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The source code is released under:
GNU General Public License
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/* * Flingbox - An OpenSource physics sandbox for Google's Android * Copyright (C) 2009 Jon Ander Pealba & Endika Gutirrez */*from w w w . j a va 2 s .c o m*/ * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package edu.eside.flingbox.utils; import java.util.Comparator; import edu.eside.flingbox.math.Vector2D; /** * Abstract class to arrange objects by it's position * in the scene. */ public class PositionComparator { /** * Interface of an object that can be located */ public static interface Positionable { Vector2D getPosition(); } /** * Local class of an generic position comparator */ protected static class ByPositionComparator implements Comparator<Positionable> { public final static int UPPER_SENSE = 1; public final static int LOWER_SENSE = 1; private final int mSense; ByPositionComparator(int sense) { mSense = sense; } @Override public int compare(Positionable pos0, Positionable pos1) { if (pos0 == pos1) return 0; float verticalPos1 = pos0.getPosition().projectOver(mGroundSense); float verticalPos2 = pos1.getPosition().projectOver(mGroundSense); return verticalPos1 > verticalPos2 ? mSense : -mSense; } } /** Vector to ground. By default (0, -1) */ private static Vector2D mGroundSense = new Vector2D(0, -1f); /** To order from the top of the scene to the bottom */ public final static ByPositionComparator UPPER_COMPARATOR = new ByPositionComparator(ByPositionComparator.UPPER_SENSE); /** To order from the bottom of the scene to the top */ public final static ByPositionComparator LOWER_COMPARATOR = new ByPositionComparator(ByPositionComparator.LOWER_SENSE); /** * Sets ground vector * * @param sense */ public static void setGroundSense(Vector2D sense) { mGroundSense = sense; } }