Android Open Source - flingbox Body






From Project

Back to project page flingbox.

License

The source code is released under:

GNU General Public License

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Java Source Code

/*
 *  Flingbox - An OpenSource physics sandbox for Google's Android
 *  Copyright (C) 2009  Jon Ander Pealba & Endika Gutirrez
 */*w  w  w .jav  a 2s  .c o  m*/
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

package edu.eside.flingbox.bodies;

import edu.eside.flingbox.graphics.RenderBody;
import edu.eside.flingbox.physics.PhysicBody;
import edu.eside.flingbox.xml.XmlExporter.XmlSerializable;
import edu.eside.flingbox.xml.XmlImporter.XmlParseable;

/**
 * Body is a general abstraction class which handles 
 * basic data that any object should have.
 * Any physical object on scene should inherit from
 * {@link Body}.
 * 
 * Bodies which will be rendered should inherit from
 * {@link Body} too.
 */
public abstract class Body implements XmlSerializable, XmlParseable {
  /* Instance of the body to be rendered */
  protected RenderBody mRender = null;
  /* Instance of the body in the physic space */
  protected PhysicBody mPhysics = null;
  
  /**
   * Local constructor for any body.
   */
  protected Body() { }
  
  /**
   * Local constructor for any body.
   * 
   * @param render {@link Render} instance of body
   * @param physics {@link PhysicObject} instance of body
   * @hide
   */
  protected Body(RenderBody render, PhysicBody physics) {
    mRender = render;
    mPhysics = physics;
  }
  
  /**
   * @return object's render instance. NOTE: Can be null!
   */
  public RenderBody getRender() {
    return mRender;
  }
  
  /**
   * @return object's physics instance. NOTE: Can be null!
   */
  public PhysicBody getPhysics() {
    return mPhysics;
  }
  
}




Java Source Code List

edu.eside.flingbox.BodySettingsDialog.java
edu.eside.flingbox.FlingboxActivity.java
edu.eside.flingbox.PreferencesActivity.java
edu.eside.flingbox.Preferences.java
edu.eside.flingbox.bodies.Body.java
edu.eside.flingbox.bodies.Polygon.java
edu.eside.flingbox.graphics.RenderBody.java
edu.eside.flingbox.graphics.RenderCamera.java
edu.eside.flingbox.graphics.RenderPolygon.java
edu.eside.flingbox.graphics.SceneRenderer.java
edu.eside.flingbox.input.SceneGestureDetector.java
edu.eside.flingbox.math.Intersect.java
edu.eside.flingbox.math.Matrix22.java
edu.eside.flingbox.math.PolygonUtils.java
edu.eside.flingbox.math.Vector2D.java
edu.eside.flingbox.physics.PhysicAtomicBody.java
edu.eside.flingbox.physics.PhysicBody.java
edu.eside.flingbox.physics.PhysicPolygon.java
edu.eside.flingbox.physics.ScenePhysics.java
edu.eside.flingbox.physics.collisions.Arbiter.java
edu.eside.flingbox.physics.collisions.ColliderPolygon.java
edu.eside.flingbox.physics.collisions.Collider.java
edu.eside.flingbox.physics.collisions.ContactSolver.java
edu.eside.flingbox.physics.collisions.Contact.java
edu.eside.flingbox.physics.gravity.GravitySource.java
edu.eside.flingbox.scene.DrawingBody.java
edu.eside.flingbox.scene.DrawingPolygon.java
edu.eside.flingbox.scene.Scene.java
edu.eside.flingbox.utils.PositionComparator.java
edu.eside.flingbox.xml.InvalidXmlException.java
edu.eside.flingbox.xml.XmlExporter.java
edu.eside.flingbox.xml.XmlImporter.java