.oddlydrawn.stupidworm.screens.GameScreen.java
com.tumblr.oddlydrawn.stupidworm.screens.LicenseScreen.java
com.tumblr.oddlydrawn.stupidworm.screens.LoadingScreen.java
com.tumblr.oddlydrawn.stupidworm.screens.MainMenuScreen.java