Back to project page zomblind.
The source code is released under:
Apache License
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/******************************************************************************* * Copyright 2013 Antonio Fern?ndez Ares (antares.es@gmail.com) * //from w w w .j a v a 2 s. co m * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package antares.zomblind.in; import android.content.Context; import android.hardware.SensorEvent; import antares.zomblind.ZomblindActivity; public class Orientacion { public Float azimut = 0f; public Float original_azimut =0f; Boolean calibrado = false; //Zona 0 - izquierda ,1 - centro ,2 - derecha int _zona_mirando=-1; ZomblindActivity _z; public Orientacion(Context ctx){ _z = (ZomblindActivity) ctx; } public Orientacion(){ } public Boolean isCalibrate(){ return calibrado; } public void calibrate(SensorEvent event){ synchronized (this) { original_azimut = event.values[0]; calibrado = true; } } public void calibrate(){ synchronized (this) { original_azimut = azimut; calibrado = true; } // orientation contains: azimut, pitch and roll} } public void update(SensorEvent event){ synchronized (this) { azimut = event.values[0]; } float aux = (azimut - original_azimut + 180) % 360; int distancia_umbral = 30; if(aux < 180-distancia_umbral){ _zona_mirando =0; }else if (aux < 180+distancia_umbral ){ _zona_mirando = 1; }else{ _zona_mirando = 2; } } public String toString(){ return azimut.toString() + " Original(" + original_azimut.toString() + ")"; } public String mirando(){ //return Float.toString((aux < 0 ? aux + 360 : aux) % 360); float aux = (azimut - original_azimut + 180) % 360; //return Float.toString(aux); int distancia_umbral = 30; if(aux < 180-distancia_umbral){ return "izquierda"; }else if (aux < 180+distancia_umbral ){ return "centro"; }else{ return "derecha"; } // float aux_r = aux < 0 ? aux + 360 : aux; // if ((aux_r) < 180 - 30) { // return "izquierda"; // } else if ((aux_r) > 180 + 30) { // return "derecha"; // } else { // return "centro"; // } } }