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The source code is released under:
GNU General Public License
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/* * Flingbox - An OpenSource physics sandbox for Google's Android * Copyright (C) 2009 Jon Ander Pealba & Endika Gutirrez */*w w w .jav a 2s .c o m*/ * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package edu.eside.flingbox.bodies; import edu.eside.flingbox.graphics.RenderBody; import edu.eside.flingbox.physics.PhysicBody; import edu.eside.flingbox.xml.XmlExporter.XmlSerializable; import edu.eside.flingbox.xml.XmlImporter.XmlParseable; /** * Body is a general abstraction class which handles * basic data that any object should have. * Any physical object on scene should inherit from * {@link Body}. * * Bodies which will be rendered should inherit from * {@link Body} too. */ public abstract class Body implements XmlSerializable, XmlParseable { /* Instance of the body to be rendered */ protected RenderBody mRender = null; /* Instance of the body in the physic space */ protected PhysicBody mPhysics = null; /** * Local constructor for any body. */ protected Body() { } /** * Local constructor for any body. * * @param render {@link Render} instance of body * @param physics {@link PhysicObject} instance of body * @hide */ protected Body(RenderBody render, PhysicBody physics) { mRender = render; mPhysics = physics; } /** * @return object's render instance. NOTE: Can be null! */ public RenderBody getRender() { return mRender; } /** * @return object's physics instance. NOTE: Can be null! */ public PhysicBody getPhysics() { return mPhysics; } }